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PlatWork Blog
3rd February 2016

Developments


A bit more work on JNKPlat, as I attempt to load old stuff..

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Wondering whether the game's screen size is capable of holding a decent amount of gameplay, I figured I'd try loading an old level into the engine, to see how well it looked in practice.

422_002

As you can see, the level loaded nicely! The graphics might be different, and poor little long-forgotten proto-Plat might be out of the picture nowadays, but the level loaded well and fits nicely on the screen. (and even fits snuggly onto a 1920x1080 HD display, too!)
Whether a 40x24 area is enough for levels will have to be seen when I start making them properly, but for now the area seems suitable for the task at hand.

If I find myself struggling to come up with levels, I might end up extending the area and having to scroll, but the original idea was to keep everything onscreen all at once, so that's what I'm aiming for!!

Daily Doodle : Kaboom



With all the wonderful solar and wind energy output, Platdude no longer needs his old coal power station, so has to get rid of it somehow.
.. If only we had the same problem.

Mailbag : Empty

If you'd like to stuff my mailbag, (Please do!) you can do so right here, at https://bit.ly/AGAW_Mail. Send comments, questions, game ideas, thoughts and more, and they'll probably turn up here, eventually.
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