A brand new game
for Windows, Linux, Mac, HTML5, 3DS Homebrew and more
every week,
unless exhausted!
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6492 results
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Pixelart
  4th April, 2015
Views 27, Upvotes 2
Pixelart
  3rd April, 2015
Views 27, Upvotes 1
Pixelart
  2nd April, 2015
Views 30, Upvotes 3
Pixelart
  1st April, 2015
Views 24, Upvotes 0
Blog
  31st March, 2015
Since 2014, I've been using the wonderful KORG Gadget app on iPad to create most of my ingame music.
Each week or so, I make a new silly tune, and upload it to Soundcloud where people get to hear it, and then eventually the tracks get dumped into my various games, willy nilly.

As a way to keep track of my tunes (since there's so many of them) I've recently taken to naming each album a single word title, and then giving each track an alphabetical name.. So, first track is "Album A", then Album B, Album C, and so on.
As such, each Album ends up with 26 little tunes, most of which end up in various AGameAWeek games, but occasionally they slip by the wayside and end up unused.
Either way, the first of my 2014 "Albums" is now available from Archive.org

AL_Conspicuous

You can Find the Album here, where it should be available in MP3, Ogg, and even uncompressed Wav format, should you wish to listen to it clean and uncompressed like that.
Views 28, Upvotes 0
Daily Blog
Pixelart
  31st March, 2015
Views 38, Upvotes 3
Pixelart
  30th March, 2015
Views 33, Upvotes 2
Blog
  30th March, 2015
Invisible Munky is BACK!
It only took 10 years for Invisible Munky to re-appear*, and in that time, it's learned an excellent new skill.


Read More
Views 30, Upvotes 4
Release
Game
  30th March, 2015
Guide Munky through 50 levels of platforming, banana collecting, enemy thwacking action
Views 2906, Upvotes 14
Munky , Platform , Invisible Munky
Pixelart
  29th March, 2015
Views 35, Upvotes 2
Pixelart
  28th March, 2015
Views 37, Upvotes 2
Pixelart
  27th March, 2015
Views 35, Upvotes 4
Pixelart
  26th March, 2015
Views 38, Upvotes 1
Pixelart
  25th March, 2015
Views 41, Upvotes 4
Pixelart
  24th March, 2015
Views 45, Upvotes 1
Pixelart
  23rd March, 2015
Views 47, Upvotes 5
Blog
  23rd March, 2015
I say "slow", but of course, I mean "Slow in the realm of AGameAWeek!"
I've been working on Invisible Munky 2 for nearly THREE WEEKS, now! Blimey, that went fast!

I'm currently working on building levels, and trying to keep the momentum of the game flowing in a decent manner. I'm also trying to add a decent mix of music, but it's all kinda samey. I might have to head in a completely different melodical direction, or something. *shrugs* Not sure!

Anyway, the game currently contains 9 levels, and they're all 100%able. I'm now going to start adding trickier elements into the engine, and trying to catch out the player, without resorting to cheap tricks. (Also, so far, I've no horrible death pits.. Trying to avoid using those)

Fingers crossed that the end result is as good as expected!
Views 4, Upvotes 0
Daily Blog
Pixelart
  22nd March, 2015
Views 48, Upvotes 3
Pixelart
  21st March, 2015
Views 57, Upvotes 7
Pixelart
  20th March, 2015
Views 57, Upvotes 5
Site credits : This was all done by Jayenkai
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AGameAWeek - Games by Jayenkai