New games every week!
Friday MusicAL Blog
30th September 2016

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Developments


Yesterday I spent some quality time with Gamma Collexion, and got Game #4 up to a fully playable point.
Jumping about through the games has made me realise how empty they are without any audio, so I think today might be the day to start working on the various sound-effects.
I'd also like to consider adding music, but the only music type that seems to work well in all scenarios is mp3/ogg streamed audio.
I've attempted mod'like audio in the past, but those don't work in HTML5, nor do they seem to work well with OtakuPunk's Razer Forge Recording setup.
As a result I've had to stick to streams, but with 26 games, if I add 26 mp3's (one for each game), that'll very very soon build up into a huge download size.

As a result, I think this game will probably remain musicless, which is a bit of a shame.

So, sound effects it is, and I'll be needing loads of them to disguise the lack of music!


EventsEarly morning. Lots to do.
Woke up at a semi-decent time for a change.
10-12Tweaked the missiles AI a bit and got it fairly playable.
12-2AI still isn't "perfect" but I'm losing plenty so I guess that's ok!
2-4Got this week's ALChoon rendering. Took bloomin' ages, as per usual!
4-6Rested, ate and watched the 1000th episode of The Chase!
6-8Fixed up some of the Jingles for GamingCentrum, then uploaded test versions.
8-10Finished off this week's Socoder Newsletter.
Tried to make the Music Video Generator a little faster. Didn't work!
Productivity : 4/5


Daily Doodle : Bustin'



Platdude's feeling good, today!

Misc..


I tried speeding up
some code that was slow.
But try as I might,
the damn thing won't go.


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