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Coding Code! Blog
13th April 2016

Developments


Yesterday I coded some code!

-=-=-

As I continue to create silly animated nonsense for AL's music videos, I found myself attempting to create a little "onscreen graphics" type of thing.
One of the arbitrary requirements was to have a constant listing of code inside one of the panels, but what code to use?
AL_KAN_KODE
I ended up creating a "Random code generator", which vaguely looks realistic, as long as you don't actually read it, but that you could probably never read, anyway, due to the other effects going on around it.

In all honesty, that took up most of my day.
Not coding the code generator, that part was actually pretty simple.
The lengthy part was that, with all the lines onscreen, Blitz3D ended up running insanely slowly, rendering all those thousands of frames.
I'd completely forgotten how rubbish Blitz3D was at drawing that many lines.
Oops!

You'll get to see it in motion in a couple of weeks, as it's meant for track "Q" of the current "Deconstructed" AL Bum.

Daily Doodle : Exploration



A new planet, and a crew ready to explore. I hope they all come back alive!!

Mailbag

My mailbag is unhappy.
There's loneliness inside.
"Why does no-one post to me?"
The pain, it tries to hide.

If you'd like to stuff my mailbag, (Please do!!) you can do so right here, at https://bit.ly/AGAW_Mail. Send comments, questions, game ideas, thoughts and more, and they'll probably turn up here, eventually.
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