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12th March 2019
-=-=- The complexities are numerous, including figuring out quick and easy ways to zoom in and out of the board, and trying to decide on ways that I can ensure all games end up looking as nice as they can whilst all using the same universal DrawBoard() function. Tricky! And top of the list is the realisation that I initially removed multi-touch from the engine because "I wouldn't need it".. D'oh! Lots of work to be done to get this all up and running, so it'll probably take a number of days before I attempt a proper release. Apologies for that, but it should be worth it for all the Shoebox opportunities that it opens up. Views 72, Upvotes 11
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