A brand new game
for Windows, HTML5, 3DS Homebrew, iPhone, Android TV and more,
6th January, 2012
Not sure why, but I'm finding it difficult to get a start on things, this morning.
Yesterday I managed to get a whole lot of stuff done, ranging from webby fixes, through to making a unicycle.
Today, I'm loading up bits of source, staring at it, closing it, trying something else..
I've been doing this for about 49 minutes, according to my playlist's timer!
I think I'll grab the 3DS and carry on attempting random Mario levels.
Hopefully that'll go a little better.
Coming Tuesday : A game with a unicycle.
4th January, 2012
This game makes you want to cry...
.. or not bother..Read More
2nd January, 2012
I still haven't finished NeonPlat Adventures iOS yet, so I'm jumping between a whole lot of work at the moment. As a result, the first few AGameAWeek games aren't going to be the most worked-on games I've ever posted! Actually, as I look at tomorrow's game, I kinda realise that it might've just been better off being done as a PlayMyCode game.
.. meh, we'll rethink it for next week.
Either way, we start afresh tomorrow.
AGameAWeek in one hand, NeonPlat iOS in the other, and JNKPlat starting to get thrown about with some kind of crazy third hand.
Oh yeah, this is gong to go well!!!
1st January, 2012
Welcome to 2012
..or, more importantly..
Welcome to AGameAWeek, Year 4!!
The games start, right here... in a couple of days!
I'll have to add a small "Mac Warning" disclaimer, though, 'cos my Mac's still being twitchy since it's OSX Lion upgrade, and I never did get around to doing a quick test compile.
Either it works, or there's whinges!
We'll have to wait and see.
1st January, 2012
26th December, 2011
My issue with Super Mario 3D Land isn't the fact that it's in 3D.
My issue is with the fact that the gameplay's in 3D.
See, to me, SuperMarioLand was always a stripped down barebones edition of what made Super Mario Brothers great.
As you played through SuperMarioLand, you noticed all the shortcuts they took, like how the levels seemed to be on a bit of a loop, repeating in a strange fashion.
The whole game was fashioned to get as much out of the gameboy/cart's small memory as was possible, and they did a damned good job making it all work.
24th December, 2011
A warning for all, as we hit the christmas period.
The Mince Pies are very tempting!
23rd December, 2011
Coming soon, as in probably tomorrow, or maybe Xmas morning!!
This isn't a proper one.
It's only a quick little Xmas minigame thing, but it'll be nice and properly playable, and have a bunch of levels in a preset order, just like the early two DS homebrew editions (Dungeon Escape/Platdude Saves Xmas)
But it has a nice new mechanic that makes things a bit more thinky.
I might reuse this when I start the proper 2012 edition.
Game : Soon!
(Needs more levels, first)
23rd December, 2011
Between insane neck issues, and crazy days trying to cram WAY too much stuff in before Xmas, I've not blogged much, this week.
Last night, as it became increasingly apparent that there was no WAY I could cram it all in, before xmas, I decided to hell with it all..
This morning, I stop attempting to cram, and instead relaxed into something a little different.Read More
21st December, 2011
So, um, yeah.. My neck's fucked again...
I spent most of the past few weeks struggling on. My Xmas hols are due shortly, and I figured I should be able to last the short while, before giving up over Xmas and giving myself a well earned rest.
.. Now that I think about it, I'm pretty sure I've attempted that before..
Long story short, plan didn't succeed, and I've been back in bed for a couple of days.
All plans are off, and I'm resting.
If you need a game for the next few days, Danger : Energy comes well recommended, once you've left-clicked your way through the storyline!
18th December, 2011
There are many many things breaking the calendar.
The list is growing.
Having finally got the whole Locale thing to work (switch phone to French, open game, calendar still in English, wtf!?)
With enough tweaks, I was getting French calendar months, and all looked well.
.. Except the "??" in d??cembre.. Because my font is lazy.
That'll be a lengthy fix!
New Font functions ahoy!
17th December, 2011
It's been over a year since the Platdude Retro Advent Collection had a bizarre game with a ball and some spikes in it, and as much as I've attempted to get on with other games, that one little game keeps on getting dragged back out again!
Last week, SpikeDislike won an IndieVisibility award, for being the best game to have with you on the toilet!
This week, the guy who nominated it for that award has written a great big sprawling mass of text, all about SpikeDislike! (Link no longer available)
What'll happen next week!?
Why not help decide by clicking this super happy box!?
Button No Longer Available
15th December, 2011
Before starting development on NeonPlat Adventures, I took great care to test all the alternatives.
I'd read online about OSX Lion breaking Blitz, and people needing to fuck about with lots of settings and things.
The scary part was that developing on Lion would probably break compatibility with Snow Leopard.
As such, I made a few test engines, and got people with Lion to test my games, to be 100% sure that, if I stuck with Snow Leopard, my games would be 100% compatible with BOTH sets of users.
I am extremely happy that everything works, and I had absolutely no intention of upgrading, and completely breaking the whole setup.
14th December, 2011
99% Bundle is no longer available
Today sees the release of @dedhedzed's wonderful 99% Bundle, a bringing together of 13 games by 13 developers, all banged into a handy bundle, and popped online for everybody to try.
The bundle is FREE, and is hopefully there to reintroduce players to the oddball world that we've been playing around in for years.
13th December, 2011
'tis a nice theme!
As Year 4 approaches, I figured it was time for a makeover.
It's taken me from 10 at night until 4 in the morning, but I think I'm about 2/3rds of the way there!
If anything's missing that you'd like returned, please let me know!
12th December, 2011
A lot of elements are currently coming together, and things are getting a little more chaotic than I'd like them to be around Xmas time.
If the past 2 years of Xmas themed chaos (12 games of Xmas, Advent Collection) have taught me one thing, it's not to EVER plan anything around Xmas!
Presents, family visits and the general filling of my face with Xmas cake, will usually get in the way of the coding time, and as such I decided not to push myself into anything moronic this year.
I apologise if you're deeply depressed by this change in your usual schedule, but you got NeonPlat Adventures, and you can pretend that's your super awesome present instead!
12th December, 2011
Can't seem to make a start on things, this morning.
Woke up early, expecting the Window fitters to come and get that done.
Rescheduled for next week, which is probably too close to Xmas, so probably won't happen either..
.. I blame Comic Sans.
11th December, 2011
Yesterday was the #Indievisibility awards ceremony, which involved a bunch of indie guys, a pub, a brawl and a number of teabags.
Awards were given for all manner of things.. Different genres, games with certain features and other seemingly random reasons.
You can scan through a list of all the Awards here, and read all about the joys of the fight!
10th December, 2011
When I was building the beta versions of NeonPlat Adventures, it always included a little readme file.
The final release didn't have one, but I figured that was ok, because it was so simple it didn't really need one.
The original readme was only really there to explain that beta peeps shouldn't mention the Calendar, and then I kinda rambled on a bit!
Anyhoo, if you find yourself in desperate need of a readme file, this is it!