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Blog
Warning : There are Mince Pies in the house!!
Fat Jay may be making a regularly scheduled festive return!!

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Views 17, Upvotes 3, 23rd December, 2017
Daily Blog
Blog

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The Pulpish AL Bum is now almost complete.
Just one last track to go.

Developments


Nothing happened, yesterday.

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Views 19, Upvotes 1, 22nd December, 2017
Daily Blog
Blog
When the best made plans are thrown out the window!

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Views 20, Upvotes 5, 21st December, 2017
Daily Blog
Blog


Weeee!

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Views 23, Upvotes 4, 20th December, 2017
Daily Blog
Blog
I went over the checklist, last night, and .. Boy, is there still a lot to do!!

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Views 26, Upvotes 7, 19th December, 2017
Daily Blog , 2018 Framework
Blog
Some crazy coding, tonight, as I try to figure out how the Escape key should function in various bits of the Framework.

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Views 27, Upvotes 6, 18th December, 2017
2018 Framework
Blog
Although the thumbsticks are now working, and showing up in the Controller Config screen, neither of them are yet configurable.

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Views 19, Upvotes 4, 18th December, 2017
Daily Blog
Blog
I didn't wake up until about 12:30, today. Oops!

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Views 26, Upvotes 8, 17th December, 2017
Daily Blog , 2018 Framework
Blog


After a good number of days working on this, I've finally got it up to a mostly functional state!

For now, you navigate the controller using "default" buttons, so hopefully that works well enough to allow for that.

I've still not started work on the thumbsticks, yet, but the code does at least allow for analogue controls, so it shouldn't be too hard to add.

*sigh*
Such a struggle to get to this point.
Views 34, Upvotes 9, 16th December, 2017
2018 Framework
Blog
The new control system is coming together nicely, but the redefine functions are a bit messy, right now.

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Views 20, Upvotes 2, 16th December, 2017
Daily Blog , 2018 Framework
Blog
My monthly calendar reminder popped up, last night, to remind me to do all of my "full" backups.
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Views 18, Upvotes 3, 15th December, 2017
Daily Blog
Blog
Having a lot of these, lately! Perhaps it's a sign that things are getting close to the end?
.. Or maybe I'm so far from the end, I'm starting to get frustrated, and drift off the plan!

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Views 21, Upvotes 2, 14th December, 2017
Daily Blog
Blog
With the controller doing proper feedback, now, it's time to look into integrating it into the framework.

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Views 23, Upvotes 5, 13th December, 2017
Daily Blog , 2018 Framework
Blog
It's taken quite a while to get up to this point, but I now have the engine half-doing a "Which button is pressed" function.

I can push a keyboard button, or tap a button on a connected controller, and the engine says "This button!"
There's a slight issue, whereby if a button is held, it takes control.
For example, if you're playing on the keyboard, but your gamepad's lying on the floor, and the thumbstick is prodded to the side, then no matter what button you try to hit, it always says "Joystick Axis 1"..
Over and over and over.

I need to fix that, somehow. I'll have to setup some kind of "ignore" list or something.
Not sure.

But the button pushes are working, and the values are being returned, and I ask it "What's the name of the button" and it works a treat.
I'm fairly confident that this will make for a great set of functions to go with the redefinable key stuff.

That was a busy day of number wrangling, I can tell you!!
Views 14, Upvotes 4, 12th December, 2017
2018 Framework
Blog
I started the rewrite of the controller code, last night.

Digging deep, I realised I could probably reuse quite a lot of the old code, since the engine already grabs Joystick data each frame, as well as using a bunch of good-old fashioned numbers to do a lot of the legwork.

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Views 17, Upvotes 4, 12th December, 2017
Daily Blog , 2018 Framework
Blog
Today's been a nice none-coding day. .. with coding in it!

Rather than my usual coding, a package arrived.

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Views 16, Upvotes 3, 11th December, 2017
Daily Blog
Blog
Spent hours (literally hours) simply planning a method in my head, that would allow me to get the controller config page to work.
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Views 24, Upvotes 6, 11th December, 2017
Daily Blog , 2018 Framework
Blog
The controller config screen has done that thing, where I started with a minor issue, but the more I thought about it, the more and more complicated it got!!

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Views 24, Upvotes 4, 10th December, 2017
Daily Blog , 2018 Framework
Blog
Note : These posts were originally posted to Patreon as a Subscriber bonus. Now that Patreon's imploding, I've decided to start reposting the contents here, instead.

-=-=-

Inside Jay's Notebook - 001


When typically coding, I tend not to use pen and paper. Over the many years that I've been doing this, I've found my mind to be perfectly adequate for storing bits and pieces, and jumping between all the many random and crazy ideas that I generate.
In addition, my handwriting is absolutely bloomin' awful, and as a result anything I do tend to "jot down" tends to be plonked onto a spreadsheet somewhere, rather than onto paper.

But since around about 1999, when I headed off to college, there's been a constant notepad sat near my computer.
I've barely ever made use of it, but every so often something is important enough (or confusing enough!) that I've felt the need to jot it down.

Yesterday I took the time to photograph each and every used page of this notepad.



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Views 53, Upvotes 5, 9th December, 2017
History Of Agameaweek
Blog
Starting to think I should probably just make an XCode project.

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Views 24, Upvotes 4, 9th December, 2017
Daily Blog , 2018 Framework
Site credits : Jayenkai made this.
(c) Jayenkai 2017 and onwards.
AGameAWeek - Games by Jayenkai