A brand new game
for Windows, Linux, Mac, HTML5, 3DS Homebrew and more
every week,
unless exhausted!
About Games Tools Music Pixelart Poetry Home Patreon Suggest Scores JNKPlat Petit Switch
4057 results
0 1 (2) 3 4 ... 198 199 200 201 202 Prev Next
Blog
  2nd January, 2020
Went for a checkup this morning.

Read More
Views 9, Upvotes 1
Daily Blog , Health
Blog
  1st January, 2020
2020! Crikey.
We're definitely in the future, now.
Past Back To the Future's future, and even beyond Blade Runner, we're entering a world where literally anything is possible.

I should probably carry on making games, then?

Read More
Views 13, Upvotes 2
Daily Blog , New Year
Blog
  31st December, 2019
A decade is over, and what have I done?
373 games, created a new blogging script for here, rewritten the Socoder forum, started a few new sites and more!
Oh, and a brain tumour!

It's been a wild and crazy decade, and over the next few days I'll be looking back at the best (and worst) games from the decade.

2010 - BlitzMax
2011 - Touch Control
2012 - The Bad Year
2013 - Monkey-X
2014 - OUYA!!
2015 - The Gap Year
2016 - Forget-V
2017 - Cuddle Me
2018 - Ringing the Changes
2019 - Overload

2019 - Overload


This year's been intense!!

Starting the year with the C++ framework, but lacking in ideas, a player (Michael Fernie) asked me about the possibility of making a card game.
I hadn't done a card game in a while, and it seemed like an ideal time to try something new.
..But the C++ framework wasn't exactly suited to drawing nice high-resolution cards.
The framework had been created to draw tons of tiny sprites, not 52 large ones.

I wondered how best to handle a deck of cards onscreen for a while, and eventually decided to try it out in Javascript.
After all, if it runs in one browser, it should theoretically run on a lot of different ystems, right?

I spent a number of weeks tweaking out the basics of a new framework, drew a deck of Platdude themed cards, and was somewhat amazed when it all came together reasonably well.
The ShoeboxOfGames was born, and soon I was able to make a companion site, Browsercade, to handle more arcade-like games.
Juggling games for both sites, as well as the Foldapuz site, has lead to an INSANE number of games being made, this year.

Meanwhile, over in Japan, a new version of SmileBASIC had launched for the Nintendo Switch, called Petit Computer 4.
Signing up with a Japanese account, I hastily whipped up a copy, and set about making my traditional AGameAWeek games on the system.
SpikeDislike, Foldapuz, Clampett, Platdude and more, were all transposed week by week.

For a solid couple of months, I was churning out a weekly game for PetitCom4, ShoeboxOfGames, Browsercade AND Foldapuz.
Four games a week!?!
!!

Read More
Views 66, Upvotes 1
Looking Back , 2010s
Blog
  31st December, 2019
Here comes 2020!!

Read More
Views 8, Upvotes 0
Daily Blog , Thoughts
Blog
  30th December, 2019
A decade is over, and what have I done?
373 games, created a new blogging script for here, rewritten the Socoder forum, started a few new sites and more!
Oh, and a brain tumour!

It's been a wild and crazy decade, and over the next few days I'll be looking back at the best (and worst) games from the decade.

2010 - BlitzMax
2011 - Touch Control
2012 - The Bad Year
2013 - Monkey-X
2014 - OUYA!!
2015 - The Gap Year
2016 - Forget-V
2017 - Cuddle Me
2018 - Ringing the Changes
2019 - Overload

2018 - Ringing the Changes


OUYA was gone.
Razer gave up with Android TV Consoles.
Mark Sibly gave up with Monkey-X.
My faith in anything iOS had left a long time ago.

It was time for some pretty drastic changes to my devkit.
As with any devkit switchout, I tried all manner of different languages and prebuilt engines, before ultimately deciding to go it alone.
I created a brand new framework, from scratch, using nothing much more than basic C++ and OpenGL.

Over the course of the year, I built up a whole bunch of little games in the new framework, porting them to Windows, Mac, Linux and even 3DS as Homebrew.

Last year's Highscore framework was integrated, and everything seemed to flow well enough.

.. But it wouldn't last.

Read More
Views 63, Upvotes 1
Looking Back , 2010s
Blog
  30th December, 2019
Two days, and two years, as I still need to write my Decade-Roundup post for 2018 and 2019.

Read More
Views 8, Upvotes 0
Daily Blog
Blog
  29th December, 2019
A decade is over, and what have I done?
373 games, created a new blogging script for here, rewritten the Socoder forum, started a few new sites and more!
Oh, and a brain tumour!

It's been a wild and crazy decade, and over the next few days I'll be looking back at the best (and worst) games from the decade.

2010 - BlitzMax
2011 - Touch Control
2012 - The Bad Year
2013 - Monkey-X
2014 - OUYA!!
2015 - The Gap Year
2016 - Forget-V
2017 - Cuddle Me
2018 - Ringing the Changes
2019 - Overload

2017 - Cuddle Me


This year went pretty smoothly, to be honest.
I used the same framework, carried on making games on Forget-V and making them available as OUYA downloads, and carried on posting them for Windows and HTML, too.
At the end of the year, however, Razer decided to kill off .. Everything..

OUYA, Forget-V, the lot.

Meanwhile, Mark Sibly was killing off support for Monkey-X, and my whole devkit was breaking down.

Next year would need a rethink.

Read More
Views 109, Upvotes 1
Looking Back , 2010s
Blog
  29th December, 2019
A decade is over, and what have I done?
373 games, created a new blogging script for here, rewritten the Socoder forum, started a few new sites and more!
Oh, and a brain tumour!

It's been a wild and crazy decade, and over the next few days I'll be looking back at the best (and worst) games from the decade.

2010 - BlitzMax
2011 - Touch Control
2012 - The Bad Year
2013 - Monkey-X
2014 - OUYA!!
2015 - The Gap Year
2016 - Forget-V
2017 - Cuddle Me
2018 - Ringing the Changes
2019 - Overload

2016 - Forget-V


With the chaos of the OUYA Buyout done, and the silly notion of Gap Year behind me, I went back to full-speed AGameAWeek game making this year.
Otakupunk's LetsPlay videos kept me entertained, player feedback was at an all time high, and things flowed really well.
2016 was a good year!

... Of course, Razer continued to dissapoint, failing to bring new and interesting features to their system.
The entire OUYA community seemed to disband within a few short months of the OUYA Buyout, and things never got back to the way they were.

The NVidia Shield was "winning" the Android TV war, and it was almost like Razer had given up trying.
To this day, they haven't released (to my knowledge) any new Android TV gaming devices, and the Forge-TV soon became the Forget-V..

That didn't stop me making games for it, though!

Read More
Views 54, Upvotes 0
Looking Back , 2010s
Blog
  29th December, 2019
You might've noticed an alarming number of "Top 10" posts, yesterday!
Ideally I should've started doing that about a week or two ago, to get all 10 posted by New Year, but..
Meh, whatever!

If you've not been voting in the polls, please do, as I'll be gathering up the winners of all 10 polls to make a topper-top-10 list at the end of all this.

Today I'll tackle 2016 and 2017, and maybe 2018..
I'm dreading trying to organise a top 10 for 2019, though!
140 games in a year? Yikes!!

Read More
Views 11, Upvotes 1
Daily Blog , Thoughts
Blog
  28th December, 2019
A decade is over, and what have I done?
373 games, created a new blogging script for here, rewritten the Socoder forum, started a few new sites and more!
Oh, and a brain tumour!

It's been a wild and crazy decade, and over the next few days I'll be looking back at the best (and worst) games from the decade.

2010 - BlitzMax
2011 - Touch Control
2012 - The Bad Year
2013 - Monkey-X
2014 - OUYA!!
2015 - The Gap Year
2016 - Forget-V
2017 - Cuddle Me
2018 - Ringing the Changes
2019 - Overload

2015 - The Gap Year


This year was a bit of an oddity.
Often, as I throw out tons of games, people ask me what my creations might be like if I spent a little more time on each one.
I knew the answer to this. If I don't set myself a deadline, then I'll procrastinate, and nothing will get done.

But, in 2015, I decided to prove to myself that I have the ability to make games that are more than my usual AGameAWeek output.

Spreading things out to month-long, or even two-month-long projects, I aimed to show just how good I could make a "proper" game.
And ..

I ended up procrastinating a lot!

Read More
Views 41, Upvotes 1
Looking Back , 2010s
Blog
  28th December, 2019
A decade is over, and what have I done?
373 games, created a new blogging script for here, rewritten the Socoder forum, started a few new sites and more!
Oh, and a brain tumour!

It's been a wild and crazy decade, and over the next few days I'll be looking back at the best (and worst) games from the decade.

2010 - BlitzMax
2011 - Touch Control
2012 - The Bad Year
2013 - Monkey-X
2014 - OUYA!!
2015 - The Gap Year
2016 - Forget-V
2017 - Cuddle Me
2018 - Ringing the Changes
2019 - Overload

2014 - OUYA


By 2014 I'd picked up one of those funny little OUYA devices and discovered that it was super-easy to compile my Monkey-X games onto the system.
With some great feedback from Team OUYA, I fixed up my framework to function smoothly with the system, fixed up some nasty issues with the menu system, and added things like Overscan and the like so that everything flowed much more "professionally"!
The suggestions that I recieved from Team OUYA was some of the most important feedback I've gotten, and with a new OUYA Audience to play my games, I found myself learning some really interesting new developer skills.
Not necessarily code related, but instead some Common Sense rules that I hadn't previously considered when making games.

Read More
Views 48, Upvotes 1
Looking Back , 2010s
Blog
  28th December, 2019
A decade is over, and what have I done?
373 games, created a new blogging script for here, rewritten the Socoder forum, started a few new sites and more!
Oh, and a brain tumour!

It's been a wild and crazy decade, and over the next few days I'll be looking back at the best (and worst) games from the decade.

2010 - BlitzMax
2011 - Touch Control
2012 - The Bad Year
2013 - Monkey-X
2014 - OUYA!!
2015 - The Gap Year
2016 - Forget-V
2017 - Cuddle Me
2018 - Ringing the Changes
2019 - Overload

2013 - Monkey-X


A fresh start.
After 2012's horrific year, I decided to restart things in an all new way.

I stopped using Desktop PC's, and to this day, all my coding has been done on a Laptop.
I own a MacMini, but it's not even on a Desk. It's on the end of a shelf, with a small monitor attached for emergencies, but most of the time I Remote Desktop to the MacMini from my Win Laptop.
Everything is done on either the Laptop or the iPad.
No sitting at a desk for me!!

With the change to using a laptop, I also opted to try changing my entire devkit, too.
I dropped BlitzMax and opted to try out Mark Sibly's new Monkey-X language.

Read More
Views 76, Upvotes 0
Looking Back , 2010s
Blog
  28th December, 2019
Oh boy, was I playing sleepy catchup, yesterday!
Everyone's gone home, and it's just Me, Mum and the Cat left in the house.
Calm, quiet, and finally a decent amount of sleep.

Read More
Views 8, Upvotes 0
Daily Blog , Sleep
Blog
  27th December, 2019
A decade is over, and what have I done?
373 games, created a new blogging script for here, rewritten the Socoder forum, started a few new sites and more!
Oh, and a brain tumour!

It's been a wild and crazy decade, and over the next few days I'll be looking back at the best (and worst) games from the decade.

2010 - BlitzMax
2011 - Touch Control
2012 - The Bad Year
2013 - Monkey-X
2014 - OUYA!!
2015 - The Gap Year
2016 - Forget-V
2017 - Cuddle Me
2018 - Ringing the Changes
2019 - Overload

2012 - The Bad Year


2012 doesn't have a Top 10.
Because there weren't even 10 games made that year..

The year started wonderfully.
A set of "AGameAWeek Proper", as well as a scheduled monthly iPhone game, too.
I was in full swing, and nothing could stop me!


Except something did stop me.
A giant sodding Brain Tumour...

Read More
Views 44, Upvotes 1
Looking Back , 2010s
Blog
  27th December, 2019
Over the past number of years, I've taken to having a short nap midway through my day. Otherwise things tend to drag on, since I usually tend not to do much else but sit coding and musicing and artsying all day, and it all gets a little monotonous without gaps inbetween.

My naps help build up the energy to carry on my coding well into the night, and continue to make the crazy oddities that you get to play regularly..

Read More
Views 11, Upvotes 1
Daily Blog
Blog
  26th December, 2019
A decade is over, and what have I done?
373 games, created a new blogging script for here, rewritten the Socoder forum, started a few new sites and more!
Oh, and a brain tumour!

It's been a wild and crazy decade, and over the next few days I'll be looking back at the best (and worst) games from the decade.

2010 - BlitzMax
2011 - Touch Control
2012 - The Bad Year
2013 - Monkey-X
2014 - OUYA!!
2015 - The Gap Year
2016 - Forget-V
2017 - Cuddle Me
2018 - Ringing the Changes
2019 - Overload

2011 - Touch Control


I began this year with a larger remake of the SpikeDislike game that had proved so popular in the 2010 Advent Collection, then curiously decided to try remaking all of the Cascade Cassette 50 game from the 8-bit era.
This plan didn't last long, because, really, those games were dire!

There aren't as many games in 2011, but that's because a fairly large number of the games have had to be removed from the list
For a long while, I was coding (or at least attempting to code) AGameADay over on the website PlayMyCode.com, but in the years since doing that, the website has been abandoned and is no longer with us.

Booo!

Read More
Views 61, Upvotes 1
Looking Back , 2010s
Blog
  26th December, 2019
Xmas Day was spent with family, as it should be.
Gifts and food, and time spent playing gmes.
We got a card games called "Mr Lister's Quiz Shootout" which wasn't (booo) anything to do with Red Dwarf, but is instead a game about guessing top-10 lists.
Quite fun.

Today will be another family day, as we have more guests turning up, and will probably be all stuffing our faces with the Xmas leftovers.

Normal AGameAWeek service will resume once all the Baileys has worn off!

Happy Holidays, everybody.
Views 7, Upvotes 0
Festive Break
Blog
  25th December, 2019
I hope you all have a lovely day, and get plenty of rest before the new year, when we start this whole crazy thing, all over again!!
Views 10, Upvotes 1
Tiny None-blog
Blog
  24th December, 2019
A decade is over, and what have I done?
373 games, created a new blogging script for here, rewritten the Socoder forum, started a few new sites and more!
Oh, and a brain tumour!

It's been a wild and crazy decade, and over the next few days I'll be looking back at the best (and worst) games from the decade.

2010 - BlitzMax
2011 - Touch Control
2012 - The Bad Year
2013 - Monkey-X
2014 - OUYA!!
2015 - The Gap Year
2016 - Forget-V
2017 - Cuddle Me
2018 - Ringing the Changes
2019 - Overload

2010 - BlitzMax


Starting the year with the last of the previous year's "Twelve Games of Christmas", I then went on to attempt a few remakes, had a fun "Month of MAR10".
I played around with a new engine written using BlitzMax and use that to learn about doing proper Resolution Scaling.
Towards the end of the year, I finally started to experiment with iOS development, and got my first couple of games onto the AppStore. It wasn't anything big, but it was a step in the right direction.

Read More
Views 120, Upvotes 2
Looking Back , 2010s
Blog
  24th December, 2019


Time to eat up all the biscuits, but can Roland manage to figure out how to get hold of them?

If you've a Switch, and have downloaded PetitCom4 from the (Currently) Japan-Only eShop (vague instructions here), you can grab a copy of the game using the Public Key...

4SKK32EKE


Read More
Views 14, Upvotes 0
Petit Computer , Smilebasic , Nintendo , Switch , Petit Switch , Petitcom4 , Release
Site credits : Jayenkai put all his heart and soul into everything you can see on this site.
(c) Jayenkai 2017 and onwards. RSS feed
AGameAWeek - Games by Jayenkai