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28th December 2017
26 Tracks
Views 523, Upvotes 59  
8th December 2017
The framework isn't quite running properly on MacOS, so today will probably be spent trying to get that going. For some reason, since the recent MacOS Security Update, I don't seem to be able to Remote-Desktop into the Mac via the WinLaptop. Hopefully it's just some weird thing, requiring a reset or something, and not a hole that's been closed, making it unusable.. Hmm.. :\
Views 110, Upvotes 26  
Daily Blog , 2018 Framework
"NoNum" Blog
6th December 2017
After a day spent trying to track down the issue(s), I've finally got WinSock to return exactly what I expect it to return! I can't rest yet, as I need to foolproof the values being returned, and also then get it working on things other than Windows... WinSock is strictly for Windows, so .. It's going to be a system-by-system rewrite to get everything on the same level. But I'm about 50% confident that I'm able to send requests from the Windows editions of the games. *sigh* T...
Views 161, Upvotes 34  
2018 Framework
18th November 2017
I knew something annoying would crop up. I just knew it!!
Views 122, Upvotes 31  
Daily Blog , 2018 Framework
12th November 2017
I probably shouldn't, yet, but I feel that things are at a decent enough point that I can make a start on things. I still have oodles of things to add to the Engine, like proper load/save functions, and doing online URL requests for the online leaderboards. And, of course, I've still not got the new engine running on iOS, yet. That definitely needs doing!
Views 68, Upvotes 21  
Daily Blog
27th October 2017
Having finally decided that Emscripten is definitely broken, and/or just not doing what it's meant to be doing, I've hit a bit of a roadblock with the new Framework.
Views 96, Upvotes 23  
2018 Framework
25th October 2017

Developments

Last night I did a lot of work on the basic "Draw Rectangle" stuff. The game script calls the Core script, which stores the draw command into a buffer, then later the System script is the one that actually draws the requested things onto the screen.
Views 99, Upvotes 24  
Daily Blog , 2018 Framework
22nd October 2017
Yaha!! ^ That'll be debug output from iOS, by the way.
Views 180, Upvotes 39  
2018 Framework
21st October 2017

Developments

Things are looking great for this week's game. The balance is now just-right, and I'm getting more or less similar scores on each play-through, which is usually my sign that I've done a decent job at making the thing play at the same level each time.
Views 151, Upvotes 24  
Daily Blog , 2018 Framework
#547 - 21st October 2017
Views 47, Upvotes 8  
19th October 2017
I imagine future Daily Blog posts might end up reading roughly the same way, for a while.. "Today, I coded more of my new Framework..." and that's about it!
Views 29, Upvotes 7  
Daily Blog
17th October 2017
"Hello World" claims the title of the box.
Views 224, Upvotes 35  
2018 Framework
17th October 2017
I give up. Over the past 30-odd hours, I've tried a boatload of languages, and although all seem capable in their own particular ways, none of them seem to do everything that I need them to do. I'm still annoyed that GLBasic doesn't do sound-pitching. Seriously, WTF?! An Amiga 1000 could do that in 1985.
Views 143, Upvotes 20  
Daily Blog , 2018 Framework
25th September 2017

Developments

First game uploading to the new site. Will it go well?!
Views 50, Upvotes 6  
Daily Blog
14th September 2017
<h1>Developments</h1> So, I guess that's the bulk of the new site working.
Views 141, Upvotes 12  
Daily Blog
13th September 2017

Developments

Yesterday was spent shuffling a fairly large number of files.
Views 82, Upvotes 11  
Daily Blog
12th September 2017

Developments

I'm not far off the end of the long-haul.
Views 213, Upvotes 24  
Daily Blog
11th September 2017

Developments

I really need to start tackling the upload functionality on the new site.
Views 65, Upvotes 10  
Daily Blog
10th September 2017

Developments

Continued to work on New AGameAWeek, yesterday.
Views 79, Upvotes 18  
Daily Blog
9th September 2017
( width="560" height="315" src="https://www.youtube.com/embed/xR_d2VxJQ1w" frameborder="0" allowfullscreen>> Also available (URL "https://soundcloud.com/alodare/pulpish-joking">on SoundCloud) Oops. Far too busy wrapped up in New AGameAWeek that I totally forgot to post this, yesterday. Sorry!
Views 55, Upvotes 10  
Daily Blog
8th September 2017

Developments

Yep.. I said I wouldn't get AGameAWeek done, this week...
Views 49, Upvotes 9  
Daily Blog
And on.. Blog
7th September 2017

Developments

Yesterday was mostly Admin-based stuff that won't be noticeable to any visitors!
Views 33, Upvotes 5  
Daily Blog
Adding... Blog
6th September 2017

Developments

Yesterday was spent working on "New Post" functionality for the new site.
Views 65, Upvotes 10  
Daily Blog
Momentum Blog
5th September 2017

Developments

Things are progressing fairly well, over on the in-dev replacement site.
Views 36, Upvotes 7  
Daily Blog
4th September 2017

Developments

As I continue to create a nice new script to encompass all of AGameAWeek, you can chart occasional progress (URL "https://AGameAWeek.com/agaw.php">right here, on the preview page.)
Views 37, Upvotes 5  
Daily Blog
3rd September 2017

Developments

I found myself, yesterday, wondering about the issues of mixing everything together.
Views 245, Upvotes 10  
Daily Blog
2nd September 2017
..!?! (URL "https://josephmallozzi.wordpress.com/2017/09/01/september-1-2017-dark-matter-cancelled/">They cancelled Dark Matter)?! WTF?!
Views 207, Upvotes 7  
Daily Blog
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