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World Cup Challenge : June 17th Blog
17th June 2010
Jayenkai's World Cup Challenge : A plan to do something, rather than sit watching football for 90 minutes each and every day..
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No fair, I missed yesterday
Blame Apple. They sent me my iPhing Dev License, and I spent the day playing about with that, and installing everything again...
Nothing productive, just a wasted day.

Today is marginally better..

-=-=-

First off, apologies to @lextrical whose music I was meant to be possibly using for this!
The game took WAY longer than my allotted 90 minutes, and by the end of the day I just wanted to get the stupid thing finished and released..
Had no time to be messing about with track licenses and things.. Just get it done, get it out!!!
(It's already 3:30pm, I've no time for iPhing now )
Bah!!

So, what about the game?


Well, its simple.
One munky, lots of platforms, and a bunch of rocks.

Hop up the platforms, avoid the rocks, and see how high you can get your munky.


That's pretty much it, really!

You can Download Space Monkey here for Windows, Linux and MacOS (Intel)

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Here's how it went down..

9:06am

Updated iTunes last night, and I've just noticed a half-dozen new icons on my desktop.
Luckily I can delete those, unlike on the iPod, where Apple refuse to let me remove the stupid Stocks icon..!

9:07
Load Paintshop Pro
The plan? Something with Munky in it.

9:10am
Have to wait for network sync to finish... Come on!

9:14am
Fix up "Munky in a Mario Costume" to be just Munky.

9:30
Take too long drawing some quite cheap looking building blocks.

10:00
Still trying to get the big building blocks to look right!

10:07
Getting there, but haven't yet started on the gameplay! eek!

10:14
Adding "Bottom"

10:20
Adding Munky

10:30
Movement

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Half Time Snack
Jay chooses, Cheese on Toast!
and this week's episode of Penn & Teller's Bullshit
///////

11:17
Back to work..

11:26
Jumping physics.. Nice and floaty, since it's a Space game!

11:46
Decide to add something dropping, to keep the player moving.

12:00
Rocks now fall, game's taken longer than 90 minutes!!

12:25
Collision detection, ways to die!

13:00
Trying to get the old Space Monkeys colourful background to work was a major pain, in BlitzMax!!

13:05
Simple Monkey sounds, that've been hanging around for years, implimented.

13:09
Colourful background put into menu and player-entry page.

13:20
Traditional style Space Monkeys logo created

13:50
Geeze, still at it.. My tower building's gone wonky!

14:10
Music

14:30
Playtest, Playtest, Playtest

14:50
Play, Play, Play!

That'll do
Although it wasn't 90 minutes!!
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