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Friday MusicAL Blog
3rd November 2017

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Developments


So I guess I need to learn about OpenAL, today...
-=-=-

I'm slightly intrigued to see what possible advanced options there might be along the way, but the first job will be to simply make it go "beep"!
Load a wave (somehow)
Play the wave (somehow)
And close the game without leaking oodles of memory everywhere.

That's today's challenge..

I also, still, haven't gotten the new framework to run anywhere but Windows.. That might be an issue now that I've added so many drawing functions to the Windows-Specific section of the code.
Ooops!
Never mind. Carry on!!
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