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21st March 2018
I intended to get a lot of other stuff done, yesterday, but my mind wandered off into the realm of "Fun multiplayer thing I can add to SoCoder".

Views 29, Upvotes 10  
Daily Blog
20th March 2018
Action-Based Snake game seems to be the plan for this week.
It's mostly based on the abandoned Action part of the Biscuit game, but feels much better as a standalone game.

Views 36, Upvotes 14  
556
19th March 2018
Spent nearly all of today working on 3D Printing stuff.
Most of the day was focused on the little Pixelart tool I started last month. I wrote a little STL format exporter, and although it's all kinds of messy, the Slicer tool seemed to be quite happy with the garbled mess I was giving to it.
As a result, this lovely little fella got printed out.

Following on from that, I did a little bit of neatening to my Pixelart-To-3DModel app, and I've posted the results here, at SoCod...
Views 33, Upvotes 9  
Dev Tools
19th March 2018
Each week, an influx of thoughts and comments on that week's game bombard my inbox.
Let's see what @RSKGames thinks about the biscuit game!
You can Download "Roland Eats a Stale Biscuit" here

@RSKGames


Views 178, Upvotes 35  
Daily Blog
19th March 2018
This week's game will probably be based on the Action-Snake thing I attempted to add on to the Biscuit game.

Views 17, Upvotes 3  
Daily Blog
18th March 2018
Guide Roland around the maze, using the many blocks to push his biscuits into an area he can eat them from.

Views 187, Upvotes 27  
Release , 555 , Roland
18th March 2018
I'm still not happy with the background for the Biscuit game.
It's currently "Generic Starfield #1287894372", but I feel like I could possibly come up with something a bit more interesting.
I'll be giving that a go, later.

Views 35, Upvotes 9  
Daily Blog , 555
17th March 2018
Todo-list
1. Need some kind of background, although I'm not sure what that might be.
2. Need to add the online scores, which at this point will just be "Number of levels complete"
3. Need to add the tutorial to the first level.
Otherwise, the game's nice and playable, and BOY can it be fiendishly difficult! (Either that or I'm just rubbish at it..)
Views 72, Upvotes 5  
Daily Blog
17th March 2018
Couldn't get to sleep, last night.
The Level Layout grid was keeping me awake, as I considered how many alternative ways I could figure out the many possible sets of numbers.

Views 66, Upvotes 12  
555 , 2018 Framework
16th March 2018
After a bit of a chatter on this SoCoder thread, with help from Spinal and RSKGames, I eventually ended up with a spiral-based level selection.

The main menu is now a big bunch of uninteresting looking squares.
The middlemost square is initially unlocked, and as you complete levels, adjacent levels will unlock.

Views 67, Upvotes 21  
555
DELETE! Blog
16th March 2018
Yeah, the "After eating, go crazy!" stuff isn't working out.
The two sections, puzzle vs arcade, are TOO different, and don't really work well together.
Having it happen every single level just became repetitive, far too quickly.

Views 42, Upvotes 9  
555
15th March 2018

Views 45, Upvotes 13  
Otakupunk
15th March 2018
SamuelAFalvoII on Twitter suggested something, yesterday.
The biscuit game might be being tweaked as a result.

Views 10, Upvotes 2  
Daily Blog
14th March 2018
Added most of the animations, today, so everything's looking vaguely decent.
Tonight/tomorrow will be designing a menu layout.
I'm currently thinking of doing a grid, and unlocking surrounding levels. It'll be an easy enough way to do it, and I should probably try to come up with a reusable version of that sort of menu, to go into the Framework.
Aaah, the joys of doing menus!!
Views 30, Upvotes 7  
555
14th March 2018
As I continue to tweak the level generator, I've somehow managed to get it to make a few rare 3-biscuit levels.
They're incredibly few and far between, but every 100 or so generated levels brings a 3-biscuit level to the forefront.

Views 43, Upvotes 10  
Daily Blog , 555
13th March 2018
(YouTube)
Apologies if anyone else is having issues with their virus checker, or other battles to get the game running.
Views 56, Upvotes 9  
Otakupunk
13th March 2018
Although I've now upgraded the level generator to handle more than 1 biscuit at a time, the maximum it seems to be able to make levels with is 2.
After that, biscuits keep falling off the level, and the levels aren't completable.
So, one or two biscuits at a time, but the levels are still kinda samey.
Although the generator's coming up with nice and complex paths to get the biscuits, the end result is that you can complete the level much easier if you just ignore the complex pa...
Views 29, Upvotes 5  
555
13th March 2018
What to add to the Biscuit game?
Unsure of what else I can throw into the mix, I'm now instead considering just having a second and possibly third biscuit in the levels.

Views 55, Upvotes 20  
Daily Blog , 555
12th March 2018
Tonight I worked on the level generator for the Biscuit Puzzler, and it seems to work reasonably well.
The main problem now, is that with one biscuit in a grid of 5x5, the gameplay's more than a little repetitive.
I'm going to have to see if I can come up with something a little more interesting to keep the game alive.
As it stands, though, there's some fiendishly difficult puzzles coming out of the generator, and that's good to see
Views 35, Upvotes 10  
555
12th March 2018
Last night I rejigged a lot of the Scrabble Scoreboard, and especially focused on the GUI a little. That Undo button still doesn't quite work, with it being tucked right at the top of the screen, but otherwise the new GUI looks a little more usable.

Views 87, Upvotes 19  
Scrabble Scoreboard
11th March 2018
Had a nice long game of Super Scrabble against Mum, today, and the games last much longer, as expected!
Took about 2 hours, or thereabout, before one of us had won*.


Views 69, Upvotes 19  
Daily Blog , Scrabble Scorepad
11th March 2018
It's Mother's Day, here in the UK, so today will be spent mostly not doing my normal thing of disappearing with code all day!
Today will, instead, be spent playing Scrabble.. Which I've conveniently gone and made a nice new App for playing with!
Incidentally, I also bought Mum the Super edition of Scrabble, which has twice as many letter tiles, and oodles more space to play within.
Yup, today's all planned out!
Views 27, Upvotes 13  
Daily Blog
10th March 2018
Might as well make this an official AGameAWeek release, eh?
This week's release isn't really a game. It's more of a Tool, or a Game-Companion!

Views 12, Upvotes 1  
Daily Blog
10th March 2018
Today I have to look into re-integrating the WordList functionality into Monkey for the purposes of the Scrabble Scoreboard I made yesterday.

Views 64, Upvotes 18  
Scrabble Scoreboard
9th March 2018
Platdude's found a new light.
He's not sure what the point of it is, though.
Silly thing keeps turning itself off.
Views 12, Upvotes 6  
Daily Blog
9th March 2018
This is coming along rather well.
The scores are now all totting up, and everything's working to a moderately decent standard.
The game/tool's not very good at noticing gaps in word placements, so you could put down "Happy Cat" and it wouldn't notice the space.
That needs fixed.
Views 89, Upvotes 20  
Scrabble Scoreboard
9th March 2018
Not sure where I'll be plonking this week's game, but I expect a quick
upload to the server in HTML5 format will probably suffice.
The basic layout is working, tile placement seems ok. There's a Cancel word button and a Enter Word button.
There's also undo functionality, which will be helpful when you accidentally hit the Enter Word button!! (Something that was incredibly frustrating in my previous attempt at this sort of thing.)
Next I need to go through all the di...
Views 58, Upvotes 14  
Scrabble Scoreboard
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