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3rd August 2017

Developments


Letter Lattice v1.2 : The "I fixed a really stupid bug!" Edition is now live on iOS.
Go grab it!

-=-=-

So, with that little dilemma sorted, time to move on to other projects.
Yesterday I tried getting Clusters of Hex to work on iOS, but the precise requirements of jumping made for a very hard control scheme on the touchscreen.
I'll probably try a few more methods, but I don't think this is one that's going to work on the iPhone at all, which is a shame, because it's a lovely game!

Additionally, I've made a vague start on this year's Xmas game.
The idea's been festering away since last Xmas, but I've not really got much further than the original plan.
Hopefully having a working folder will help me get into gear.

As for this week's game, I feel like I'm stuck in a corner.
The engine's working, and the game's playable, but ... Boxsploding did it better!!
This feels like a bland rehash, and I'm struggling to find a way to make it any more exciting.

Hmm..

Daily Doodle : Relaxing



Platdude's taking some time out, at the beach.
No adventures, no chores, no DIY. Just some quiet time.

Misc..


Yesterday a task begun.
Looking back in time is fun.
But making new things work with old,
Is really hard, if truth be told.


-=-=-

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