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28th May 2016

Developments


The puzzle game that never dies!

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As much as I could give up with it, there's something about Puzzobomb that seems to keep calling me back.
Since, this week, I've opted not to do AGameAWeek, it means I've a few extra days with which to fiddle about and do things a little differently.
My head appears to have decided that this would be a good time to build a proper editor for a new Puzzobomb, and get started building a bunch of levels.
I've no idea how many levels I'm going to be able to come up with, but I have now indeed started to do that.

Puzzobomb_editor

It's most certainly unfit for public consumption, is extremely basic in it's functionality, and has a .. um.. "functional" look to it!
But there it is..
An editor!
Take a good look, because you more than likely won't be seeing it again.

I'll be using it to make a bunch of levels, then popping them into the long long list of levels, and hopefully using them to build a hugely huge game.
.. Hopefully!

We'll see.

Daily Doodle : Land Ahoy



Platdude and his Shipmates are sailing the seventy seas, and have discovered what appears to be a new land.

Misc..


Ahoy there mateys.
Look out to sea.
Prepare for attack,
For land there be.


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If you'd like to stuff my mailbag, (Please do!) you can do so right here, at https://bit.ly/AGAW_Mail. Send comments, questions, game ideas, thoughts and more, and they'll probably turn up here, eventually.
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