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25th September 2017
As each week's release gets mentioned across the web-o-sphere, I trawl through comments and reviews, and post some feedback to the feedback!

RSKGames


Overview : A 3 X 3 puzzle block with a target pattern that players need to match within the given time limit. Game has one of the five different game modes per puzzle with a limit of 5 moves

Views 183, Upvotes 20  
Player Thoughts
25th September 2017
Upload went mostly ok.
Screenshots A and B both uploaded as A so I needed to quickly open up the script and tweak that, but otherwise things went as well as expected.
I now need to add the Music links.. And eventually I'll have to go through the complete archive, adding those back in. Eeek!
Views 79, Upvotes 29  
Bytes
25th September 2017
A game of poking boxes!

Views 457, Upvotes 34  
Release
25th September 2017

Developments

First game uploading to the new site.
Will it go well?!

Views 35, Upvotes 5  
Daily Blog
24th September 2017
If you're a Patreon subscriber, I've just launched a new series for Patreon's Only.
I've grabbed my almost 2-decade old notepad that lies near my computer, and have taken pics of every single page.

Views 86, Upvotes 6  
Daily Blog
23rd September 2017

Server Developments


For about an hour, yesterday, this site was inaccessible due to "Error 508 - Resource Limit Reached"
I asked the hosts what was up, but the reply wasn't all that helpful.. Or at least, they didn't specify what it was, that was using up all the resources.

Views 86, Upvotes 6  
Daily Blog
22nd September 2017
Also available on SoundCloud

Developments

Quite a large chunk of gamedev done, yesterday, but worryingly nothing much to show for it!

Views 79, Upvotes 7  
Daily Blog
21st September 2017
I'm now up to "Over 205 hours" in Zelda:BOTW

Views 108, Upvotes 14  
Daily Blog , Gaming , Switch
20th September 2017
Although I've had it on my iPhone for a few months, I hadn't yet seen what it does to iPad.

Views 105, Upvotes 9  
Daily Blog , Ios Dev
19th September 2017
Looks like I'm going to have to do some rejigging to allow my games to run properly on iPhoneX.
I thought my multi-res Framework could handle anything, but there's no accounting for Apple's "unique" resolutions.

Views 185, Upvotes 10  
Ios Dev
19th September 2017
I spent an alarming amount of time, yesterday, watching a bunch of Otakupunk's videos.

Views 169, Upvotes 9  
Daily Blog
18th September 2017
AntyApps.pl have posted a review for Thwackity Puttz on iOS.
Thwackity Puttz gets the award for "First of the new-age of AGameAWeek-iOS games to have been reviewed."
(I'll have to come up with a shorter title for that award!)

Views 85, Upvotes 15  
Reviewed
18th September 2017
The X's clash in this epic battle.
What will happen!?!
Time to find out!!

Views 88, Upvotes 5  
Bytes
18th September 2017

Developments


Aaah, GameDev!

Views 92, Upvotes 3  
Daily Blog
17th September 2017
I'm back to working on this little thing.

At the moment I'm not sure if it's fun, or just as difficult as crap!
*shrugs*
Views 47, Upvotes 6  
Bytes
17th September 2017

Developments


Spent quite a bit of time, yesterday, tweaking elements of the Music Player.

Views 45, Upvotes 9  
Daily Blog
How big!? Blog
16th September 2017
Let's say there's 1,024 teams. Which there aren't, but let's imagine..
And let's say each team has 50 players.. Which it doesn't, but let's go crazy, here.
Each player has a name (128 bytes?) and then... say... 256 x 32-bit integer stats (256*4 bytes)
256 x 32-bit integers per player should be more than enough for incredibly detailed performance stats, as well as settings for "Create a character" type facial/body type stuff.
So, we're asking for 1024 ...
Views 101, Upvotes 6  
Bytes
16th September 2017

Developments


Everything is running smoothly in the new world of AGameAWeek!

Views 60, Upvotes 10  
Daily Blog
Donations Blog
15th September 2017
If you'd like to contribute to the lifestyle of someone who makes a great number of freeware games, there are a variety of methods to do so.
Feel free to donate anything you feel comfortable with. Every little helps

Views 966, Upvotes 75  
Daily Blog
15th September 2017
Also available on SoundCloud

Developments

Yep, I ended up coding the whole Comments section myself!

Views 76, Upvotes 9  
Daily Blog
14th September 2017
<h1>Developments</h1>
So, I guess that's the bulk of the new site working.

Views 127, Upvotes 9  
Daily Blog
13th September 2017
Comments are currently broken.
I can't merge the old Game Archive comments with the old Blog comments, because.. well, Disqus doesn't do that. Hmmm.

Views 123, Upvotes 9  
Daily Blog
13th September 2017
And with the push of a button, WordPress is gone.
AGameAWeek is no longer held on a WordPress script, and now runs on a self-written "AGameAWeek" script.
Blog, Games, Pixelart, Music and Poetry are all part of the new single script, although there are occasional trips to other scripts for things like the Music Player and the Pixelart Calendar generator.

Views 43, Upvotes 8  
Daily Blog
13th September 2017

Developments


Yesterday was spent shuffling a fairly large number of files.

Views 69, Upvotes 6  
Daily Blog
12th September 2017

Developments


I'm not far off the end of the long-haul.

Views 151, Upvotes 12  
Daily Blog
11th September 2017

Developments


I really need to start tackling the upload functionality on the new site.

Views 55, Upvotes 5  
Daily Blog
10th September 2017

Developments


Continued to work on New AGameAWeek, yesterday.

Views 60, Upvotes 9  
Daily Blog
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