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Font Ripper Blog
17th March 2016
Having seen a good OUYA game being ruined by a horrific looking font, I figured I'd re-attempt a new font ripper tool.

Horrible_Font

You can Download Font Ripper (March 2016) here.

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The tool simply rips fonts into X/Y size tiles, and saves them out to a .png image, with full anti-aliasing included.

The way to use it is pretty simple.
1. Open settings.ini, and set your preferred output image size, as well as setting some approximate font sizes.
2. Shove some .ttf fonts into the font folder.
3. Run

Job done..
The app runs through the font folder and generates all the required font images, saving them into associated output folders.

There are two output files for each file, one is "true aliased", whereby none-white pixels are stored as none-white, and the other is "white aliased" where the none-white pixels are converted to white, but faded using the alpha channel.
I'm not sure which looks best. I think it's a case-by-case basis!

Once output, there's a settings.txt file that'll five you all your required specs for the output font.... Number of tiles, and their width and height, as well as kerning values.

If you need to know how to make use of the resulting image, look into your programming language's helps/documents/forums for things like Bitmap Font Usage.

MadeAFont

The tool does nothing more than that. It won't do flashy colours, gradients and fills, and won't add fancy shadows, bevels or outlines... Nothing.. It's just a plain bitmap font creator in the simplest of styles.
If you want to attempt to do more with it, the .bmx sourcecode is included, but be warned that I just cobbled it together in the past hour or so, so it's not exactly the world's prettiest code.

If you make use of it, let me know.

Enjoy!

You can Download Font Ripper (March 2016) here.

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