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Rest Day Blog
6th February 2018
Yesterday was supposed to be a day full of Mobile-Dev, but instead, I simply spent the day relaxing, and playing an alarming amount of Flappadiddle!

Views 47, Upvotes 5  
Daily Blog
5th February 2018
Yeay!
Thanks to all for testing.
Rychan - I see the hitbox detection has been improved somewhat also which is cool
A little more forgiving, this time. The original game was a little "too" mean when it came to bird vs flame hits!

Views 54, Upvotes 9  
Daily Blog
Pico-8? Blog
5th February 2018
In a reply to yesterday's Ideas post, Michael Adcock (@adcockm) suggested I look into Pico-8 development.
He then (via Twitter) brought up the fact that I couldn't do it with my new C++ framework, so the idea of attempting it is a little less appealing.

Views 84, Upvotes 11  
Ideas , Suggestions
5th February 2018
If you haven't yet tried out Flappadiddle-Doo's first release, please give it a try, and let me know how well it does or doesn't work on your given system.
Thanks for trying.

Views 99, Upvotes 18  
Daily Blog , Flappadiddle-doo
4th February 2018

First test!


We'll call this the proto-test, since I'm still not 100% sure things are going to run AT ALL, let alone well!!

  • Windows Download
  • MacOS Download
  • Linux Download


  • Views 286, Upvotes 31  
    Flappadiddle-doo , 2018 Framework , Experimental
    4th February 2018
    This Tuesday we're kicking things off slowly.
    Each Tuesday through February, I'll be adding to Flappadiddle-Doo, to bulk it up beyond the original concept, and fixing up any quirks in my new Framework along the way.
    But once we hit March, I'll be heading into the regularly unplanned insanity of AGameAWeek.

    Views 293, Upvotes 19  
    Ideas , Suggestions
    4th February 2018
    I can't remember the last time I added an icon to a Windows game!
    .. I'm not even sure if I ever did...!
    Views 143, Upvotes 11  
    Flappadiddle-doo
    4th February 2018
    Oh, the joys of having the ability to generate your background from tiles

    Views 98, Upvotes 20  
    Flappadiddle-doo
    4th February 2018
    I had to rejig a small amount of the framework, yesterday, to allow me to access the controller's thumbsticks separately from the d-pad.

    Views 71, Upvotes 10  
    Daily Blog , 2018 Framework , Flappadiddle-doo
    3rd February 2018
    (YouTube)
    Finally got the Bonus Eggs working the way they should.
    You can now collect them, flap around with them, and earn extra points by having them with you.
    Next up is adding Flame Bars back into the mix, to make the levels a little more difficult to navigate around.
    Views 22, Upvotes 3  
    Daily Blog
    3rd February 2018
    Scoring's been added to Flappadiddle-Doo, and the new bonus mechanic is integrated to the scoring, but isn't yet added to the gameplay.

    Views 75, Upvotes 13  
    Daily Blog , Flappadiddle-doo
    Wiki Work Blog
    2nd February 2018
    Continuing my trek through the Blog, (fixing old broken links, adding references to associated games, etc) I'm now up to page... 150! Out of 5000+
    As an example of how the Wiki will be grown, the Wiki page for Alien Deathmatch 2 is now nice and populated with just links to various blog posts.
    I'll also need to add in elements that are on the game's release page, but AD2's actually surprisingly sparse, as far as that goes.
    Once I've sifted through all the pages, adding ...
    Views 68, Upvotes 5  
    Daily Blog
    2nd February 2018
    I think I've got everything ready.
    Or at least, all the important bits.

    Views 54, Upvotes 7  
    Daily Blog , 2018 Framework
    1st February 2018
    The Enter Your Name screen is now back in the framework, and works pretty much the same as it did before.

    Views 86, Upvotes 7  
    Daily Blog
    64x4 Blog
    1st February 2018
    I started work on the "Enter Your Name" screen, yesterday, but ended up doing something vaguely, but not entirely related!

    Views 49, Upvotes 8  
    Daily Blog , 2018 Framework
    31st January 2018
    Yesterday ended up being much more productive than I intended it to be.
    With the Linux re-installation, the CPC coding and the ALChoon, I managed to get a fair amount of stuff done.

    Views 39, Upvotes 7  
    Daily Blog , 2018 Framework
    10Dislyk Blog
    30th January 2018
    Over on Twitter, earlier, @Magic_bane suggested that I should enter this competition.

    Views 415, Upvotes 24  
    Amstrad Cpc , Spikedislike
    30th January 2018
    Hello.
    Welcome to a test!
    You can Download Linux Test 2 here
    Please note : This isn't a game, it's just a test!
    Views 102, Upvotes 6  
    2018 Framework
    30th January 2018
    So, yesterday didn't go as planned.

    Views 271, Upvotes 3  
    Daily Blog
    29th January 2018
    Planned to do coding, today. And, though I did do some coding, it wasn't anything to do with the Framework!

    Views 38, Upvotes 4  
    Daily Blog , Wiki
    29th January 2018
    Got oodles of stuff done, yesterday, although to the player not a bit of it is noticeable!

    Views 27, Upvotes 6  
    Daily Blog
    Minus 33 Blog
    28th January 2018
    I just removed 33 games. 39)(
    PlayMyCode.com has been unavailable for about 2 weeks, now, so I've (temporarily) removed all the PlayMyCode games from the site.
    If the site ever springs back to life, it's easy enough to switch them back on again, but for now, I'm missing 33.
    I'm now down to "Only" 374 games.
    Views 23, Upvotes 4  
    Daily Blog
    28th January 2018
    Lots of background stuff, today.

    Views 48, Upvotes 8  
    2018 Framework
    28th January 2018
    Seems like I might need to restart the MacOS project files..

    Views 48, Upvotes 9  
    Daily Blog , 2018 Framework
    27th January 2018
    More tweaks to the framework, as I attempt to at least get basic compiling to work on iOS!

    Views 32, Upvotes 4  
    Daily Blog
    26th January 2018
    Starting the iOS thing from scratch, due to my usual case of overcomplicating things!

    Views 47, Upvotes 7  
    2018 Framework
    26th January 2018
    I *think* I've figured out how to "create" XCode projects programatically.

    Views 52, Upvotes 7  
    Daily Blog , 2018 Framework
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