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15th May 2018
Over at GBATemp, user bobdamnit suggested that it'd be better if I release my 3DS games as .CIA files, so they can be installed on the main 3DS menu instead of just the Homebrew Launcher.

Views 53, Upvotes 9  
Daily Blog
Mailbag! Blog
14th May 2018
I should probably make this a regular thing, again. It's always fun to get a little back'n'forth going.

Dan from SoCoder


Recently, i saw a Choplifter game (Game Gear), on youtube and thought, with a bit of imagination,the rescuees looks like the platdude. So my idea is, if you like to make a Choplifter Clone or alike with platdude. At least something with Helicopter ? ^^;

Views 162, Upvotes 13  
Daily Blog , Mailbag
13th May 2018
It's been a long long time since I delved into the Mailbag, and having just peeked into it..
.. It's completely empty.
So, I'm reopening the mailbag.
If you've any thoughts, suggestions, ideas, game wishes, or .. Anything.. At all!!
The Mailbag is Open
Views 87, Upvotes 1  
Daily Blog
13th May 2018
I'm fairly sure I can make a draw-buffer work on the 3DS, but it seems I have a limit of 256x256 pixels due to my ongoing memory issues.
For the Desktop side of the Framework, I typically work with buffers of 1024x1024, so that's a 1/4 scaling thing from the get-go.
On the 3DS Framework, sometimes it uses full sized PC images when they're small enough, whilst other times it refers to smaller 1/4 sized scaled down images.
This is more or less the same issue on the buffer's s...
Views 71, Upvotes 6  
Daily Blog
13th May 2018
After each game's release, my inbox is filled with the writings of all the people who bothered to play it.
Let's see what @RSKGames thinks of this weeks game!
You can Download Franken Hopper here.

@RSKGames

Overview: In Franken Hopper you Hop and catch the flying creatures and avoid the blazing flames from the statues to the side and the fireballs from the big statue's eyes. The platforms help to climb higher to get creatures with more points(Lowest level 5 points, Mid...
Views 187, Upvotes 22  
Player Thoughts
13th May 2018
I don't normally post a game on a Saturday, but with all the things I had to remember to do, I figured it best to make an early start on this week's posting incase things got a little crazy!

Views 67, Upvotes 6  
Daily Blog
12th May 2018
Eating bugs, just for fun!

Views 481, Upvotes 26  
Daily Blog
Closure Blog
12th May 2018
The new choon that appeared last night, Generous Justice, is the music for Franken-Hopper.


Views 76, Upvotes 10  
Daily Blog , 561
11th May 2018
I've just noticed a really odd bug in my site, via the method of visiting another site!
Over at Nintendo Max they've listed Flappadiddle as being from October 2017.
"October 2017? It definitely isn't from then.. Where on earth have they got THAT date from?"
.. I checked my own site, and...
Views 70, Upvotes 2  
Daily Blog
Mind-Mush Blog
11th May 2018
I tried to tackle the online-leaderboard component of my 3DS target, yesterday. It didn't go well at all!

Views 48, Upvotes 2  
Daily Blog
10th May 2018
Having solved the "gap" issue from last night's post, I spent some time fiddling with the actual game.

Views 69, Upvotes 7  
Daily Blog , 3ds Homebrew
Two Faces Blog
9th May 2018
Already the scaling is causing quirks!!


Views 84, Upvotes 11  
3ds Homebrew , 2018 Framework , 561
9th May 2018
I did a little coding, yesterday, but nowhere near enough to be worthy of blogging about.
Instead, I sat and played quite a lot of Words With Friends (Username : Jayenkai, if you want to join in) and watched a ton of random bits and pieces on YouTube.
I've been watching a lot of Disneyland-Secrets things, lately, and I'm not really sure why. TPMVids filled an alarming amount of my time, last night.
Either it's the hot weather, or it's my mind's way of saying "Hey, I wr...
Views 35, Upvotes 2  
Daily Blog
Too Hot! Blog
8th May 2018
I can happily code in all kinds of weather, but when it's sunny, things start to slow down a whole bunch.

Views 27, Upvotes 2  
Daily Blog
7th May 2018
The epic Flappadiddle-Doo is now available on 3DS Homebrew.
95% of the game is intact, but the tiled backgrounds have vanished due to "I haven't added buffer-drawing to the 3DS Framework yet!" reasons.
Otherwise, it's pretty much identical.
6 worlds, 6 birds, 6 endless modes, and a whole lot of flappiness!
Views 39, Upvotes 3  
Daily Blog
7th May 2018
I might add a few extra functions for primitive drawing, or maybe a setting somewhere or something.
It's not too much of an issue, in that I know why it's drawing things at different scales, but it'd be a little easier if I didn't have to worry about whether something's going to be "The same scaled position as the larger desktop version" or "The exact location on the screen"

Views 50, Upvotes 2  
Daily Blog
6th May 2018
Although the 3DS games I've posted so far have looked reasonably well presented, there's been some horrible scaling and colouring issues all over the 3DS code!
Today I took the time to fix up a lot of the issues, and now I'm quite confident that scaling is no longer an issue, as long as you stick to percentages of the screen, rather than exact co-ordinates.
Exact co-ordinates don't do any fancy scaling, as I've found that tilemaps and the like start to get a bit screwy if you...
Views 44, Upvotes 2  
Daily Blog
6th May 2018
95% of Flappadiddle now works on the 3DS, but it still needs a bunch of tweaking to be done, in order to get it nicely 3DS worthy.
Like the level select menu...


Views 63, Upvotes 2  
Daily Blog
6th May 2018
With the 3DS onslaught in full swing, and this week's game being delayed, what better time than to stop and pause, and think about the other myriad of things that I'd like to do..?!

Views 64, Upvotes 9  
Daily Blog , 2018 Framework
5th May 2018
D'oh!
Well, I did say that Franken-Hopper was a little bit *too* difficult.
.. Now it's the exact opposite.

Views 84, Upvotes 18  
561
5th May 2018
Today, I've rejigged a lot of the framework's opening memory gubbins, although not the way I'd've liked.
In the end, rather than solving my memory management issues, I actually ended up stripping out the largest array completely, meaning that all additional lines (ship trail, bullet trail, explosion trails) in "On a Space Shooting Trail" are all now missing on the 3DS edition.
They're not anything you'll specifically miss, especially on the tiny 3DS screen, but .. they...
Views 66, Upvotes 7  
3ds Homebrew
5th May 2018
I've found a number of minor issues with Micro Clampett, like how I'd forgotten to add the Music Volume setting to the Music Channel. D'oh!
My mind seems to be enjoying doing all these little fixes a lot more than working on actual games, at the moment, so I'm just going to keep doing that until I get bored!!!
We'll hold off Franken-Hopper until next week, and hopefully I'll come up with a more interesting gameplay style for it.
At the minute he can definitely hop,...
Views 38, Upvotes 2  
Daily Blog
Two Tasks Blog
5th May 2018
1. Finish off the Franken-Jumper game.
2. Rewrite my giant Array declarations.
.. Oh, and then double check that the new stuff works on all targets.

Views 65, Upvotes 7  
Daily Blog , 561
4th May 2018
I tried to compile "On a Space Shooting Trail" for 3DS tonight, but it wasn't having any of it!
Seems that my habit of creating giant arrays, at launch, isn't very good when it comes to trying to then run them on the limited 3DS.
It seems that if I "alloc" the big arrays at a later point, they tend to work better than if I try to just declare "I'm having a ginormous array, here!", right at the start of the code.
The task, then, will be to rewrite a significant part of "On a Spa...
Views 76, Upvotes 11  
3ds Homebrew
*shrugs* Blog
4th May 2018
I have no idea.
Feels a bit like NeonPlat, and I'm slightly tempted to just make NeonPlat instead!!
Views 58, Upvotes 10  
Daily Blog , 561
4th May 2018
After spending hours retweaking the 3DS part of the framework, I'm now mostly confident that everything's a little more compatible.

Views 84, Upvotes 12  
Daily Blog , 3ds Homebrew , 2018 Framework
3rd May 2018
I sat around waiting for feedback from the GBATemp community, in the hope that I might be able to fix up any potential issues with my 3DS Framework.
Nothing arrived.
I've left it there for 3 days, and... Nothing...
So, here's release #2. Micro Clampett on the 3DS.
Views 52, Upvotes 9  
Daily Blog
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