A brand new game
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every week,
unless exhausted!
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Blog
  28th February, 2011
I've gone nearly a whole week without posting anything.
That's not like me at all!

This week was my birthday, and although that day was nice and quiet, the rest of the week's been utter chaos, with 110 different things to be done..
No matter..
I just about got this week's AGameAWeek done, and although it's a bit of a short one, it's still nice and fun in a "Randomly darting around the screen" kind of way.


Like I said, not the greatest looking game, ever! But it works!

Tuesday : Mr Swing!!
Views 7, Upvotes 0
Daily Blog
Blog
  22nd February, 2011

Captain Wants Freedom

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Views 18, Upvotes 1
Release
Game
  22nd February, 2011
Just a good old fashioned swirly shoot-em-up!
Views 2798, Upvotes 17
Shoot-em-up , Neon , Horizontal Shooter
Blog
  18th February, 2011
I don't usually do Friday updates, but today, day two of working on this game, I got things looking quite nice.
Figured I might as well post about it.

No gameplay (collision detection/death/scores/etc) yet, but I got a nice simple looking engine going, as far as scrolling, base enemy and shooting's concerned.

The current enemy are Base enemy. They sit on the scrolling landscape, and shoot at you.


Next up, Waves!

Oh, and it's a horizontal shooter, 'cos doing widescreen Vertical shooters is really odd looking.
Views 10, Upvotes 0
Daily Blog
Blog
  17th February, 2011
Forget Cassette 50, that's gone, bubye now!
4 rubbish semi-planned games is far too much garbage for one coder to take.
Let's instead return to our semi-rubbish unplanned games. They worked better!
Sometimes.

I asked on Twitter what I should do, the other day, and the first response was a vertical shooter.
Okeydokey!
Bits and pieces are coming together, art wise, and I'll start coding the thing over the weekend.
Hurray for unplanned chaos!

Although it'll be Horizontal....
I should point that out..
Mostly due to the fact that it's a bitch trying to do Vertical shooters when you have to account for a nice framework that allows for Widescreen stuff. d'oh!

Anyhoo, we're unplanned again, so if you have suggestions for next week, or any other week, start plopping them in the comments.
Bubye Cassette 50.
I tried, but in the end you were more shit than even I could handle!!
Views 1, Upvotes 0
Daily Blog
Blog
  15th February, 2011
This week I remade Fantasy Center.
It didn't turn out well, I lost heart, and I have now, in fact, lost faith in the whole Cassette 50 project.
All these games really are a big bag of crap!
Read More
Views 19, Upvotes 2
Release
Game
  15th February, 2011
This isn't very good, and it's very hard, too!
Views 1946, Upvotes 10
Cassette 50 , Pants , Platformer
Blog
  8th February, 2011
You know what they say. If one PC break down, they all decide to do it simultaneously.
That's exactly what happened this week.

A PC at work literally fried last week. Power supply and motherboard were both dead dead, and the guy at work ended up having to buy a new laptop.
Having spent most of the week reinstalling and organising files, I got through to friday hoping to do my AGameAWeek.
Then found my PC was screwed, too, due to something dodgy.
Was it the new drivers I'd put in the day before?
Was it the Steam install of Half Life from the day before?
Or was it the Windows Update that'd installed about 10 minutes before the system bluescreened for the first time, of about 30-odd times?
...
Yup, think we found the culprit!

Suffice to say, I spent the weekend doing exactly the same damn thing I'd been doing all smegging week, and I'm really not in the right frame of mind to be writing a game, this week.
So, game loss.
Sorry all!

----
AGAW Score : 17 weeks, 11 Downloadables (inc 1 advent containing 25 games), 3 PlayMyCode, and an iPhing game =
plenty!
Views 1, Upvotes 0
Daily Blog
Blog
  6th February, 2011
Friday morning, bright and early, ready to tackle this week's game.

Bluescreen!!

A restart later, the password entry pops up on Windows, and I'm ready to tackle this week's game.

Bluescreen!!!

Restart. Bluescreen!!!
Safe Mode. Bluescreen!!!!
Ubuntu. No bluescreen, but no access to windows partition. dang. forgot about that bit.

hmm..

This week's game is cancelled, due to me having to do a complete feckin' format, and everything that follows soon after, like removing all of HP's junk from startup, copying all my backup stuff back to the system, installing all my super-handy-codey tools, waiting for 3 hours for my huge MP3 archive to copy across, and a whole bunch of other stuff, too.
Oh, and I'll need to reinstall Ubuntu again, too. FFS

Tuesday : No game
Views 0, Upvotes 0
Daily Blog
Blog
  5th February, 2011
Back at school I used to randomly write thoughts into my jotter. Not school-based stuff, of course. I was an idea-filled coder, back then!
Lately, the ideas are few and far between, as anyone who's been following AGameAWeek lately has noticed.

My "Waffle" was general thoughts about gui layouts, game thoughts, and then anything else that randomly appeared along the way.

I'm starting to think that it might be a good idea to restart that old habit.Read More
Views 5, Upvotes 1
Daily Blog
Blog
  1st February, 2011
Note : PlayMyCode is no longer available

A slight change this week.
I was planning to do AGameAWeek as usual, but was somewhat thrown off course by a request to make games, instead!


Read More
Views 2, Upvotes 0
Release
Blog
  29th January, 2011
This week there shall be no AGameAWeek.

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Views 15, Upvotes 0
Daily Blog
Blog
  27th January, 2011
The game that keeps on going, even though it's just a ball and some spikes!


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Views 21, Upvotes 2
Spikedislike
Blog
  25th January, 2011
Yesterday, Rob from RetroRemakes asked if he could do a spritesheet for Spike Dislike.
After a lot of back and forth, I decided to write a how-to, so any future requests could go a little bit smoother!
Here's some info on how to make 'em, alongside a bunch of all-important rules.
Read More
Views 71, Upvotes 2
Spikedislike
Blog
  25th January, 2011
A nice slow paced shooter this week.
Poor old CPC Basic couldn't really handle bullet-hell type games.
Well, ok, maybe it could if you really really tried, and came up with a scrolling ascii grid of bullets, but for the most part it just wasn't happening.

Instead, Cassette 50 creators had to rely on other ideas. Like trying to kill you with your own desire to kill!!


Read More
Views 11, Upvotes 1
Release
Game
  25th January, 2011
Hover by the enemy, try not to get hit, and zap them with your ray gun.
Views 1800, Upvotes 4
Slow Paced Shooter
Blog
  20th January, 2011
Since I'm going to be doing Cassette 50 for a while, we're not going to be needing the regular Suggestion Box for a while.
As a kind of replacement for those, then, I'll be thinking ahead, and wondering about the "larger" projects.
Obviously one of the new ones is going to be a new Platdude game.Read More
Views 3, Upvotes 0
Daily Blog
Blog
  18th January, 2011
How the smeg did I screw up the counting, last week?! I mean, REALLY!! I have a Google Spreadsheet that's supposed to be counting all this!
Bah!
Spreadsheet reorganised, and counting fixed.
Silly thing..

Anyway, this game's a bit pants.


Read More
Views 9, Upvotes 0
Release
Game
  18th January, 2011
Roam around and eat the carrots
Views 3446, Upvotes 6
Generic Snake Thing , Snake
Blog
  16th January, 2011
The story so far...

Jay buys Mac
Main PC Dies
Jay worries not
Jay uses Mac.Read More
Views 2, Upvotes 0
Daily Blog
Site credits : If you can see it, Jayenkai did it.
(c) Jayenkai 2017 and onwards.
AGameAWeek - Games by Jayenkai