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Blog
  5th February, 2011
Back at school I used to randomly write thoughts into my jotter. Not school-based stuff, of course. I was an idea-filled coder, back then!
Lately, the ideas are few and far between, as anyone who's been following AGameAWeek lately has noticed.

My "Waffle" was general thoughts about gui layouts, game thoughts, and then anything else that randomly appeared along the way.

I'm starting to think that it might be a good idea to restart that old habit.Read More
Views 5, Upvotes 1
Daily Blog
Blog
  1st February, 2011
Note : PlayMyCode is no longer available

A slight change this week.
I was planning to do AGameAWeek as usual, but was somewhat thrown off course by a request to make games, instead!


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Views 0, Upvotes 0
Release
Blog
  29th January, 2011
This week there shall be no AGameAWeek.

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Views 12, Upvotes 0
Daily Blog
Blog
  27th January, 2011
The game that keeps on going, even though it's just a ball and some spikes!


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Views 14, Upvotes 1
Spikedislike
Blog
  25th January, 2011
Yesterday, Rob from RetroRemakes asked if he could do a spritesheet for Spike Dislike.
After a lot of back and forth, I decided to write a how-to, so any future requests could go a little bit smoother!
Here's some info on how to make 'em, alongside a bunch of all-important rules.
Read More
Views 58, Upvotes 2
Spikedislike
Blog
  25th January, 2011
A nice slow paced shooter this week.
Poor old CPC Basic couldn't really handle bullet-hell type games.
Well, ok, maybe it could if you really really tried, and came up with a scrolling ascii grid of bullets, but for the most part it just wasn't happening.

Instead, Cassette 50 creators had to rely on other ideas. Like trying to kill you with your own desire to kill!!


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Views 6, Upvotes 1
Release
Blog
  20th January, 2011
Since I'm going to be doing Cassette 50 for a while, we're not going to be needing the regular Suggestion Box for a while.
As a kind of replacement for those, then, I'll be thinking ahead, and wondering about the "larger" projects.
Obviously one of the new ones is going to be a new Platdude game.Read More
Views 2, Upvotes 0
Daily Blog
Blog
  18th January, 2011
How the smeg did I screw up the counting, last week?! I mean, REALLY!! I have a Google Spreadsheet that's supposed to be counting all this!
Bah!
Spreadsheet reorganised, and counting fixed.
Silly thing..

Anyway, this game's a bit pants.


Read More
Views 7, Upvotes 0
Release
Blog
  16th January, 2011
The story so far...

Jay buys Mac
Main PC Dies
Jay worries not
Jay uses Mac.Read More
Views 0, Upvotes 0
Daily Blog
Blog
  13th January, 2011
OK, I've gone through all the CPC Cassette, and here's the ones that initially jumped out as being at least vaguely redoable.

|update| Old Google Spreadsheet doesn't seem to work.. |update|

Next up, I'm going to start grabbing other editions, and going through them.
Well, I say next up, I've gotta make this week's first, though!

.. I'll go do that!
Views 0, Upvotes 0
Daily Blog
Blog
  11th January, 2011
Here's Terry Paton enjoying Spike Dislike on an iPad!

*video removed*

You can get Spike Dislike for your iPad/iPod Touch/iPhone, right here! It's only 59p, and all profits go towards another 200 AGameAWeeks!!
Views 9, Upvotes 0
Daily Blog
Blog
  11th January, 2011
Here we go, then!

Read More
Views 11, Upvotes 1
Release
Blog
  9th January, 2011
It's starting!
Cassette 50, Game number 1.


If you're hoping to Collect Them All, this one would be CPC, Side 1, Game E
Have a play with the original if you're bored, and then on Tuesday, you can play a version that's marginally more playable!

yeay!

Tuesday : Royal Rescue!!!
Views 0, Upvotes 0
Cascade 50
Blog
  6th January, 2011
I'm out of ideas.

I ran out about midway through Advent, and I think finishing that off has sapped every last ounce of ideaness out of my poor little head.

So, in order to continue to do AGameAWeek, I'm going to have to start doing things in a slightly different way.
I thought about this for a while, yesterday, and it does seem slightly plausible, if a little dumb!


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Views 12, Upvotes 0
Cascade 50
Blog
  5th January, 2011
Why is it always the little random games with a dire lack of content that become the most popular ones?!
Lesson Learned : I oughta stop trying so hard, and just knock out the simple little games!

I was thinking this whilst doing the Advent collection. Some of those were really playable, and I had a whole lot of fun whilst making them.
On the flipside, doing the larger games like that horrible nasty RPG, and.. To be fair.. a lot of the Year3 games. They've all been kinda half-assed, and not really much to play with.

I think I'm at one of those crossroad thingies again.
Do I carry on, and strive for bigger/better, or do I just do what I do best, and pull things back to basics.
..
I'm tempted to do the latter!
Views 4, Upvotes 0
Daily Blog
Blog
  4th January, 2011
You all know how to play this one!

Also on iPhone/iPod/iPad
Bounce continuously to the right, avoid the spikes, shoot at them occasionally, Super Spike Dislike!!
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Views 29, Upvotes 2
Release
Blog
  1st January, 2011
The year is new, but the logo's old.
Sod it. I love this logo!

I should be doing a year-long roundup thing, but I've not had much time, what with the whole Advent and stuff.
No matter, there's been some good, and plenty of bad, and that's what AGameAWeek's all about!

Top 10 of 2010

1. Platdude's Retro Advent Collection

A collection of 25 supersmall minigamesRead More
Views 0, Upvotes 0
Daily Blog
Blog
  28th December, 2010
No normal AGameAWeek this Tuesday, but worry not, there's still some games to be played!

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Views 16, Upvotes 1
Daily Blog
Blog
  27th December, 2010
Hello all!

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Views 0, Upvotes 0
Daily Blog
Blog
  26th December, 2010
Either it does, or it doesn't!

|update| It no longer does. PlayMyCode.com is no longer a "thing". I'm sad to see it go. |update|

Lemmie know!


Code done using PlayMyCode, a fantastically usable online game creation website, created by one of the Socoder forum members.
Bravo!!!
BRAVO!!!


Long story short : Site first (properly) visited today*, first true look at the language today*, first game created within about 3 or 4 hours.. Given my stumbling over the language, the lack of language docs, and the lack of proper error messages (it's still in beta!) that's really not bad at all!

Next up, get DD to see if he can sort out scaling, 'cos the game doesn't fit on my site's layout!!!

* I've been glancing at it's progress, but didn't have any proper playing time. Today's the first I've been able to sit down and play with the thing.
Views 14, Upvotes 0
Daily Blog
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