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Particle Effects Blog
13th February 2016

Developments


I spent most of yesterday trying to prettify the particle effects on my latest game's engine.

-=-=-

As nice as I can get them, they're not perfect, and they looked much better a decade ago when I was able to add screen-feedback without breaking 100,000 Android devices. Bah, humbug!

426_002

It'll have to do for now.
Today I'll tackle enemy ships and things, to try to get some actual gameplay into the game.

I might also end up tweaking the ship's turn speed a bit, as the bullets are currently spraying all over the place!

Daily Doodle : Eeeeuw



Platdude was going to have a nice deep relaxing bath, but ..
He's not in the mood, now.

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