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13th July 2013
I was going to post about (URL "https://twitter.com/madgarden">@Madgarden's) upcoming shooter "Chillaxians", this week, but when I asked him if it was safe to post it, he replied .. "Well I dunno, not done yet, heh."
So, guess that's not happening, then!
Still, (URL "https://twitter.com/madgarden">follow him anyway), the game's looking great!
Instead, here's (URL "https://twitter.com/glenmcnamee">@GlenMcNamee's) latest PlayMyCode game, which is a platform/math game.
You can ...
Views 9, Upvotes 2  
Daily Blog
12th July 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;"> In yet another example of AGameAWeek Gold plucking out examples of games I'm currently reworking, here's a great little blast from the past!
AGameAWeek Gold is our occasional dip into the pool of previously released games, taking a look at what I've previously released on this day in history.

Views 38, Upvotes 9  
Agameaweek Gold
9th July 2013
This week's game is a lot like last week's game, only slightly more colourful, and with baddies that come at you!!
Apologies that I wasn't more imaginative, this week!!

Views 48, Upvotes 8  
Release
5th July 2013
Over the years, @Spinal_Cord has continued to perfect the stylings of the top-down maze genre.
Taking his cues from an old C64 game he once played, Sensitive, he has created a whole host of variations on the theme over the course of his time doing game-dev.
His latest effort in this genre sees him using the Monkey language, along with some lovely simple 2D commands, to generate a faux-3D look, which wouldn't look out of place in an old-school tech, or scene music demo.

Views 12, Upvotes 3  
Daily Blog
4th July 2013
The great big 1.5 update of SpikeDislike2 is now available from the Android or iOS App Stores.
This version brings the HUGE end mode, Choose Your Own Dislike, which features all those lovely options that the original game had, along with a couple of new ones.
SpikeDislike2 v1.5 is available for (URL "https://itunes.apple.com/app/id604867277">iOS) and (URL "https://play.google.com/store/apps/details?id=com.AGameAWeek.SpikeDislike2_A1">Android). If you've already got it on your device, visi...
Views 21, Upvotes 6  
Daily Blog
3rd July 2013
Over the course of July, I'll be working on a nice new edition of RetroRaider.
It currently looks a lot like the old versions, but I'm hoping to tweak things quite a bit, this time around.
No idea how well this'll turn out, but .. It oughta be good!
So, in honor of July being RetroRaider month, here's a nice new RetroRaider Desktop.
(URL "https://AGameAWeek.com/wp-content/uploads/2013/07/Desktop_July.jpg"><img src="https://AGameAWeek.com/wp-content/uploads/2013/07/Desktop_July...
Views 20, Upvotes 6  
Daily Blog
2nd July 2013
1I had planned to make a semi-sequel to NeonPlat, this week.
I'm not really sure why that didn't happen!
Instead, we have a nice swimming floating game, which is in no way inspired by the diving in Animal Crossing..
... AT ALL!!!!

Views 46, Upvotes 8  
Release
1st July 2013
As we head into July, I've decided to dig my heels in, and aim for another bigger project.
Much like April's "Stringy Things" month, this will probably take over the usual AGameAWeek schedule, resulting in a smaller number of releases over the course of the month.
.. hopefully, it doesn't run into a dead end, like Stringy Things did!
For this project, I'll be using TWO languages.
Views 19, Upvotes 2  
Daily Blog
28th June 2013
I'm not very good with "New features" so we'll give this a few weeks before we call it a permanent new feature, but I thought it was about time I start giving shoutouts to some of the other indies and their wonderful games that occasionally blip across my twitter feed, from time to time.
Views 14, Upvotes 2  
Daily Blog
26th June 2013
Every Single Week

Not Good Advice

The following is not advice, and should not be taken as such.
People often ask me how I manage to do AGameAWeek. Particularly, how I manage to cram everything into a single week, and then somehow manage to do exactly the same thing every other week, without going crazy.
What follows might possibly help you understand a little more of what goes on in the world of AGameAWeek. Or it might just be a whole bunch of rambling waffling text.
Views 37, Upvotes 3  
Daily Blog
26th June 2013
Note : This app is included with my Monkey Skeleton, so if you've already grabbed that, you needn't bother grabbing it again!
If you're trying to write games for all these different systems that Monkey can handle, you've probably wanted to shout at Apple and Google for having created so many stupid sodding icon sizes.
It's enough to drive you crazy!!
When I first started building my Monkey Framework, I figured it'd be handy to have a program to create all these silly little things.
T...
Views 29, Upvotes 4  
Daily Blog
25th June 2013
I wanted to have made a nice big super-sized sequel, this week, but I got sidetracked.
For starters, I played a lot of Animal Crossing, so there's that!!
But that wasn't all, as this week's game took an alarming amount of time to settle into a groove.
(URL "https://AGameAWeek.com/wp-content/uploads/2013/06/ssa3.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/06/ssa3-300x225.png" alt="" title="ssa" width="300" height="225" class="alignnone size-medium wp-image-2981" />...
Views 93, Upvotes 20  
Release
23rd June 2013
Ever wanted a really insanely high-definition version of the AGameAWeek logo?
Tada!
(URL "https://AGameAWeek.com/wp-content/uploads/2013/06/AGAW.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/06/AGAW-300x150.png" alt="" title="AGAW" width="300" height="150" class="alignnone size-medium wp-image-2973" />
Click for HUGE!)
Views 20, Upvotes 2  
Daily Blog
22nd June 2013
Now you can hop from your pocket, as Hoppy Bobby makes his way onto iOS!
The initial release is FREE, so you've no excuse not to grab it.
At a later point, I'd like to make a bigger-longer-better adventure mode, and add achievements and things, too. That'll be a Pay-for edition, but for now the original's there, and it's just as swear-inducing as ever!
(URL "https://itunes.apple.com/app/hoppy-bobby/id661770631?mt=8"><img src="https://socoder.net/uploads/1/HoppyBobby_iCandy_800_thumb...
Views 12, Upvotes 1  
Daily Blog
18th June 2013
For the past few years, I've been building and rebuilding a silly little experimental shooter thing called "Horizontal Shooter"
The basic gist is that it's a bog standard horizontal shooter, but with a weird control scheme, and a tail to catch things in.
I also tend to use Horizontal Shooter as a simple testbed, to see what a language can/can't achieve in the realms of simplistic blurry lovelyness.
This time around, since we're also focusing on mobile devices, I've decided to flip things a...
Views 56, Upvotes 9  
Release
15th June 2013
It's Saturday, and I've not really started a game for this week.
Well, that's not entirely true.
I've actually started three games, this week, but all of them seemed to hit a dead-end pretty early on, so I've not really got anything to show for it.

Views 14, Upvotes 5  
Daily Blog
14th June 2013
As unplanned as AGameAWeek usually is, I at least have a rough idea of what'll be occurring.
Tuesdays, release a game. Wednesday's think about a game idea. Thursday/Friday start a game. Saturday/Sunday bulk the game out where necessary/possible, and Monday finish things up before we release it on Tuesday and start it all over again.
Along the way, we get trips into the AGameAWeek Gold archive, and there are other oddities like the Uninteresting Wallpapers, and other silly little things.
...
Views 19, Upvotes 4  
Release
13th June 2013
Time for an update to my Monkey Framework!
This week I noticed that, having upgraded my version of Monkey recently, Android's Back Button was no longer being recognised, so I took a bit of time to figure out why that was happening, and updated the Framework to suit the new methods.

The Download

(URL "https://socoder.net/monkey/Framework_13_10_20.zip">Jayenkai's Monkey Framework, as of 20th October 2013) | (URL "https://AGameAWeek.com/2013/10/monkey-skeleton-13_10_20/...
Views 53, Upvotes 2  
Daily Blog
11th June 2013
Welcome to the wonderful world of Platform Jumping!
(URL "https://AGameAWeek.com/wp-content/uploads/2013/06/promo.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/06/promo-300x146.png" alt="" title="promo" width="300" height="146" class="alignnone size-medium wp-image-2933" />

Views 80, Upvotes 18  
Release
10th June 2013
Apologies that this post has taken me so long to publish.
I actually wrote most of it about 3 months ago, when I first released SpikeDislike2, but it's been sat on my Mac on a Sticky Note, and I kinda forgot all about it!
I remembered it, the other day, when I submitted SpikeDislike2-Lite to Apple.
What follows is a checklist/guide for compiling your (URL "https://monkeycoder.co.nz">Monkey-coded) game onto iOS.

Views 52, Upvotes 6  
Daily Blog
9th June 2013
I bet you're wondering wtf this one is supposed to be!
You'll have to wait until Tuesday to play "Hoppy Bobby", but in the meantime you can adorn your desktop with this wonderful wallpaper
(URL "https://AGameAWeek.com/wp-content/uploads/2013/06/Desktop_June.jpg"><img src="https://AGameAWeek.com/wp-content/uploads/2013/06/Desktop_June-1024x1024.jpg" alt="" title="Desktop_June" width="590" height="590" class="alignnone size-large wp-image-2923" />...
Views 10, Upvotes 2  
Daily Blog
8th June 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;">AGameAWeek Gold looks back on this day in history, and trawls through the Jayenkai Archive to see if I've previously released any interesting games, today, in the past.
It's like playing around with a time machine, but without the risk of destroying the entire universe, simply because you happened to sneeze near a butterfly, or something!
Today, we find two great classics.

Views 41, Upvotes 9  
Agameaweek Gold
4th June 2013
Another week, another sequel.
This week, we're revisiting the puzzle-maze world of Kee, Bo and Ard (Occasionally spelled "Key, Bo and Ard" due to me forgetting the spelling of the green character's name!)
I also need a couple of features tested, so there's quite a bit of rambling included below this post!

Views 82, Upvotes 15  
Release
3rd June 2013
Although I am sort of planning things ahead of time, I'm not really doing a good job with the things I'm planning.
In the majority of cases, the better AGameAWeek games seem to be those spur of the moment games that I cobble together fairly quickly.
Anything over-planned seems to die a death, halfway through!
At the start of May, I planned to do two fairly large projects.
Views 20, Upvotes 4  
Daily Blog
1st June 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;">AGameAWeek Gold is our daily trawl through the Jayenkai Archives, to dig out any games that might have been released, on this day in history.
For the most part, there's some real stinkers in amongst this lot.
But every so often, we'll come across a real gem.
Views 35, Upvotes 11  
Agameaweek Gold
31st May 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:left;"> AGameAWeek Gold looks back through my archive, digging out any and all games that I've previously released on this day in history.
Occasionally the games are absolute garbage.
Sometimes, they're fantastic.
And then..
Views 59, Upvotes 9  
Agameaweek Gold
28th May 2013
A remake, this week, of a popular old game, but one which appears to have lost it's powerups along the way.
The game plays well enough, but it feels somewhat lacking.
Perhaps a little community-driven inspiration might help bulk it back up again?

Views 77, Upvotes 11  
Release
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