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15th April, 2013
AGameAWeek Gold takes a daily peek through the archive, to see if I've previously released a game on this day in history.
Some days there's greatness.
Other times there's oddities.
..and some times there's nothing at all!
.. Today's an oddity.Read More
11th April, 2013
Coders Tool Ahead
I don't know why I only just realised this, but I don't think I ever posted my Bitmap Font Creator, to go with the Monkey Framework!
Anyway, here's that.
It works nice and easily.
You give it a bucketload of .ttf files in the "fonts" folder, then run it, and it outputs a bunch of monospaced bitmap font images in the output folder.
Open the associated .txt file to see the width and height of the font, which you should use when LoadFont'ing.
Be sure you drag all three sizes of .png over to the data folder. (.png, -hd.png and -hd2.png)
I never bothered adding a UseFont() function, but you can easily change J_Font to the image number of your font, to switch it about, between text drawing. It does work, I just haven't made it any neater! sorry!!
Um, if you want fancier fonts, you can open the .png up in an art tool, and faff about with it, or fiddle around with the tool's sourcecode (.bmx BlitzMax included) to try and come up with something nicer.
Sorry it isn't anything AWESOME!!!! But it was only needed for a simple task, so I didn't bother making it any better than it needed to be.
10th April, 2013
Evil pirates are everywhere.
You know what really irks me, though?
The way the pirates slap their name onto your game.
They don't dig into the innards and fiddle with things that would intrude on the player's experience, but they do slap their name on the download filename.
Eg, I could make a game called Mr Hippo's Happy Adventure, and the pirate download would end up as "[MrKipper] - Mr Hippo's Happy Adventure.ipa", thus giving MrKipper the fanfare, and taking it away from me.
It's hard enough trying to build up an audience without the pirates grabbing all the attention.
It's an evil thing to do.
They could, at the very least, stick [James Gamble] or [AGameAWeek] onto the thing.
But no, they don't bother.
They don't even stick a link, anywhere, to the official download.
You'd think "hey, at least it's getting some exposure", and.. yeah, that might be true, but with their watermark on it, and no link to the official download, it's a bit piss-poor from my side.
I'm basically working my arse off to get THEM a bit more exposure.
Stupid damn pirates.
In other news, IGN have posted a video of SpikeDislike2!
10th April, 2013
AGameAWeek Gold looks back on this day in history, and plucks out any and all games that I've previously released on this day.
It's a fun, adventurous, and seemingly random trip through the Jayenkai Archives.
Join us, as we test really old games to see if they still run on our modern systems!Read More
9th April, 2013
Occasionally, our flick through the Jayenkai Archives fails to pick up any games that I might've released on this day in history. As rapid as my game development is, I'm just not THAT quick!
But other times, it'll pick up more than one!
Today's one of those days..
9th April, 2013
This week sees the addition of the "Racks" game into the mix.
The object is simply to see what words you can make from your rack.
Choose from the same number of time/word options as with Strings, then see if you can beat your highscore.
A simple game, with simple mechanics.
7th April, 2013
Sometimes, our occasional glance back at previous games, released on this day in history, reveals some absolutely abysmal game ideas.
Other times, however, it brings about a classic game which makes me wonder why I've not remade it any sooner.Read More
6th April, 2013
For the next few days, until April 16th 2013, Sheep Goes Left will be half-price, over at the iOS AppStore.
To celebrate this random decision, here's...
A Brief'ish History of Sheep Goes Left
After SpikeDislike was released, one of the AppStore reviewers complained that there's no way to save your progress, and that the infinitely continuing level was an issue because there are no checkpoints, and no ending.
.. Well, yeah! That's kinda the point!
5th April, 2013
A few days ago I set up an official AGameAWeek branded page on Facebook, along with a Twitter account.
I wasn't sure how "busy" I could keep the two elements, but so far they seem to have their fair share of posts.
If you'd like to follow the all-new adventures of AGameAWeek, you can Like AGameAWeek on Facebook, and Follow AGameAWeek on Twitter.
For the most part, I'll simply be posting links to things that I post here, so if you use Twitter or Facebook as a substitute for an RSS feed, you'll be kept up to date with the latest garbage that I post here!
Sometimes, though, I might get bored, and post random garbage there that doesn't quite make it onto the main site.
As always, We'll have to wait and see
4th April, 2013
AGameAWeek Gold delves into the history of the Jayenkai Archive, and plucks out any and all games that I've previously released on this date in history.
And since the Jayenkai Archive goes way back to 2002, they're not just from AGameAWeek. Some of these games go right back to days before AGameAWeek was even a plausible consideration!Read More
3rd April, 2013
AGameAWeek Gold looks back at releases that happened on this day in history.
Journey with us through the mists of time, to find out just how good, or bad, AGameAWeek has actually been through the years!
We also occasionally find odd little glitches in the archive!!
2nd April, 2013
Last night I spotted something odd.
On the ign.com/wireless frontpage is a little Top Ten list of "Top iPhone Games Out Now"
And for some very strange reason, number 5 is currently Spike Dislike 2.Read More
2nd April, 2013
Get used to seeing this, as you're going to see a lot of it.
The other day I asked for opinions on what April might bring.
Three people chipped up.
One was over at Curly's World of Freeware, where Tormuse suggested I should go with the Word Games.
Second, @moshboy suggested I should go with an unplanned stream of oddities.
Oooh, a Tie!!
Third was the deciding vote.
And worryingly it didn't even come from the internet.
Instead, My Mum suggested I should carry on doing Stringy Things.
So, Word Games it is.
Expect viewing figures to plummet, as AGameAWeek goes Word Game Crazy over the entirety of April.
Each and every Tuesday I'll be re-releasing this game, each week adding an exciting (*if you like word games) new game into the mix.
1st April, 2013
Am I the butt of IGNs April Fools gag?
Stick some random oddball ugly-ass game into their top ten list to freak everyone out?
... Because that's only what they've gone and done!
31st March, 2013
I haven't got any!
.. that's a lie..
I have about 3 big plans in mind, and I'm not sure which to go with.Read More
31st March, 2013
Sometimes I'll have an idea early on in the week. I'll take my time, and build up a wonderful game, spending the full week making it nice and presentable.
Other times, it'll be a rush job, and I'll instead make the entire game over the space of a weekend.
.. or less!
30th March, 2013
This month's crudely designed desktop images comes courtesy of Karl's Tiny Adventure, from last week!
Click for MASSSSIIVE!!!
30th March, 2013
AGameAWeek Gold looks back through the huge archive each day, to see if I've previously released anything on this day. There's not always a game to play, but occasionally we'll stumble upon long forgotten gems.
Today's is especially nice!Read More
29th March, 2013
Many many many many many people have asked me how on earth I manage to cram game making into the space of a single week.
Ironically, most of those people seem to have forgotten that they, themselves, have previously taken part in Ludum Dare "Make a game in only 48 hours" style competitions.
Anyway, today's rambling waffling blog is about the steps I take to ensure I can achieve AGameAWeek.Read More