6082 results 0 1 2 3 ... 200 (201) 202 ... 223 224 225 Prev Next
11th July 2011
A game? Again?
Yup! Made a (URL "https://www.playmycode.com/play/game/jayenkai/not-the-same">nice little mazey thing), where you have to trek around a random maze. The maze isn't hard, but it's one of those nice "harder if you don't do it right!" style of things that I have a knack of making.
Not sure why I keep doing those!
I just seem to like their insane difficulty!
Perhaps, in reality, my games are actually really really piss easy, and it's just me that keeps playing them wron...
Views 10, Upvotes 3  
Daily Blog
11th July 2011
A simple little maze game.
Guide "Generic 8-bit chr #3" to grab all the little gems.
You can't step on two same-coloured tiles one after the other, and try not to crumble the floors or that'll kill you, too..

PlayMyCode games no longer work


Time taken : 1 hour, and about 2 minutes!
Views 31, Upvotes 4  
Release
10th July 2011
I've always found Flash slightly more complicated than it needs to be.
For a few years I attempted to learn various versions of the official Flash demoes, and SoThink's 900% cheaper clone. They were ok, but they weren't designed for coders. Flash was an artist's tool, with tweening and vector graphics and all that other none-codery stuff.

Views 36, Upvotes 3  
Daily Blog
10th July 2011
A simple Breakout game with only one level.
Taking the "Keep it in play" scoring method from Centipong, I've tried to make it so that clearing the first level in breakout doesn't always result in exactly the same damn score every single feckin' time. .. That ALWAYS pissed me off!
So, keep the balls juggling to super-combo your score, and see how many points you can manage from just one wall.

Views 26, Upvotes 4  
Release
9th July 2011
As with most Saturdays, I've done naff all, today.
In my iOS game, I tweaked a few sprites, changed a couple of settings, and added extra lives.
But other than that, I've sat about, relaxed, watched some telly, and then did my long shift at work.
Nothing to report.
Views 8, Upvotes 3  
Daily Blog
8th July 2011
Got the Google Plus thing today and spent about an hour or so playing about with it's features.
Twitter Lists seems the closest thing to it, in that you follow people, separate them into different groups, then flick through the groups to read/interact.
Unlike Twitter Lists, though, here the grouping works both ways.. Now I could happily clump a bunch of iOS reviewers into a single group and quickly fire off a PR'ish spam bucket to all of 'em at once, without pissing off all my regular "we want c...
Views 23, Upvotes 4  
Daily Blog
8th July 2011
A simple little game about running around and eating pellets as they fall.
yeay!

PlayMyCode games no longer work


Views 27, Upvotes 4  
Release
7th July 2011
Another week given away to my body's desire to make me be a lazy git!
I'd happily allow it, if I wasn't so damned busy!
Tonight, after a week of doing nothing, I now need to write a blog, write a newsletter, and then wake up and write another game..!
Thanks for that, Mr Migraine!!
Views 19, Upvotes 4  
Daily Blog
7th July 2011
A nice simple horizontal shooter game with a lot of bullets.
*shrugs*
Still, better than the past few day's games, eh!?

PlayMyCode games no longer work


Views 45, Upvotes 7  
Release
6th July 2011
I currently seem to be lasting in 2 hour sessions at the minute.
An hour of wide-awake, followed by an hour of drowsy half asleep nonsense.
That's the followed by a 2 hour nap, and then the cycle restarts with me desperately trying to claw as much stuff into my wide-awake hour as I can before I start to fall asleep again.
SUX!

Views 23, Upvotes 4  
Daily Blog
5th July 2011
I've suffered with migraines my whole life, so whenever one attacks, I can usually get rid of it by about mid-afternoon.
The basic motions are as follows.
Step 1. Paracetamol.
Nothing stronger, since I've taught my body to control the migraines so well.
Views 33, Upvotes 11  
Pain , Health
3rd July 2011
Woke up with a migraine, so.. um.. yeah!

PlayMyCode games no longer work


Views 25, Upvotes 5  
Release
2nd July 2011
Saturdays are the one day of the week that I work a semi-decent shift, with a full whole 7 hours spent at work! (blimey!!)
As such, I tend to just kinda laze about through a Saturday. When at home, I treat it as my weekend.
Well, usually.
Today I actually spent an hour making (URL "https://alodare.tumblr.com/post/7154380666">this choon), and slapping it up onto AL's tumbly site.
Views 10, Upvotes 4  
Daily Blog
1st July 2011
Today I'm focussing my blog on iOS trials and tribulations. The basic steps of designing a game when working with iOS.
These are pretty simple things, and should be apparent, but .. having played a fair number of iOS games.. they're not always done!
Note, this isn't really about my actual development, as such, more the train of thought that generates the end result.
In a future bloggy thing, I might focus more on the what/where, than the how/why that this does. Let me know if ...
Views 46, Upvotes 13  
Ios Dev
1st July 2011
Another Day, Another Game!
Today's is a little bit tricky, I must admit, but it's a nice and simple one once you get the hang of it.
Tap the colour co-ordinated cursor key, just as the two fellows are meeting, and you score points.
If you're too late, you get no points, and lose a life.
Views 24, Upvotes 4  
Release
Whoopsy! Blog
30th June 2011
I'd already got bogged down into doing the Socoder Newsletter, there, when my beepy alarm reminded me to do my new daily bloggy thing!
Good job I set that, or there'd be no blog today!

Views 27, Upvotes 3  
Daily Blog
30th June 2011
Because sometimes you notice Platdude on the bottom of your generic tiles spritesheet and go "hmm.. what could I do quickly with Platdude"...

Views 30, Upvotes 5  
Release
iOS Day Blog
29th June 2011
Today I did a bucket of iOS dev, but not the think I'd been doing previously.
As with a whole lot of other iOS half finished games, it seems that Microbes (MLG) will be stuck in it's special little rut until I can fathom some sort of difficulty level system that actually tries to kill the player, rather than kinda bob about a bit.
Meanwhile...

Views 17, Upvotes 5  
Daily Blog
29th June 2011
Yup, seems like I'm doing this, so I might as well make a neat little calendar that can keep track of my progress.
This is a GoogleSpreadsheet thing, so if you keep bouncing back to this page as the weeks go on, you should see it get filled up nicely.
Unless I give up, in which case you won't!

iframe based Google Spreadsheets no longer seems to work


Views 25, Upvotes 6  
Daily Blog
28th June 2011
It's been an incredibly un-British warm weekend, here. I'm not sure why.
But the past couple of nights have been spent without hardly any sleep at all.
I think I've had about 5 or 6 hours in the space of 48 hours, and.
.. I'm now wide awake. Which is really quite annoying!

Views 38, Upvotes 28  
Daily Blog
28th June 2011
So called because, although I know that other people love this sort of game, I really can't stand it at all..
bleugh..
Let me know if you like it..

PlayMyCode games no longer work


Views 47, Upvotes 5  
Release
27th June 2011
Since I'm now doing AGameADay for a while, I figured it might be somewhat of a change of pace if I also did one of those "blog" things daily.
I tried doing this during my previous month off, and although it kinda worked, it didn't really last.. d'oh!
Still, try and try again!
As a reminder, I've set up a calendar alarm thing to bleep at me, every night, at 22:15GMT.
Either that'll work really well, or it'll start to tick me off, to the point where I throw my otherwise completely and ...
Views 10, Upvotes 2  
Daily Blog
27th June 2011
Yes, this is a lot like that one from the Advent Collection.
Simply roll around, avoid the blocks, and grab the little green dots.

PlayMyCode games no longer work


Views 48, Upvotes 5  
Release
26th June 2011
AGameAWeek teaches us one thing.
Some games you win, some games you lose.
When you lose, there's not a lot you can do.
Pick yourself up, dust yourself off, and move on.
Views 15, Upvotes 5  
Daily Blog
26th June 2011
Rule Number One.
If you're ever making a minigame collection, there absolutely MUST be a version of snake!
This is a version of snake!

Views 16, Upvotes 4  
Release
25th June 2011
Today I've a few more PR'y bits and pieces for the Sheep Goes Left iOS thing to contend with. This is the WORST bit of iOS dev. Although.. to be honest, I didn't do ANYTHING for SpikeDislike.
SpikeDislike just kinda took off on it's own, so the fact that sheepy isn't is.. well..
.. bah.
Screw it, carry on.
Views 11, Upvotes 3  
Daily Blog
23rd June 2011
The other day I suggested that a new set of AGameADay might be in order, since I'm totally stuffed for ideas, lately.
Out of ideas, make the requirement more.... Sure, that makes sense, right?!
Anyhoo, today I spent . um.. all day.. doing yet another one of those Framework things that I apparently love to do.
This time I used PlayMyCode.com, and the resulting menu/score/game thing has actually worked out quite nicely.
Views 28, Upvotes 6  
Release
6082 results 0 1 2 3 ... 200 (201) 202 ... 223 224 225 Prev Next
Site credits : Site built from the ground up, in php, using Programmer's Notepad 2, and a very bored Jayenkai.
(c) Jayenkai 2023 and onwards, RSS feed

AGameAWeek - Games by Jayenkai