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14th April 2011
I'm thinking, I'm switching, I'm testing and tweaking, and nothing so far seems good.
D'oh!!
Barry Bee looks ok, but plays like a bag of crap.
I'll leave it where it is, though. At some point in time, I might manage to make a playable game out of it.
Views 47, Upvotes 3  
Ios Dev
13th April 2011
You know when you're ready to buckle down and get some work done, and then something stupid comes along to mess up your plans?
Toothache!
<a href="https://AGameAWeek.com/wp-content/uploads/2011/04/IMG_0619.png"><img src="https://AGameAWeek.com/wp-content/uploads/2011/04/IMG_0619-300x200.png" alt="" title="IMG_0619" width="300" height="200" class="alignnone size-medium wp-image-1334" /></a>

Views 18, Upvotes 5  
Ios Dev
11th April 2011
FAR too busy right now!
What i'm trying to do today is to make a simple little game.
If you've been following you'll know that I have some sort of oddball Bee game in mind, so I've shoved the bee, the particles and the background images in, I've got the basic movement sorted, and am trying to figure out how the game should work.
Slow work!

Views 14, Upvotes 6  
Ios Dev
10th April 2011
I'm thinking along the lines of the good old EasyAmos, here!
Although, whether mine is easier or not isn't for me to judge, is it!?
<img src="https://AGameAWeek.com/wp-content/uploads/2011/04/EasyCoco.png">

Views 83, Upvotes 10  
Gamedev
8th April 2011
Add a simple pause menu.
That was task number one, this morning, on a 5 item tasklist.
The stupid menu took 5 hours!
FIVE!!

Views 29, Upvotes 7  
Ios Dev
7th April 2011
For those struggling in the future...
"[CCDirector sharedDirector] deviceOrientation]"
Doesn't.
but
Views 7, Upvotes 3  
Daily Blog
6th April 2011
Today, another one of those mindbogglingly annoying issues that stops you, makes you scratch your head, then makes you go "Well sod that then!" and enjoy the sun for a bit.
I'll do this again, tomorrow!

Views 8, Upvotes 3  
Daily Blog
4th April 2011
(URL "https://AGameAWeek.com/wp-content/uploads/2011/04/IMG_0593.png"><img src="https://AGameAWeek.com/wp-content/uploads/2011/04/IMG_0593-300x200.png" alt="" title="IMG_0593" width="300" height="200" class="alignnone size-medium wp-image-1314" />
Is Barry The Spelling Bee going to be the star of my next iOS game?!

Views 12, Upvotes 3  
Daily Blog
4th April 2011
I've got a whole month to do a framework, so apparently that means I'm going to be a lazy git who does sod all, then crams the whole framework into the last day!
.. Well, hopefully not, but I did manage to cram in a couple of hours of Burnout, yesterday!
Been a long while since I sat and played a game for that long.
Views 15, Upvotes 3  
Daily Blog
1st April 2011
Today I've been continuing to fiddle about with all the framework's drawing methods.
The engine seems rather fickle, and will sometimes do a bunch of big sprites, and other times do a buttload of tiny ones.
I've currently got the settings to a nice middleground.
It can handle quite a bit, so long as you don't give it mountains of giant sprites to contend with!!
<a href="https://AGameAWeek.com/wp-content/uploads/2011/04/photo-1.png"><img src="https://AGameAWee...
Views 12, Upvotes 3  
Ios Dev
1st April 2011
This isn't going to be a "You thieving bunch of bastards" post.
I know this goes on. There's no point trying to stop it.
Unless Apple want to show me a list of who did and didn't buy my app, there's sod all I can do about it.
I can only urge people to bother to buy my game. Because it's really fucking good!
Views 13, Upvotes 4  
Daily Blog
31st March 2011
<img src="https://AGameAWeek.com/wp-content/uploads/2011/03/HammerTime.png" >

Views 11, Upvotes 4  
Daily Blog
So.. ... Blog
30th March 2011
Well, that was a lovely little blip, there, wasn't it!
I've written half-a-framework three times in a month!
*sigh*
It finally showed this week, when a crazy chaotic week of newness became a horribly pathetic week of giving up.
Views 36, Upvotes 6  
Ios Dev
28th March 2011
A Pro/Con list might've helped beforehand!!!
Fuck it, 70 quid down the drain..
carry on.

Views 48, Upvotes 11  
Monkey-x , Glbasic , Monkey_or_glbasic
28th March 2011
Bad time to be swinging again, Jay...!
20x(640x32) images + 10x(64x64) images.
That can just about struggle to run at about 22fps on an iPod Retina.
Then you've got text to go over that, and another 10x(64x64) for badges..
Views 65, Upvotes 15  
Monkey-x , Glbasic , Monkey_or_glbasic
28th March 2011
1. No sound pitch.
Jinkies Munkies, What the Funkies!?!?
Simplest example.
You know in Horizontal Shooter, when your weapon goes "SQQEUUUUEEEEEEEEEEE!!!!!"..
Views 57, Upvotes 14  
Monkey-x , Glbasic , Monkey_or_glbasic
27th March 2011
<a href="https://AGameAWeek.com/wp-content/uploads/2011/03/photo.png"><img src="https://AGameAWeek.com/wp-content/uploads/2011/03/photo.png" alt="" title="photo" width="320" height="480" class="alignnone size-full wp-image-1285" /></a>
hmmm....

Views 47, Upvotes 10  
Monkey-x , Glbasic , Monkey_or_glbasic
26th March 2011
I think I'll either be limiting myself to 100 sprites/60fps, or 200 sprites/30fps, for iPhing games.
...
That's quite a lot, though!
Pics below

Views 62, Upvotes 12  
Monkey-x , Glbasic , Monkey_or_glbasic
25th March 2011
Coming soon : A whole new world!
I finally made my choice, and it's GLBasic.
Hopefully that choice doesn't come and bite me in the ass later.
For now, I'm going to be rebuilding all that framework goodness.
Views 49, Upvotes 12  
Monkey-x , Glbasic , Monkey_or_glbasic
24th March 2011
<img src="https://AGameAWeek.com/wp-content/uploads/2011/03/byemunky.png">

Views 55, Upvotes 15  
Monkey-x , Glbasic , Monkey_or_glbasic
22nd March 2011
About 40-odd times I've decided "Right, let's give GLBasic a try!!"
This morning, I was finally ready to actually do that!
...
And then, right out of the blue, and totally co-incidentally, a twitter conversation began with <a href="https://twitter.com/#!/Indie_DIJ">@Indie_DIJ</a> about that very language.
Views 76, Upvotes 12  
Monkey-x , Glbasic , Monkey_or_glbasic
22nd March 2011
Silly me put the name "Chicky Crosses the Road" into a variable, then forgot to put the variable on the titlescreen!
D'oh!
sod it..
Live and Learn!

Views 37, Upvotes 9  
Monkey-x , Glbasic , Monkey_or_glbasic
21st March 2011
I have a game!
It's written in <del>Munky</del> Monkey!
But... Am I ready to buy the language yet?
hmmm..
Views 58, Upvotes 19  
Monkey-x , Glbasic , Monkey_or_glbasic
18th March 2011
A few hours with Monkey today.
A game idea was planned (finally!) and attempted, but I realised I had rotation issues.
Tried and tried to get the rotate and scaling working together with numerous results.
One time the sprites were rotating away from their midpoints, another they were scaling all over the place, and on and on it went..
Views 38, Upvotes 8  
Monkey-x , Glbasic , Monkey_or_glbasic
15th March 2011
Sometimes, things that happen at the other side of the world, still make you change your habits.
AGameAWeek returns next week.
Views 17, Upvotes 4  
Daily Blog
10th March 2011
<a href="https://agameaweek.spreadshirt.co.uk/stroke-my-munky-A10741539/customize/color/4">I just thought of a really good game..</a>
but... .. Not entirely sure how doable it'd be.
.. hmm.. another time perhaps..
Anyhoo, Monkey.
Views 56, Upvotes 16  
Monkey-x , Glbasic , Monkey_or_glbasic
7th March 2011
Take one part Asteroids, and mix in... um..
..
hmm...
<img src="https://AGameAWeek.com/complete/TinyAss_20110308_Logo_thumb.png">

Views 103, Upvotes 14  
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