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Blog
  27th June, 2018
In order to make the Bouncer format work properly, I'm going to need to give the player a different kind of control scheme.
I'm almost tempted to strip away the "constantly bouncing" form of the ball, and go for something more like Soccer Kid on the Amiga.

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Views 5, Upvotes 1, 27th June, 2018
Daily Blog , 570
Blog
  26th June, 2018
Each release brings a wave of thoughts and comments.
Let's have a peek at RSKGame's thoughts on this week's puzzle game.

You can Download The Link Janitor here.

@RSKGames

A very relaxing puzzle game with right mixture of difficulty with 225 levels.


Crikey. He's only gone and completed the entire game!!

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Views 43, Upvotes 1, 26th June, 2018
Reviewed , 569
Blog
  26th June, 2018
Last month, I subscribed to the ZenPop Ramen selection.
The box appears, then over the coming weeks, I review each of the noodles.
Last month's collection can be found in this SoCoder Thread, but I figured it might be something entertaining to crosspost here, too.

Well.. Guess it's time to eat...

Noodle Five



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Views 7, Upvotes 1, 26th June, 2018
Ramen , Zenpop
Blog
  26th June, 2018
My mind wanders back to a game idea, long long long ago.

Super Bouncer (2003!) never got off the ground because I knew I'd need really big levels, and I couldn't be bothered to make them!
(This is a running theme)

With my modern day proc-gen methods, I could probably get a decent random-path generator up and running to keep the game varied enough to be interesting.

Couple it with better collision detection (really, anything would be better than the old test version!) and it has the potential to be something vaguely decent.

I'll be making a start on that, today, and ... We'll see how it goes.

If you have any suggestions for things you think might make the game interesting, be sure to let me know.
Views 4, Upvotes 1, 26th June, 2018
570
Blog
  25th June, 2018


Link up for a happy robot!

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Views 146, Upvotes 1, 25th June, 2018
Daily Blog
Blog
  25th June, 2018
OK, the game's been "final" compiled and bundles are ready, so today will be all about uploads.

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Views 2, Upvotes 0, 25th June, 2018
Daily Blog
Blog
  24th June, 2018
Things certainly aren't "too" difficult, at least not up to the level of "Biscuit", but the variety of levels is much more interesting, and a few levels are a little more taxing than they were yesterday.
.. that only took half the day!!

Now I just need to finish the actual game, get a game title added, do logos and screenshots and start preparing the bundles.
.. basically, everything that I normally do on a Sunday, but haven't yet had time for.

Oops!
Views 2, Upvotes 1, 24th June, 2018
569
Blog
  24th June, 2018


I have NO IDEA how it happened, but at some point yesterday, the face on my Misfit Phase cracked.
I must've hit it, or something, but I really can't remember doing that.
Hmmm..

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Views 6, Upvotes 1, 24th June, 2018
Daily Blog
Blog
  23rd June, 2018

Getting close to the finishing line.

Tomorrow I need to think up a name, add some sounds, do the screenshots and icons and whatnot, and then we're ready for compiling.

First, however, I might see if I can make the levels a "little" bit harder.
There are a number of rock-hard levels, but they're few and far between, and the game doesn't push you onwards as a result.

Not sure if I can get any more out of the Level Generator, but .. I'd like to!!

Suggestions for a game name are welcome.
Views 5, Upvotes 1, 23rd June, 2018
569
Blog
  23rd June, 2018
Saturday.
Not feeling like everything's going to be done in the next couple of days!! Eeek!

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Views 6, Upvotes 1, 23rd June, 2018
Daily Blog , 569
Blog
  22nd June, 2018


I left the level generator to build me a decent number of levels, for a while, and have now got the game engine to load the level in, and display it onscreen in a half-decent way.

The next step is to draw some proper gfx, and come up with a nice new character for the game. .. Or should I use Roland again?! Hmm..
Views 7, Upvotes 1, 22nd June, 2018
569
Blog
  22nd June, 2018
I need to come up with a nice concept for the art style of this week's game.
Hopefully I can easily manage to do bog-standard sprite recolouring on the actual "path" tiles, but I'll have to draw all the different angles and things, for the turns they could take .. Urgh..
At least they're only one-way paths, and won't do crossovers or anything like that. That would be extra complicated!

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Views 5, Upvotes 1, 22nd June, 2018
Daily Blog , 569
Blog
  21st June, 2018


Spent all day trying to work out a nice way to generate these kinds of puzzles, and I'm fairly certain that the current method works to within a decent standard.

The general gist will be that you need to walk out a path between the two similar coloured blobs, and that links them up.
A typical colour-path sort of thing.

As stated earlier, I've worked hard to get the level generator to come up with the most fiendish levels possible, but it also makes some nice simpler levels that can be used to ease the player in.

Level difficulty will be based on the number of steps the generator took to make the puzzle, (numbers shown in the image.. You should be able to roughly follow the path it took) along with how many colours there are, and also how much space is left in the level un-stepped.
The generator's quite powerful in that respect.

Also, note that once a "Link" is made, the AI player doesn't step back over the top of the tile, so it gets harder the more you get through the level.

Next up.. Making the game to go with it!!
Views 5, Upvotes 1, 21st June, 2018
369
Blog
  21st June, 2018
Last month, I subscribed to the ZenPop Ramen selection.
The box appears, then over the coming weeks, I review each of the noodles.
Last month's collection can be found in this SoCoder Thread, but I figured it might be something entertaining to crosspost here, too.

Noodle Four



Men Chicken??!

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Views 7, Upvotes 1, 21st June, 2018
Ramen , Zenpop
Blog
  21st June, 2018
The repointers are nearly done with the larger side wall, and will be starting on the back wall either later today, or tomorrow.
The noise is still echoing through my head, and I'm still finding it extremely difficult to code.
But it's nearly over.

Unfortunately, game code is still coming along at a slow pace.

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Views 7, Upvotes 1, 21st June, 2018
Daily Blog , 569
Blog
  20th June, 2018
Today is day three of getting the house repointed, and it's really not helping my code-mood in the slightest.

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Views 15, Upvotes 1, 20th June, 2018
Daily Blog
Blog
  19th June, 2018
Last month, I subscribed to the ZenPop Ramen selection.
The box appears, then over the coming weeks, I review each of the noodles.
Last month's collection can be found in this SoCoder Thread, but I figured it might be something entertaining to crosspost here, too.

Do let me know if you hate this idea!!

Noodle Three



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Views 59, Upvotes 1, 19th June, 2018
Ramen , Zenpop
Blog
  19th June, 2018
Yesterday, as I watched the empty scoreboards once more, I decided it was probably about time I "switched them on" properly.

-=-=-

Note : In order to activate online scores on my recent games, hop into the options screen, and Enter Your Name.

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Views 21, Upvotes 1, 19th June, 2018
Daily Blog , 2018 Framework
Blog
  18th June, 2018
After the release of each game, an influx of wonderful feedback is submitted by the players.

Let's take a look at what RSKGames thought of NeoPlat Blast!

You can Download NeoPlat Blast here.

@RSKGames


Overview: The player has infinite number of bombs which he can use to break the platforms and kill the bats that gets released from the breaking platforms. Only way to lose a life is to come in contact with the bats.


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Views 31, Upvotes 1, 18th June, 2018
Daily Blog
Blog
  18th June, 2018
A silly game title popped into my head, late last night, and I've been trying to figure out what sort of game it might be.

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Views 10, Upvotes 1, 18th June, 2018
Daily Blog
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