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13th June 2018
Man, I hate writing platform game collision code! Those darn diagonals always freak out..

Views 36, Upvotes 9  
Daily Blog , 567
12th June 2018
Last month, I subscribed to the ZenPop Ramen selection.
The box appears, then over the coming weeks, I review each of the noodles.
Last month's collection can be found in this SoCoder Thread, but I figured it might be something entertaining to crosspost here, too.
Do let me know if you hate this idea!!

Views 82, Upvotes 11  
Noodle , Ramen , Zenpop
12th June 2018
I didn't get an awful lot of gameplay implemented into this week's game, yesterday, but the basic bits and pieces are in the engine.
I've decided another remake's in order, and am focusing on NeoPlat. Not NeonPlat, the happy neon Desktop game, but NeoPlatDS, the little Original DS game about landing on floors, or something!!

Views 33, Upvotes 8  
Daily Blog
Spread Blog
11th June 2018
I've often wondered about stats like this, so today I built a quick little took to make a little stat list for me.
(55%) 499 3DSBrew
(17%) 158 Windows
(14%) 132 Linux
Views 93, Upvotes 7  
Daily Blog
11th June 2018
That's the end of my "Week Off"
Let's have a look at what I accomplished.

Views 30, Upvotes 8  
Daily Blog
10th June 2018
As each game gets posted, the feedback occurs.
Let's take a look at the feedback from Blockman Gets Retro!
You can Download Blockman Gets Retro here.

RSKGames

Overview: While last years Blockman game was a platformer this year's Blockman game is back to the roots maze puzzle game where the player has to traverse the maze, eat the required quantity of yellow dots to cross each of the levels. Blockman cannot move backwards and cannot traverse a path already traveled unless t...
Views 159, Upvotes 21  
Daily Blog
10th June 2018
I've been focusing on JNKPlat much more than I should've, this week, and neglecting to get the Metal part of the framework up and running.
That'll be today's task.
Because I REALLY need to do that!

Views 80, Upvotes 18  
Daily Blog , 2018 Framework
9th June 2018

JNKPlat 2018



A new JNKPlat 2018 adventure is in the works.

Views 170, Upvotes 6  
Daily Blog
Hmmmmm... Blog
9th June 2018
Maybe I'm coding this wrong, but I swear I'm doing everything the way I'm supposed to!!

Views 64, Upvotes 22  
2018 Framework , 3ds Homebrew
Hmmm... Blog
9th June 2018
Saturday.
My "week-off" is nearly over.
As I look back at what I've achieved this week, I'm somewhat astounded by how little I've managed to get functioning correctly.

Views 63, Upvotes 18  
Daily Blog , 2018 Framework , 3ds Homebrew
8th June 2018
At the same time as I'm trying to get the Mac/iOS Metal stuff to work, I'm also trying out lots of techniques for tilemaps on 3DS.

Views 26, Upvotes 2  
Daily Blog
7th June 2018
...you must first, Break EVERYTHING!!!

Views 52, Upvotes 13  
2018 Framework , Apple Fixes
7th June 2018
Yesterday was all about planning, as I took a few important steps towards recoding the framework to work with Metal.
Lots of little chunks of ideas, setting aside methods and preparing to sit and do the coding.
The intention was to get everything ready and then spend last night actually sat at the Mac getting things up and running.
I was ready to get going, so headed upstairs for "Evening Session" coding time, and then...

Views 32, Upvotes 14  
Daily Blog
6th June 2018
Today I'm going to reattempt the "Draw tiles to a buffer, draw the buffer" stuff.

Views 25, Upvotes 6  
Daily Blog
5th June 2018
I spent quite a while, today, trying to come up with a nice fast tilemap technique for 3DS.
On the Desktop edition, I can draw to a buffer, then draw the buffer to the screen, but due to memory limitations, that's not quite as easy to do on the 3DS.
I've tackled a few different ways, already, but none of them seem to be helping in the speed department.
Essentially, I'm getting about 30fps out of a screen full of 8x8 tiles, which is absolutely horrendous when you consider that I...
Views 37, Upvotes 4  
Daily Blog
5th June 2018
God damnit, Apple..

Views 67, Upvotes 28  
Daily Blog , 2018 Framework
4th June 2018
I'd love to tackle a new Alien Deathmatch sort of game, but I'm not really sure which way to take it.

Views 27, Upvotes 3  
Daily Blog , 565
3rd June 2018
Blockman returns in this super-retro dot-munching remake.

Views 202, Upvotes 27  
Release , 564
Chock? Blog
3rd June 2018
<iframe width="100%" height="300" scrolling="no" frameborder="no" allow="autoplay" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/452912940&color=%23ff5500&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&show_teaser=true&visual=true"></iframe>


Views 25, Upvotes 2  
Daily Blog
2nd June 2018
I've got a quick pathfinder working on Blockman Gets "Something", now, so all levels should be bearable, with targets that make sense and are indeed possible.
Might be insanely hard to find that path, but I'm fairly confident that it's working the way it oughta be.

Views 50, Upvotes 7  
564
2nd June 2018
I spent most of yesterday trying, over and over, to get the regular standard mode to feel right.
After hours (literally hours!) of playtesting, I'm fairly sure now that the basic levels are at least mostly beatable.

Views 45, Upvotes 7  
564
1st June 2018
I spent ages yesterday finding the right balance.
Playing Blockman Gets and Blockman Gets More, there's a distinct feeling that something's missing from More.

Views 46, Upvotes 9  
Daily Blog , 564
31st May 2018
A rather productive day, today, as most of the audio got finished off, the level creation worked out well, and 3DS controller tests now feel much more comfortable.
I'm now trying to come up with interesting concepts that might expand the basic game, but as usual I'm worried that doing so might break the very logic of the game. I'll really need to think hard about what does and doesn't work in the game, and might even split it into its own "arcade mode", rather than break the main game...
Views 77, Upvotes 6  
564
31st May 2018
I mostly switched off, yesterday.

Views 23, Upvotes 4  
Daily Blog
To Atari Blog
30th May 2018

Views 19, Upvotes 4  
Daily Blog
error_log Blog
30th May 2018
It seems that if you have a .php file inside a folder, then it gets its own error_log file, meaning all this time I've been having a little error log grow inside an old abandoned folder, because I forgot it had a broken .php file in there!
.. Oops!!

Views 26, Upvotes 4  
Daily Blog
29th May 2018
Spent most of today trying to find the right feel for the controls.
I'm still not 100% happy with them.
Although they feel ok with the tapping of keyboard keys, they feel totally wrong when trying to play with a DPad, which is odd, because I tend to think of those two things as being very much the same thing.
Anyhoo, other than that, the game seems to be coming along nicely, although I've yet to add anything new into the mix.
I'm currently trying to think of interesting w...
Views 78, Upvotes 10  
564
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