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Undifficult Blog
14th July 2018
Picture the scene.
A swarm of enemy are bearing down on you, and you have infinite bullets.
You hammer the shooty key, and the enemy are thwarted swiftly, because they're right above you, and you needn't even aim.

This is the issue that this week's game is currently having.

Having the enemies swarm in more varied directions can lead to the game being more than a little unfair. On the other hand, reducing the weapons leads to even more unfairness, as you struggle to fire at the insanity ahead of you.

On the flip side, the enemy don't currently have bullets, because quite frankly the whole screen is going bonkers, and it's hard to keep track of everything.


This game is proving incredibly difficult to balance, as.. right now, the thing's practically un-loseable. Just hammer away at the fire button, and you're sorted.

Hmm...
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