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12th November 2010
Ooops, THAT's what I'm supposed to do on Thursdays!
No matter, a day late, not to worry!
Here's this week's suggestion box.
Fill the comments with your ideas/suggestions for future AGameAWeek stuffs.

Views 13, Upvotes 5  
Daily Blog
9th November 2010
Right now, we'll call this version 0.5.
The tool is at a working version, and most of the bugs are ironed out.
I'll update it as the weeks go by, and hopefully we'll have something Most Excellent by the end.
<img src="https://AGameAWeek.com/complete/Jay__s_Retro_Sprite_Tool_20101109B_thumb.png">
Views 63, Upvotes 14  
Release
7th November 2010
As I've already mentioned, the MiniRPG's on hold whilst I build the sprite maker doohickey. The doohickey's coming along nicely, and make quite a large leap today, but I'm still fiddling about trying to get it to feel "Just Right"
The thing is, although my old sprite maker seemed to come up with nice blobs, the new one appears to be much more random.
Either they're preset shapes, or they're crazily splodged messes.
<a href="https://socoder.net/uploads/1/Jays_Ret...
Views 15, Upvotes 4  
Daily Blog
6th November 2010
I'm in too deep.
I can't stop!
And yet I also didn't plan ahead far enough, and will be spending most of this morning removing a bunch of stuff, and redoing it all.
Gah!
Views 12, Upvotes 3  
Daily Blog
4th November 2010
It's time for our weekly "Post anything in your head" topic!

Views 21, Upvotes 6  
Daily Blog
1st November 2010
Keeping with the classic retro theme, here's a nice and simple little 15-screen jumping platform game!
<img src="https://AGameAWeek.com/complete/GeeBee_Hop_20101101_Logo_thumb.png">

Views 64, Upvotes 10  
Release
1st November 2010
Oops, forgot to post this, yesterday! No matter.
After last week's retro styled "random" game, I decided to go for something similarly retro, but much less random.
I've drawn some supercheap gameboy style sprites, and have been building a batch of quick and easy jumpy platform levels.
I've done 11 levels so far, and am going to go the "Start from level 1, see how far you can get" route, so theres no checkpoints or anything. Just start, and hope you don't die..
9 lives seems adequat...
Views 18, Upvotes 4  
Daily Blog
27th October 2010
I've no idea what I'll be tackling this week, again, so pop a random thought or two below!

Views 30, Upvotes 6  
Daily Blog
25th October 2010
A game cram packed into the space of only a day!
<img src="https://AGameAWeek.com/complete/Space_Clusters_20101026_Logo_thumb.png">

Views 110, Upvotes 12  
Release
WiLMa?! Blog
25th October 2010
This isn't important..
I just sent off a nice lengthy reply to PixelProspector.com's Authentic Kaizen, all about plans for the future of the site, the possibility of me wrapping my head around Flash, thoughts about new new new new newer NeonPlat, and some kind of unpondered random top down maze thing.
None of that's really important, just yet. It's all forward planning, and it all requires bits of learning all over the place.
Less importantly, halfway through the email, I used the term "W...
Views 21, Upvotes 5  
Daily Blog
21st October 2010
Have any thoughts? I'm a bit blank, this week.
But then I was blank last week, too, and that didn't turn out TOO badly.
(did it?!)

Views 21, Upvotes 5  
Daily Blog
19th October 2010
Stringy Things is out, for iPhone and iPod.
Slightly annoying that this didn't happen earlier.. That would've let me do a great big "First AGAW of the year, Second iPod release" thing, earlier.
No matter.
It's up, now!
Views 15, Upvotes 5  
Daily Blog
19th October 2010
<img src="https://AGameAWeek.com/complete/Ted_Bob__s_Pet_Hammer__20101018_Logo_thumb.png">
An ever so slightly shorter edition of this week's intended game, which almost didn't happen!! Nice and playable, although it's probably much more playable on Hard than on the other two levels!
This week sees the return of silly-name favourite Ted Bob, as he grabs an Amy Rose style hammer, and attacks oncoming crates.
<a href="https://AGameAWeek.com/complete/Ted_Bob__s_Pet_Hamme...
Views 87, Upvotes 11  
Release
18th October 2010
This week's been super jolly.
First, I couldn't settle back into the AGAW mood, then when I finally started a proper game, my Neck decided to completely screw up again, and I spent the next day and a half doing a kind of "1 line of code, 3 hours sleep" type thing.
Today, I'm coding better.
Which is probably just the right time for my PC to crap it's pants.
Views 22, Upvotes 6  
Daily Blog
16th October 2010
<a href="https://socoder.net/uploads/1/ThisWeek_Y3W1.png"><img src="https://socoder.net/uploads/1/ThisWeek_Y3W1.png"></a>
This week I'm working with boxes, animals, and Ted Bob.
Not entirely formulated this game, yet, though, so... Could be anything!!
Views 16, Upvotes 4  
Daily Blog
15th October 2010
(URL "https://blog.nielsen.com/nielsenwire/online_mobile/u-s-teen-mobile-report-calling-yesterday-texting-today-using-apps-tomorrow/">Today's Big News Story) is that kids are texting an average of 3000 times a day!
Good gravy, that's HUGE!!!!
...
Except, of course, it isn't.
Views 11, Upvotes 3  
Daily Blog
15th October 2010
Arseholes.
God damned feckin' arseholes.
----
A few weeks ago, my sister lost her job. She's currently in the midst of trying to get a new one, and so is hopping around site to site, grabbing Application forms, sending off CVs and all the other "Trying to get a job" types of things.
Views 14, Upvotes 4  
Daily Blog
14th October 2010
"Haniff" emailed me about 4 or 5 weeks ago, just as I was starting my lazyitis month, and asked if I could do a nice big video, showing how I create a game.
I wasn't going to rush a game, there and then, so I figured I'd record my first AGameAWeek once I got around to starting things up again..
Turns out I haven't recorded my first AGameAWeek, because this game's shit!
Still, here's a game.
<a href="https://socoder.net/uploads/1/SomeGame.zip">Linkage</a&g...
Views 16, Upvotes 5  
Daily Blog
14th October 2010
As promised, a new weekly feature will be the suggestion box.
No longer will your suggestions be hidden away inside the locked box.
Instead, they'll be readable by all.
The first AGAW game (still unplanned, unless I decide to use the rubbishy game I made today) will be posted on Tuesday.
Meanwhile, suggest away!
Views 16, Upvotes 3  
Daily Blog
13th October 2010
It's not that I hated the old logo.
In fact, in many ways, the old logo fit my whole game making thing a little better than this one does.
So, maybe, at some point, I'll switch back.
The thing is, though, if you slap the old Recterange logo onto a Tshirt, it looks like a freakin' name badge!
Views 18, Upvotes 4  
Daily Blog
12th October 2010
This is it. End of the road for Jay's relaxation time!
Today's Tuesday, no game today, kinda, sort of..
Today I submitted Stringy Things (2 games) to the AppStore for review. That should be properly done by.. um.. about December, at current Review speed!
So, what about AGameAWeek?
Views 13, Upvotes 4  
Daily Blog
10th October 2010
In windows, to add a tab to the left of 3 or 4 lines, I've settled into the habit of doing either one of two things..
1. Up, Home, Tab, Up, Home, Tab, Up, Home, Tab, Up, Home, Tab.
Which goes up per line, heads to the far left, then places a tab.
or
Views 9, Upvotes 3  
Daily Blog
6th October 2010
Cee Lo Green's song, Fuck You, is the song of the summer.
As such, when I was in town yesterday, (Bury!) I figured that'd be the one thing I'd aim to buy.
I've not bothered buying physical games for a while, iPhing, Steam and Wii online ones do me just fine. Music CDs are just the same. I think the last one of those I went out, specifically to buy, was probably the Relaxed Muscle album! ©2003

Views 15, Upvotes 6  
Daily Blog
5th October 2010
I did post the pre-release of NeoPlatDS, this week, so that's nice.
If you want to give it a whirl, try (URL "https://desmume.org/">DesMuMe), it's what I used 95% of the time during development, and has now overtaken No$GBA as my dev-emu of choice.
I can't get FAT read/write working on it, though, so you'll have to make do without highscore load/saving. Other than that it runs nicely, and the default keys are easy to remember.
Cursors to move, Z to throw, X to jump.
Exactly the s...
Views 17, Upvotes 5  
Daily Blog
1st October 2010
There's more to add, but things are getting crowded on the poor old DS!
Before I decide whether to add powerups or not, I need to know if folk can handle the game as it is.
The result of this test will be either.
A) People are happy with this.
Views 220, Upvotes 21  
Release
25th September 2010
This week won't be "missed", because I'm still having my September off.
But next week, the first week of October, will probably be missed.
I really want to get my iPhing framework up and running before I start off the new year of AGameAWeek.
Having a base framework will help in a whole lot of areas, mostly because I can just whip up (possibly!) an iPhing game in a short amount of time. Because that's quicker, I can juggle iPhing and Win/Lin/Mac dev quite easily, and I should be able to co...
Views 26, Upvotes 4  
Daily Blog
22nd September 2010
(I'm not sure if that rhymes, possibly maybe..)
Over at <a href="https://battle.onego.ru/forum/showthread.php?p=459813">[Battle]Forum</a> (|edit| I think this forum's long gone |edit|) they're having a nice chat about JNKPlat2010, and, more significantly, the insanity that is Shadow1w2's MASSIVE 100th level.
It's a fantastic level, but they just can't quite fathom it.
I had a go, today.
Loaded up Taksi and the gam...
Views 26, Upvotes 5  
Daily Blog
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