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Blog
  19th March, 2013
As we continue through our adventures of old crappy games, we'll occasionally trip over the odd one or two that wasn't even part of AGameAWeek.
In fact, today's game-from-the-archive outdates AGameAWeek by a good few years.
Good grief, this game's actually nine years old!

*tests the game*

And it still works!Read More
Views 1, Upvotes 0
Agameaweek Gold
Blog
  19th March, 2013
Before anyone complains, no, this is not a game!
This week's release is a "Utility!" ooooh!
Don't worry, I won't be making a habit out of this.
To be honest, I was kinda expecting to be able to half-ass a game, this week, but I've spent so much time on this, that I just didn't get around to it.

No matter, this is a silly little plaything, and if you're even slightly musically capable you'll probably get a kick out of it.
Read More
Views 22, Upvotes 2
Release
Blog
  17th March, 2013
Before I'd decided on the "Blockman Gets" mechanic, I tried many a different thing with him.
First, there was the Platform engine, where he had to run around and gather up the tiny blocklets. That worked nicely!
After that I tried a "Pengo" approach, but he didn't seem happy pushing things around, so that never actually got uploaded anywhere.
After that, I decided to go old-skool, and made a bog standard Pacman clone, but with a rule tweak.
No lives!!
No powerups, either!Read More
Views 4, Upvotes 0
Agameaweek Gold
Blog
  16th March, 2013
Whoops!
A little late, today. Sorry about that, folks!
Yesterday, SpikeDislike2 was FREE in the AppStore. I might've actually forgotten to post about that, here. um.. sorry!!
If any of my regulars missed it, lemmie know.

Anyway, with all the SD2 stuff, I've spent quite a lot of time this morning analyzing stats, and graphs, and reviews, and everything else.
I was so busy, in fact, that I forgot about AGameAWeek Gold!
Whoopsy!!Read More
Views 1, Upvotes 0
Agameaweek Gold
Blog
  13th March, 2013
If you've been following me on Twitter (and if not, why not?!) you may have noticed that I'm not currently writing a game.

Instead, I'm currently focusing my attention on that good old favourite "The JNK Pseudo Random Music Engine"!.. Oh, goody!!

As it stands, I've yet to begin coding anything for next week's AGameAWeek, but this time (for a change!) I'm actually building my Music Engine up using a proper half-usable Tracker style program thingy.
Since the program is kinda fun to play around with, I've decided that this (next!) week's AGameAWeek will in fact be this!

Instead of a game, you'll get a little Mod Tracker to piss about with.

Is it any good?
Um... ... sort of..

Does it work?
... Kinda...

Will it be finished by Tuesday?
At this rate, yeah, it should be "sort-of" done by then!
Heck, it's already nice and playable, and I only started the thing, yesterday!!

So, you can look forward to a nice little Mod player, with a nice bundle of JNK-styled music, turning up on Tuesday.

At the moment, the engine is working in BlitzMax.
Tomorrow (or perhaps later today) I'll be attempting to get the Monkey side of things working. Ugh.. I'm not really looking forward to doing that bit! But it must be done, as that's kinda the whole point of it.

hmmm.. lots to be done!!
Views 0, Upvotes 0
Daily Blog
Blog
  13th March, 2013
Today, we take a trip to something eerily similar to something I recently did!

Five years ago I had my first J2ME compatible mobile phone. A Samsung U600 is actually a remarkably nice phone. Five years later, the phone is still in a lovely condition, and is in regular use by my Mum, who now only accidentally hits the incredibly sensitive call button once every week or so!

It's a great little phone, and it's nice and neat and compact.
But today's post isn't about a phone. It's about the first game I ever wrote for it!Read More
Views 11, Upvotes 0
Agameaweek Gold
Blog
  12th March, 2013
As we continue our trip down memory lane, I'm starting to head off into odd new directions.
This week, I'm remaking a game that I made for DS, but never got around to doing a proper fully fledged Windows edition of.
Obviously, though, a game full of Sprite-Rips isn't going to cut it in Apple's AppStore. .. Actually, given how fucking often those things somehow manage to get approved, I probably could, but let's not chance it!
Instead of ripping old sprites from Arcade Classics, I've ripped sprites from my older games. See if you can find them all! (Note : One of them does not exist within the archive, nor has it ever been posted online!!)

Read More
Views 16, Upvotes 2
Release
Game
  12th March, 2013
Spin the reels, line them up, see if you can win the lot!
Views 1176, Upvotes 6
Fruit Machine , Slots , Arcade , Gamble , Minigames
Blog
  11th March, 2013
AppStore is a wonderful place.
For the first time, I've actually made some money out of my games!!
Well done, Apple, on creating a wonderful ecosystem for indie devs.

...
But there are niggling issues..
The number one issue is that I can't reply when I really REALLY want to.

What follows is a reply..Read More
Views 6, Upvotes 0
Daily Blog
Blog
  11th March, 2013
Oooooh!!!

When I went to add an AGameAWeek Gold function to my Archive's Admin page, I purposely decided not to add any sort of "Look Ahead" function.
I knew it'd be as much fun for me, as it is for you, to find out what today's AGameAWeek Gold is!
Just a week in, and I'm finding myself waking up in the morning just to click to my admin page, to see if we've got a good game today!!

Today's is awesome!

Today's was worth waking up for!!
Read More
Views 0, Upvotes 0
Agameaweek Gold
Blog
  10th March, 2013
Last night I was asked how I got Monkey to do all the things that I managed to make it do.
I tried to describe it as best as I could, but was already wrapped up in bed, trying to remember it all, whilst only holding an iPad! Not an easy job.

I suggested to @RetroRusty that he waits until the morning, when I can better write a nice big (BIG) waffling (WAFFLING!) blog-post about it all.
..
This be that!
Read More
Views 7, Upvotes 0
Daily Blog
Blog
  10th March, 2013
Perhaps I should add a separate subsection here, for games that are old, and weren't even good when I made them...??
AGameAWeek Crap springs to mind..

Maybe another day. I have a big proper blog post to write, too, and no time to waste!!

For today, we'll continue to pretend that AGAW Gold isn't just a daily trip through the archives to pad out the blog, and is instead, the cream of the crop!!

Today, in 2009, I made a stinker!Read More
Views 0, Upvotes 0
Agameaweek Gold
Blog
  9th March, 2013
Apple says we're not supposed to reveal actual sales figures, so you won't find any of those inside.

You will find a nice graph, though!
Read More
Views 0, Upvotes 0
Daily Blog
Blog
  9th March, 2013
Aaah, March 2010. The month of MAR10! I decided to dedicate the entire month to Mario, and spent the whole month remaking classic AGameAWeek games, but with Mario costumes on all the characters!
I remember it like it was yesterday.

Except it wasn't yesterday.
...
It was three entire smegging years ago!!

ARGH!!!!Read More
Views 3, Upvotes 0
Agameaweek Gold
Blog
  8th March, 2013
The Amiga was nearing the end of its life cycle and my local Game store was slowly getting rid of its Amiga stuff. It was sad to find all your favourite games crammed into that little corner of the store where only the geekiest kids would huddle.
Then one day, I spotted a bright blue stripy box.
"Blitz 2.0!???
Oooh!
I'd been using AMOS ever since I got it free on an Amiga Format coverdisk, but this was finally a chance to buy a fully fledged programming language.
I whipped it up.
.. I say that. I saved up for the rest of the week, THEN I whipped it up!
Read More
Views 0, Upvotes 0
Daily Blog
Blog
  8th March, 2013
Sometimes, I like to test different aspects of game development.
Will a certain game work better with larger wonderfully presented HD artwork, for example?

Since I'm no artist, as we're all well aware by now, I went the opposite way, and tried to figure out what Asteroids might look like in HD, if it used even smaller sprites!!

2011 - TinyAss

Read More
Views 4, Upvotes 0
Agameaweek Gold
Blog
  7th March, 2013
IGN reviews SpikeDislike2!
No, really!!
Watch the video from 2 minutes in.

o/yeayo/

In other news, Dynamicite also reviewed the game, and only had audio complaints, which is great considering how shit it looks!!!
Views 0, Upvotes 0
Daily Blog
Blog
  6th March, 2013

Aaah, March 6th.
A day that will forever live in my memory.
Want to know what happened to me, this time last year? You can read all about it right here! March 6th was when it all began.

Hmm..

Oddly enough, I did in fact manage to post a game, last March 6th! It was late Monday night/Tuesday morning, I'd had a spectacularly rough day, but I still bothered to post a game.
Then it all went downhill, and AGameAWeek was officially cancelled for the rest of the year.
No matter, it's all coming together, this year!Read More
Views 40, Upvotes 0
Agameaweek Gold
Blog
  5th March, 2013
It's time to show your hatred for objects with pointy bits!

SpikeDislike2 brings back all your favourite themes, mixes them into all manner of different gameplay types, and throws all the spikes in your face!

You can Download SpikeDislike2 FREE here for Windows, Android, or play in your browser!
You can Purchase SpikeDislike2 FULL here for iDevices.

Read More
Views 36, Upvotes 5
Release
Game
  5th March, 2013
Try the latest edition, here

Bounce as far as you can!
Views 3358, Upvotes 31
Jump , Hop , Bounce , Spiiiiiiiiiiiiiiike!
Site credits : This was all done by Jayenkai
(c) Jayenkai 2017 and onwards.
AGameAWeek - Games by Jayenkai