Server Change?
Blog
12th August 2017
DevelopmentsI'm currently right in the middle of re-uploading everything to a different server. Views 48, Upvotes 5
Daily Blog
Thwack!
Blog
11th August 2017
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Also available (URL "https://soundcloud.com/alodare/pulpish-fairground">on SoundCloud) DevelopmentsI'm still not sure whether I should be putting Thwackity Puttz onto iOS or not..? Views 19, Upvotes 1
Daily Blog
Something Gamey
Blog
10th August 2017
DevelopmentsThis week's game is currently looking a little bit "Pong" Views 18, Upvotes 5
Daily Blog
Still Unsure..
Blog
9th August 2017
DevelopmentsHaven't a clue what this week's game is going to be, yet. Views 20, Upvotes 1
Daily Blog
8th August 2017
Each week, Player's submit their thoughts on that week's game.
Let's see what people thought of Bug destruction! RSKGamesGame Overview: In a randomly generated level infested with a small number of big green bugs and lot of smaller white bugs the player is a floating exploding bomb. Using just 3 bombs per level the player has to kill all the green bugs to progress to the next level.Views 78, Upvotes 13
Daily Blog
Next Game?
Blog
8th August 2017
DevelopmentsD'you think Thwackity Golf might be OK on iOS?! Views 32, Upvotes 8
Daily Blog
7th August 2017
Over the past 3 or 4 weeks, I've been slowly getting back into the swing of doing iOS games.
Two releases so far, (Quadoban and Letter Lattice) and today's AGameAWeek (Bugsplodings) has just, within the past hour or so, been uploaded for Apple Review. I thought I should write a blog about why these three have been created, and also explain why I've not yet gone "FULL PROMO!!!" about the games. (Warning : Long waffling post!) Views 15, Upvotes 1
Daily Blog
7th August 2017
The bugs are out to get you.
Blast them all away! Views 234, Upvotes 13
Release
Not Quite
Blog
7th August 2017
DevelopmentsClose, but not quite close enough!! Views 14, Upvotes 2
Daily Blog
NerdBlock Dead?
Blog
6th August 2017
DevelopmentsLast month's GamerBlock finally showed up yesterday, and.. It was a bit rubbish! My thoughts (URL "https://socoder.net/?GotoPost=60916">are here). Views 36, Upvotes 1
Daily Blog
A Chatty Dilemma
Blog
5th August 2017
DevelopmentsLots of work on SoCoder, yesterday, but .. Not a lot to show for it. Views 30, Upvotes 1
Daily Blog
Getting There
Blog
4th August 2017
DevelopmentsThis week's game is starting to feel a little different than Boxsplodings! Views 16, Upvotes 2
Daily Blog
Better..
Blog
3rd August 2017
DevelopmentsLetter Lattice v1.2 : The "I fixed a really stupid bug!" Edition is now live on iOS. (URL "https://itunes.apple.com/app/letter-lattice/id1262915537">Go grab it!) Views 20, Upvotes 1
Daily Blog
Something Stupid...
Blog
2nd August 2017
Developmentsv1.1 of Letter Lattice iOS went live last night, and I tested the game to ensure everything was working as it oughta. Views 14, Upvotes 1
Daily Blog
Uploaded and Updated
Blog
1st August 2017
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Unclaimed Deposit I actually did this a couple of nights ago, but forgot to post it. Ooops! Keep an eye on (URL "https://soundcloud.com/alodare">AL's SoundCloud ch... Views 21, Upvotes 3
Daily Blog
31st July 2017
DevelopmentsI'm going to have to double check with my old Framework to ensure I've done this all the right way. Views 35, Upvotes 3
Daily Blog
MEMMERY FALE
Blog
30th July 2017
DevelopmentsI know I did SOMETHING yesterday morning...?! Views 28, Upvotes 1
Daily Blog
Fluish..
Blog
28th July 2017
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DevelopmentsUgh.. Right when I'm in the middle of a good coding spell, down I go with Flu'ish gubbins again. Views 96, Upvotes 34
Daily Blog
Playing with Pixels
Blog
27th July 2017
DevelopmentsPixel-based collision detection is all but impossible with Monkey-X, due to the simple issues of rotation and scaling, along with more complicated screen resolution and orientation complications, and then the complete lack of 100% accuracy when it comes to drawing to buffers. (Although that last one is mostly down to Android, which likes to dither any and all images when the screen doesn't quite have full colour available.) Views 103, Upvotes 34
Daily Blog
The Android Thing...
Blog
26th July 2017
Two years ago, I was riding high.
I was preparing to launch the biggest and (IMHO) best EVER version of SpikeDislike. SpikeDislike3 was due to be, without a doubt, one of my most important releases EVER. I'd put months of work into it, and if anyone knows me, they know that that's a HUGE amount of effort from me. Views 305, Upvotes 38
Daily Blog
Letter Lattice iOS
Blog
26th July 2017
DevelopmentsHey, look at that! 2 iOS Releases in 2 weeks! Views 88, Upvotes 30
Daily Blog
25th July 2017
Each week, after a game's release, people submit their thoughts on whether they liked or disliked the results.
If you'd like to join in with the feedback, leave a comment on the game, (URL "mailto:Jayenkai@Gmail.com">email me), or just (URL "https://twitter.com/Jayenkai">Tweet) at me! This week's game is (URL "https://AGameAWeek.com/2017/07/release-2017-30-monsters-ate-my-cheesecake/">Monsters Ate My Cheesecake!) RSKGamesOverview: A dark room of maze, a torch ligh... Views 279, Upvotes 46
Player Thoughts
OK, Now What?
Blog
25th July 2017
DevelopmentsLots of finishing off, yesterday. Views 14, Upvotes 3
Daily Blog
24th July 2017
Time for a midnight feast. Grab your torch and head to the fridge.
Views 310, Upvotes 17
Release
Nearly Done!
Blog
24th July 2017
DevelopmentsAlmost finished, but this week's game needs a death sound. Views 16, Upvotes 2
Daily Blog
Final Day
Blog
23rd July 2017
DevelopmentsThis week's game feels "Launchable"... Views 13, Upvotes 2
Daily Blog
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