A brand new game
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  17th January, 2014
This is a status post!
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Daily Blog
  17th January, 2014
There are hundreds of great sites that I should probably link to, and much like linking to my hundreds of games, I've always found it a bit of a mess once I start trying to cram it all into a small sidebar on the right of the site.

As such, I've finally opted to create one great big link-page, full of everything I could think of within the short hour or so that it took to add it!
If you're missing from this page, let me know!!

Programming Languages


I've used pretty much every flavour of BlitzBasic since the Amiga, and I'm still using it today.
BlitzBasic, Blitz2D, Blitz3D, BlitzPlus and more recently, BlitzMax have all held a special place in my Archive. About 90% or more of my games are written using a Blitz language.


Monkey-X is a Cross-Compiler language, with modern day mobile-device targets available, as well as the main exe's and even HTML5 and Flash. Monkey is my current language of choice. And it's even created by the Blitz team, too.. (Boy, am I a fanboy, or what!?)


Created by brothers Joe and Seb Lenton, PlayMyCode is a fully featured programming language that exists inside your browser. Create an account (free) and you can code your own little games directly inside the website, and then play the games inside your browser. You can also share your games with others, who can also peek inside your code, and even Fork your projects to create their own offsprings.
It's a wonderful little website, and I've made oodles of games using the thing.


A few of my iOS games were created using Cocos2D. I found it to be a nice comfortable library, it worked pretty well, and it did exactly what I needed it to.
It's a good language, especially since it's free.
The only reason I stopped using it was because Monkey-X came along, and saved me the hassle of having to port everything to different languages all the time!

Rapid Developers


Website creator @McFunkypants decided to take the concept of AGameAWeek, and transform it into something more stable, and achievable.
He created a website where developers could post their monthly projects, and would gain scores for doing it.
It's easy enough to get started. Just log in with your twitter account, and post a link to your first project. Then a month later, add the next.. And then another!


CaffeineKid jumped on board with the whole OneGameAMonth idea, and has successfully managed to create a whole bunch of great little Android and OUYA games over the course of 2013. Unfortunately, he's not updated his blog since April, so I've just linked to his #1GAM page, instead!


Alexander Shen has taken things in entirely the opposite direction, and decided to try to create something new EVERY SINGLE DAY!!!
From simple craftworks, to larger projects, Alex is really taking on an epic project, and it'll be fun to watch him attempt to create new things through the entire year!


For a while, NMcCoy was trying the whole "AGameAWeek" thing, too, but then one of his games got ripped off, BIG TIME, and .. then.. it all ground to a halt.
He continues to make games, and has recently switched from a basic blog-style website, to a totally forum-based site, where he posts frequent screenshots and other things.


A random selection of folk on Twitter, in no particular order.

Spinal_Cord : Fiddles with old-tech to make new things.
LorenBednar : Makes lovely spritesheets
CaffeineKid : Makes plenty of games!
GigerPunk : Makes videos of his old C64 collection.. Also, has many chickens!
RetroRemakes : Rob makes games with very flashy graphics!
Nyarluu : Creates lovely retro-styled games, full of colour.
MadGarden : Created GlitchMachine on iOS! Also made lots of other more popular stuff, but GlitchMachine FTW!!!
Ste Pickford : Created Plok, and Sticky Balls, and Magnetic Billiards, and loads of other stuff!
McFunkypants : Created OneGameAMonth.
chinnyhill10 : His avatar is an Amstrad. o/yeayo/
Jamie84303 : Writes for SentralGamer.com.
Craig Grannell : An Apple Fanatic, and frequently published magazine writer.
Another World : Enjoys playing retro/handheld games.
Sobtanian : *BLOCKED*



The spiritual successor to BlitzCoder and CodersWorkshop has been up and running since 2006. It doesn't look awesome, it uses oldskool html techniques, and it relies on an old crapped out, creaky server which is in desperate need of an update. ... But it still works, and it's got a fully fledged oldskool community of coders standing by to help with any obscure coding queries.
Fact : SoCoder was hand-carved by my very own hands, using Programmer's Notepad and not much else!!
If you ever need to discuss something in a forum style layout, that's the best place to reach me.


The community hub for all things retro. The site used to be entirely about making remakes of classic games, but over the years has sprawled into a general all-purpose retro meeting area.
If you want the heads up on anything blocky and pixelated, this is probably the best place to find it.

Curly's World of Freeware

A lovely community of Freeware-Hunters, who scour the internet in the hopes of finding the best free games that are out there.


Other random sites you might spot me on, are..
GBATemp A site dedicated to hacking, homebrew, and other such stuff.
TouchArcade If you've got an iOS device, this is the forum for you!
TIGSource A forum for Indies, which mostly got trashed when the whole Kickstarter thing turned up.

Views 276, Upvotes 4
  15th January, 2014
After this week's dire disappointment, I decided to go ahead and try to make something a little more.. um.. Gamey!!
So, I went way-way-way-way-way-way back to basics, and made a Pong game..

After just a couple of days work, the game's looking absolutely bloomin' fantastic, and more importantly is HIGHLY playable!
Even Mum enjoyed it when she played a really early version on OUYA, yesterday!!

I've got plenty of time left, so will be cramming in as many random features as I can come up with over the time available.

Coming Tuesday : Retroball!
Views 7, Upvotes 0
Daily Blog
  14th January, 2014
If last week was an example of a good week, then this week is most definitely the polar opposite!
Welcome to a failed AGameAWeek!!
Read More
Views 18, Upvotes 1
  14th January, 2014
Destroy the bad guys inside the vortex!
Views 1158, Upvotes 4
Tunnel , Blasttrax , Shoot-em-up , Abandoned
  12th January, 2014
Sorry, been FAR too focused on coding to have thought about the monthly wallpaper's, so we'll start the year with a nice simple Platdude wallpaper.


Views 4, Upvotes 0
Daily Blog
  10th January, 2014
Forewarning : I'm not entirely sure if I'll be able to finish off this week's game in time!

For one thing, it feels like it should be a little more complex than it currently is. Loads of extra stuff could be added, but I probably don't have the time to add it all in.

Secondly, however, is the current issue I'm having, health-wise. All of 2012's nastyness has left me slightly off-balance, and kinda queazy a bit. For the most part, I'm managing quite well, but this week's game..

.. there's something about staring into a constantly moving, swooping, swirling tunnel that isn't entirely agreeing with my current condition!!!

If we get to Tuesday and it's still not entirely "gamey", I might just plop what I've got online, and call it a failed attempt.
Might not be a good idea to go for swirly sickness inducing wizzy effects, in future!!
Views 0, Upvotes 0
Daily Blog
  7th January, 2014
Or, as the titlescreen would have you call it, "Greenie's Little Adventure"
Feel free to use either of the two titles!

Welcome back!
AGameAWeek starts anew, this week, with a nice little remake of a game I made a good 7 or 8 years ago.
My original "The Quest" game took a board-game-style approach, but never really got very far due to the limits and oddities of trying to play a board game on a computer. It felt strange to have to roll dice all the time, and the battles were never that great.
I'm not entirely sure why I decided to retackle the idea, this week, but something stirred me, and so I opted to give it a go.
Read More
Views 24, Upvotes 3
  7th January, 2014
Help Greenie find Dave in this short but lengthy adventure.
Views 1820, Upvotes 16
Rpg , Quest , Romp
  3rd January, 2014
As week one rapidly approaches, and I'm posting less and less, it's probably apparent that I'm knee deep in the middle of a mega-coding frenzy.
Or, if that's not apparent, let it be known.. I'm knee deep in the middle of a mega-coding frenzy!!

Over the past week or so, I've overhauled quite a few features of my framework, including getting things prepared for OUYA, with controller additions and things like that. I've learned quite a few little bits and pieces about controllers over the last few months, and all of that's been collected together, and is now part of the permanent framework.
Over the next week or two, I'll be bundling it all together, stress testing it, and releasing a new version of my Monkey Framework for folk to make use of, if they feel the need.

But what of this week's game?
Well, if you've been following my Twitter account, you've probably already seen a few screenshots from it.

I've decided to finally put together a decent Mini-RPG, and for a change, things seem to actually be slotting into place!
I can't guarantee a proper RPG experience, because.. really.. it's only a week's worth of work going into this!! But I'm trying my best to come up with a nice way to make progress obvious to the player. .. Whilst also relying on our good friend "Mr Random Level Generation!" to keep me from having to design a million levels.

The game's also relying on a whole host of old sprites, to save me the trouble of drawing oodles of new things. Lifted directly out of a previous Mini-RPG attempt, we've got Greenie and Dave inside a dungeon with a whole host of enemies from The Quest.
In fact, the two games share a very similar style, except this time we're going to be doing things in a proper Action-Orientated manner, instead of the odd board-game style that The Quest took.

Anyway, that's coming up, and should be appearing on Tuesday... But there's still an awful lot of work to do before the game's complete.
.. Loads, in fact!!

Stay tuned : AGameAWeek-2014 kicks off, on Tuesday 7th!
Views 1, Upvotes 0
Daily Blog
  28th December, 2013

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Daily Blog
  21st December, 2013
NeonPlat Extreme appears to be following the same path as BlastTrax, and gaining a nice bit of attention.
Knowing my luck, this will probably result in an equally similar amount of sales. ie, bog all!!
Folk seem to love my games, but getting them to try them is a bitch!!!

You can Download NeonPlat Extreme here for all kinds of devices!
Read More
Views 8, Upvotes 0
Daily Blog
  19th December, 2013
This week, Platdude gets his first real outing for about 3 and a half years!!
Poor fella's been cooped up for so long, he's started to go a bit doolally!

Read More
Views 16, Upvotes 0
  19th December, 2013
A short Xmassy adventure
Views 1014, Upvotes 7
Platdude , Puzzle , Platformer
  18th December, 2013
Welcome to the Top 13 AGameAWeek Games of 2013

No other Top-10 lists appear to want to give any of my games any recognition at all, which kinda sucks since I've made a whole bunch of REALLY great games, this year! I don't even get a token "Made a shitload of games, this year" mention!

So, sod them all, I'll make my own Top-10 list.
And it'll be all my games, and I'll even add a few more just to make it a bit more 2013 relevant.
That'll show 'em!!
Mwa-ha-haaa!!!Read More
Views 3, Upvotes 0
Daily Blog
  16th December, 2013
AGameAWeek Gold looks back at some of the best, and worst, games that have been previously released on this day in history.

Today's game from the archive is a lovely little arena battler, with lots of weapons and things to shoot!
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Views 6, Upvotes 0
Agameaweek Gold
  15th December, 2013

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Daily Blog
  14th December, 2013
Over on the Monkey forum, a discussion about level data set me off thinking about making this post.

Whenever I put levels into my games, I tried to keep them as small as I possibly can. I've been doing it this way for years, and always figured it's nice to compress my data into something that's easily shareable.
.. True, I rarely ever get around to actually making these things easily shareable, but for the most part I try to keep things as minimal as possible.
Read More
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Daily Blog
Site credits : Jayenkai, one crazy fool who has far too much time on his hands.
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