A brand new game
for Windows, HTML5, 3DS Homebrew, iPhone, Android TV and more,
15th November, 2017
Yesterday was full of tweaks.
As I posted here, the Todo list is looking fairly complete, but this is still only the background engine for the new C++ framework.
These are the basic functions that I'll be needing to work with when writing new games, but before I start to tackle any games, I need to build a Framework on top of the Engine, so that I can build games atop the Framework!!
As with recent frameworks, it'll have to handle "generic" functions.
The loading screen, the main menu, the scoreboards, loading and saving, and other such "framework'y" things.
At this point in the project, I'm fairly confident that I can make the first of the games at the start of the year. Although at this point, I'm not 100% sure what systems will be included.
Windows and Linux are working fine, but I've a LOT of work to get iOS working, and I've yet to attempt MacOS. I've also not yet attempted Android-TV since deleting it all in order to redo-from-start.
HTML is definitely a lost cause, at this point. Although it does at least compile, it still won't display anything beyond the canvas colour, and hitting F12 in the browser (to display the Error Console) brings up a flood of error messages!!
Which is a shame, because I liked having HTML5 editions of my games.
.. I can't expect that'll be an easy task, though.