A brand new game
for Windows, HTML5, 3DS Homebrew, iPhone, Android TV and more,
9th June, 2014
.. There's always something fun to play at AGameAWeek.com
I single-handedly give you an absolutely choc-a-block schedule of fantastically playable games, every single year.
Stick around, and you're bound to find something you'll love, and it won't cost you ??50 to play it.
AGameAWeek : Because games are for playing.
6th June, 2014
I only went and bought a new laptop!!
I need to, not only get this new laptop up to my usual Dev-Kit standards, I also need to format, clean up, and "un-developer-ify" my old laptop, so I can hand it down to my sister.
This'll probably fill up most of my weekend, so the chances of my getting a game done by Tuesday are looking pretty slim.
I'll keep you informed, and post some nice pics and things, later, when I'm sat waiting for the other laptop to format and reinstall Windows!
3rd June, 2014
Occasionally, I base games upon crazy bits of coding that seem fun to play with. Sometimes games can form from odd little artistic doodles that look strange and unusual. Other times, I'll start with a sound effect, or a piece of music, and allow it to fester away until a game has emerged.
This week is different..
This week, the game's idea came solely from the stupid mock game title that randomly popped into my head.
31st May, 2014
31st May, 2014
Today is, apparently, Amiga Day.
Not entirely sure what it is we're supposed to do on Amiga Day, but I figured it'd be nice to compile one of my old AMOS games, and stick it onto my Archive for all to laugh at!
I've actually dated this one in the code, as being from 1997!! No idea when in 1997, so I'll say it's probably December... but yeay! Oldest thing on my Archive o/
28th May, 2014
Apparently I'm now the David Hasselhoff of video game developers..!
OUYABrew's review of JNKBombers
27th May, 2014
Been playing around with a nice control scheme for "Man with a Big Gun", and he seems to be fairly workable. Not sure exactly on how he'll interact with the world, yet, but I have a vague plan in mind, which may or may not result in a highly playable shooty game!
Looking forward to seeing how this one turns out!
26th May, 2014
What happens when you take Platdude, sit him on a rocket, and send him blasting his way through a colourful rainbow tube, full of stars!?
Time to find out, as we take our monthly trip into the realm of Platdude!
23rd May, 2014
Correct as-of May 23rd 2014!
The complete list of characters in JNKBombers, complete with main game title, and roughly where they came from.
You can Download the full high-res versions of the cards here.
You can Play JNKBombers here!
22nd May, 2014
Last month, I set aside the whole month to create a nice and lengthy month-long project. Blockman Worlds surprisingly took just a week to create, and then I was right back to the regular AGameAWeek schedule!!
This month, I opted to delve into something even bulkier, and the resulting game is really quite nice. Oddly, it took alarmingly longer than expected, so isn't quite as chunky as I'd like it to have been.
As it is, though, it's a wonderful little highly playable local-multiplayer edition of DynaBlaster, or Bomberman, or if you're a fan of the Amiga Shareware Classic, Master Blaster!!
21st May, 2014
So far so good on the JNKBombers front.
Most of Battle Mode's features are implemented as planned.
Human players, AI players, Bombs, Shield, Coins, Shop and today I added a few cheap-as-chips themes into the mix for good measure. There's only 6 themes, but it's enough to keep it marginally interesting!
Over the next couple of days, I'll keep tweaking away at the AI, and maybe add some new powerups, but otherwise I'm now at the point where I can say "Yeah, that's what I wanted to play!!"
Still a couple more things to add, though. I've not yet added any kind of Round Timer, nor have I added anything that might happen once the Round Timer runs out!
Unplanned oddities incoming!
.. But, yeah, other than tweaks and minor additions, the game's now in a pretty decent state.
Everything's ready for release on Tuesday!
I hope you're all excited
20th May, 2014
The game's coming along smoothly, now that I've finally settled on a vaguely decent AI. Obviously, it'll play a LOT better when you've got actual players to play against, but if you're sad and alone like me, you'll have something to play against.
The Shop works, the AI mostly works, the Multiplayer stuff works, rounds are counted, and the winner is declared after the correct number of rounds.
All seems mostly functional, at this point, and it's now a case of playing around with all those lovely pickups and things, to try my best to make this game as fun and unique as I can.
JNKBombers is due for release on Tuesday 27th May, 2014.
18th May, 2014
I'm a bit sad, tonight, as I reach Letter Y in AL'S Conspicuous Album.
Since I bought Korg Gadget for the iPad, I've been playing about with lots of varied twiddly tunes, whilst lying in bed at night. Over the course of the past 3 months or so, I've gradually been creating an entire album under the title Conspicuous.
Each track would have a different letter, and the entire album is constructed in alphabetical order.
As it's grown, I've been plucking different tunes and using them in my various games. The recent increase in musical quality has come directly from my use of Korg Gadget.
Between that, Soundcloud interest, and my games' audio quality, I've been having a whale of a time creating these tracks, and they appear to be gaining their own following, too.
It's been a wild ride.
Z will probably be for Zebra, because .. That's the obvious one to go with!!
And then, AL's Conspicuous Journey will be over
I'll probably start a fresh album fairly shortly after that, and I'll try to post about it more often.
In the meantime, you can hear the entire Conspicuous album here.
It'll remain incomplete until I find myself in a good musical-place, and manage to fill up that last track.
Once finished, I'll re-render the entire album and put it up on my proper audio archive, where it'll be a slightly higher quality, ready for downloading at your leisure.