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Blog
  5th May, 2018
I've found a number of minor issues with Micro Clampett, like how I'd forgotten to add the Music Volume setting to the Music Channel. D'oh!
My mind seems to be enjoying doing all these little fixes a lot more than working on actual games, at the moment, so I'm just going to keep doing that until I get bored!!!

We'll hold off Franken-Hopper until next week, and hopefully I'll come up with a more interesting gameplay style for it.
At the minute he can definitely hop, but then he tends to die rather quickly.

Balancing "Collect" with "DIE!" is proving rather hard for poor Frankie.
Although, you'll be all too aware, I do like a difficult game, I don't really like them when it's unfairly difficult, and right now Franken-Hopper's a little unfair.
It's not a problem I can fix in the next day and a half, so.. Let's call it a fail, mess about with 3DS a bit more, and next week I'll give Frankie a better chance.

Unless I get bored with that idea and move onto something else... Which definitely happens FAR too often!
Views 9, Upvotes 1, 5th May, 2018
Daily Blog
Blog
  5th May, 2018
1. Finish off the Franken-Jumper game.
2. Rewrite my giant Array declarations.

.. Oh, and then double check that the new stuff works on all targets.

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Views 11, Upvotes 2, 5th May, 2018
Daily Blog , 561
Blog
  4th May, 2018
I tried to compile "On a Space Shooting Trail" for 3DS tonight, but it wasn't having any of it!
Seems that my habit of creating giant arrays, at launch, isn't very good when it comes to trying to then run them on the limited 3DS.
It seems that if I "alloc" the big arrays at a later point, they tend to work better than if I try to just declare "I'm having a ginormous array, here!", right at the start of the code.

The task, then, will be to rewrite a significant part of "On a Space Shooting Trial" and hope that it fits into memory afterwards! I'll also need to double-check that it still works on the normal Desktop edition, too!
I'll also look into moving the main Framework's Obj/Plr/Grid/Stars arrays into a similar alloc method.

I'm learning quite a lot of good optimisation skills, doing 3DS, and it's all going back into the permanent Framework for future reuse.
Views 10, Upvotes 3, 4th May, 2018
3ds Homebrew
Blog
  4th May, 2018


I have no idea.
Feels a bit like NeonPlat, and I'm slightly tempted to just make NeonPlat instead!!
Views 10, Upvotes 3, 4th May, 2018
Daily Blog , 561
Blog
  4th May, 2018
After spending hours retweaking the 3DS part of the framework, I'm now mostly confident that everything's a little more compatible.

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Views 13, Upvotes 3, 4th May, 2018
Daily Blog , 3ds Homebrew , 2018 Framework
Blog
  3rd May, 2018
I sat around waiting for feedback from the GBATemp community, in the hope that I might be able to fix up any potential issues with my 3DS Framework.
Nothing arrived.
I've left it there for 3 days, and... Nothing...

So, here's release #2. Micro Clampett on the 3DS.


View on YouTube

You can Download Micro Clampett here.

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Views 15, Upvotes 3, 3rd May, 2018
Daily Blog
Blog
  3rd May, 2018
After extensive testing, it seems the Ogg playing is more or less functional.
I still need to tweak it for different Choons. Flappadiddle-Doo's struggling when it comes to switching levels. But other than that it's pretty much working as expected.

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Views 13, Upvotes 4, 3rd May, 2018
Daily Blog , 3ds Homebrew
Blog
  2nd May, 2018

View on YouTube

Today has been one hell of a long haul.

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Views 43, Upvotes 4, 2nd May, 2018
3ds Homebrew
Blog
  2nd May, 2018
My plan for this week was mostly to fix all the issues that people had with the first test release on 3DS.

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Views 14, Upvotes 4, 2nd May, 2018
Daily Blog , 3ds Homebrew
Blog
  1st May, 2018
Today I was reminded of the classic Amiga puzzler "Pushover".


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Views 18, Upvotes 4, 1st May, 2018
Daily Blog
Blog
  1st May, 2018
After each week's release, I'm literally bombarded by player's thoughts and comments.

Let's take a look at what RSKGames thinks of this week's game.

You can Download Bungee Stars here.

@RSKGames


Not much was revealed about this week's game "Bungee Stars", so it was a pleasant surprise to play this fun little game.


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Views 35, Upvotes 4, 1st May, 2018
Player Thoughts
Blog
  1st May, 2018
Over the next few days, I hope to fix up a few of the flaws in the 3DS Framework, but otherwise I'm fairly happy with the way it's worked out.
Having said that, there's been absolutely no feedback whatsoever over the past few hours, so I have no idea if it's working for others or not.

Ho hum..

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Views 15, Upvotes 4, 1st May, 2018
Daily Blog
Blog
  30th April, 2018
I promised over on the GBAtemp forum that today would be the day for the first 3DS Homebrew test release, with or without working music.
Unfortunately, it's without working music
But it does contain biscuits, so that's ok!

If you head over to the Roland Eats a Stale Biscuit page, you'll find a lovely little .3dsx download button. Mmmm..

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Views 68, Upvotes 4, 30th April, 2018
Daily Blog
Blog
  30th April, 2018


Dive for the Stars

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Views 134, Upvotes 5, 30th April, 2018
Daily Blog
Blog
  30th April, 2018
Here's how yesterday went.
1. Create the logo, do the screenshots, prepare the assets.
2. Compile the Windows version.
3. Test the 3DS edition.
4. Tweak the 3DS edition.
5. More 3DS tweaking.
...
2184. Extra 3DS tweaking.
2185. Realise there's no time to post the actual game.

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Views 13, Upvotes 2, 30th April, 2018
Daily Blog , 3ds Framework
Blog
  29th April, 2018
Today *should* be about finishing things off, on this week's game.

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Views 16, Upvotes 2, 29th April, 2018
Daily Blog
Blog
  28th April, 2018

View on YouTube

Well, that kinda works..

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Views 14, Upvotes 2, 28th April, 2018
Daily Blog , 3ds Homebrew
Blog
  27th April, 2018
Whilst trying to help rearrange the shed, the past few days have been rather lacklustre in the coding department.

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Views 15, Upvotes 2, 27th April, 2018
Daily Blog
Blog
  26th April, 2018
Getting some really unexpected number issues that I'm fairly sure I shouldn't be having!

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Views 17, Upvotes 2, 26th April, 2018
Daily Blog
Blog
  25th April, 2018
@RSKgames asks "Why not take the plunge into the Switch Devkit."

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Views 170, Upvotes 5, 25th April, 2018
Daily Blog
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