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Blog
  10th May, 2011
A random game idea on Sunday, with a totally random name, and then a shock co-incidence when Monday turned out to be Roger Hargreaves' birthday, and the Mr Men ended up being plastered all over Google!
I couldn't have planned that.. I'm far too lazy to have planned that!



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Views 14, Upvotes 1
Release
Blog
  3rd May, 2011
It's neat and simple.
A Matrix screen filled with code. Occasionally there's Red code. Zap the red code!
That's pretty much all there is to it!!

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Views 20, Upvotes 2
Release
Blog
  2nd May, 2011
Today I'm battling the forces of evil.

Microsoft have "updated" my system so that all my games now run at about 1/3rd their normal speed.
Thanks, Microsoft! You're AWESOME!!!
...
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Views 11, Upvotes 0
Daily Blog
Blog
  28th April, 2011
Hmm...



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Views 3, Upvotes 0
Daily Blog
Blog
  26th April, 2011
1. I'm waiting for Puzzobomb to pop up on the App Store, assuming they like it, and let it up there!

2. NinjaDuck is slowly plodding away, but I have no idea what type of game it'll end up being.
I mean, I have a vague idea! Obviously it'll be a platformer! But other than that.. *shrugs*

3. I thought about Y-Box, and how that'd be a nice game to have on my iPhing.. Then I started juggling some sprites, built a nice set of gfx, but then couldn't be bothered to code anything.

4. I made a wall... If you know what wall this is, you'll have a vague idea of which game I'm not supposed to be making yet. If I actually do start doing this one, it'll probably bugger up AGameAWeek for a couple of weeks.
.. But at least it'll be a WiLMa game for a change, and not another iOS one!
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Daily Blog
Blog
  24th April, 2011
I enjoyed my Month Off!

I've written a lovely quickstart framework, I've built a game and a half, I've posted more Tube vids and Tweets in a month than any month previously, I've tried to keep up the blog, AND I even had time to relax!!

A few games of GTA and Burnout meant my X360 was switched on for the first time in over a year!
I've been playing YouDon'tKnowJack on the iPod (Highly recommended, even if it is Americanised questions), and listening to months worth of unlistened podcasts!!

And that's not even counting the number of times I sat out the back, enjoying our wonderful weather, lately!!

What a Month!!!
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Daily Blog
Blog
  22nd April, 2011
I was supposed to keep the posts flowing during my month off, but Lazy Jay took control for the past few days, it seems!
No matter, here's what I've been doing.

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Views 2, Upvotes 1
Ios Dev
Blog
  19th April, 2011
If you're not too busy, Jay, why not try making another game!?
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Views 3, Upvotes 1
Ios Dev
Blog
  18th April, 2011

View on YouTube

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Views 2, Upvotes 1
Ios Dev
Blog
  17th April, 2011
Still fiddling around with the basics of NinjaDuck iOS, and have actually done a whole lot of work since yesterday. Although, you still can't see any of it yet.
I'm either going to have to set up a camera, or figure out a hacky way to do Accelerometer based gameplay in the Simulator.
eeek!

Yesterday Ninja Duck looked like this..

Big Ninja, Big Duck, Big Frog!

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Views 4, Upvotes 1
Ios Dev
Blog
  14th April, 2011
I'm thinking, I'm switching, I'm testing and tweaking, and nothing so far seems good.
D'oh!!

Barry Bee looks ok, but plays like a bag of crap.
I'll leave it where it is, though. At some point in time, I might manage to make a playable game out of it.
Not now though. Not in the mood!
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Views 13, Upvotes 0
Ios Dev
Blog
  13th April, 2011
You know when you're ready to buckle down and get some work done, and then something stupid comes along to mess up your plans?
Toothache!


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Views 0, Upvotes 0
Ios Dev
Blog
  11th April, 2011
FAR too busy right now!

What i'm trying to do today is to make a simple little game.
If you've been following you'll know that I have some sort of oddball Bee game in mind, so I've shoved the bee, the particles and the background images in, I've got the basic movement sorted, and am trying to figure out how the game should work.
Slow work!
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Ios Dev
Blog
  10th April, 2011
I'm thinking along the lines of the good old EasyAmos, here!
Although, whether mine is easier or not isn't for me to judge, is it!?



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Views 43, Upvotes 2
Gamedev
Blog
  8th April, 2011
Add a simple pause menu.
That was task number one, this morning, on a 5 item tasklist.

The stupid menu took 5 hours!
FIVE!!
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Views 0, Upvotes 0
Ios Dev
Blog
  7th April, 2011
For those struggling in the future...
"[CCDirector sharedDirector] deviceOrientation]"
Doesn't.
but
"[UIDevice currentDevice] orientation]"
Does..
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Daily Blog
Blog
  6th April, 2011
Today, another one of those mindbogglingly annoying issues that stops you, makes you scratch your head, then makes you go "Well sod that then!" and enjoy the sun for a bit.

I'll do this again, tomorrow!
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Views 0, Upvotes 0
Daily Blog
Blog
  4th April, 2011

Is Barry The Spelling Bee going to be the star of my next iOS game?!
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Views 0, Upvotes 0
Daily Blog
Blog
  4th April, 2011
I've got a whole month to do a framework, so apparently that means I'm going to be a lazy git who does sod all, then crams the whole framework into the last day!
.. Well, hopefully not, but I did manage to cram in a couple of hours of Burnout, yesterday!
Been a long while since I sat and played a game for that long.Read More
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Daily Blog
Blog
  1st April, 2011
Today I've been continuing to fiddle about with all the framework's drawing methods.
The engine seems rather fickle, and will sometimes do a bunch of big sprites, and other times do a buttload of tiny ones.
I've currently got the settings to a nice middleground.
It can handle quite a bit, so long as you don't give it mountains of giant sprites to contend with!!


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Ios Dev
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