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Spike Board Blog
18th April 2019


Issue : The cards take up a curious amount of space.
I'm currently trying to find the best way to display both the game board, and a hand of cards, without it being silly..

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Oddity : Doesn't make a whole lot of sense to be "trying" to land on a spike! But I've set up the risk/reward to be card based so that, sometimes a spike can launch you forward, sometimes it can send you back, and other times you'll miss a turn.

Gameplay Strategy is currently skewed as a result. Is it better to avoid the spikes, or aim for them?
I'll keep playing with the mechanics until it feels like it makes sense!!
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