A brand new game
for Windows, HTML5, iPhone, Android TV and more,
every week,
unless exhausted!
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Blog
The framework isn't quite running properly on MacOS, so today will probably be spent trying to get that going.
For some reason, since the recent MacOS Security Update, I don't seem to be able to Remote-Desktop into the Mac via the WinLaptop.
Hopefully it's just some weird thing, requiring a reset or something, and not a hole that's been closed, making it unusable.. Hmm.. :\

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Views 28, Upvotes 4, 8th December, 2017
Daily Blog , 2018 Framework
Blog


Yeah!
Linux success!!
That's two systems that can now access (kinda) web based data.
A good sign that things are slowly coming together!

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Views 23, Upvotes 3, 7th December, 2017
2018 Framework
Blog
A brief roundup of the things I've managed to accomplish, during 2017.

1. Online Scoreboards

It's been a long time since I last had online scoreboards in my general AGameAWeek games. iOS's GameCenter made me lazy, and I could never be bothered to implement anything more complicated into my Framework.
But this year, I opted to take on the challenge, so right at the start of this year I added an "Enter Your Name" thing into my framework, and tied the scoreboard system to the server.
A number of games from this year have had Online Scoreboards added to them, and can all be found here.

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Views 398, Upvotes 29, 7th December, 2017
2017 Review
Blog
...by putting prices up!

"we're always looking for ways to do what's best for you - creators."
Yeah, but if you piss off the people who pay the creators, then the creators aren't going to be too happy!!

If you're one of my three Patreons and feel that you're getting screwed by this epic fuckup, then feel free to remove your patreonage. I won't complain.
Bloody Patreon. Grrr!!!

I might shift the Notebook posts over to the main site.

*sigh*

Thanks to all Patreons!
Views 301, Upvotes 15, 7th December, 2017
Daily Blog
Blog
WinSock only took 2 days to get right.
Today I'll be needing to attempt the same thing with Linux.
I'm sure that'll be a totally painless, and easy task!

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Views 29, Upvotes 5, 7th December, 2017
Daily Blog , 2018 Framework
Blog
After a day spent trying to track down the issue(s), I've finally got WinSock to return exactly what I expect it to return!



I can't rest yet, as I need to foolproof the values being returned, and also then get it working on things other than Windows...
WinSock is strictly for Windows, so .. It's going to be a system-by-system rewrite to get everything on the same level.

But I'm about 50% confident that I'm able to send requests from the Windows editions of the games.
*sigh* That took a while!!

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Views 54, Upvotes 5, 6th December, 2017
2018 Framework
Blog
I finally dug my heels into the Net code, last night.
For the meantime, it'll be very Windows specific, and I'll have to tackle each different system in it's own way.

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Views 22, Upvotes 4, 6th December, 2017
Daily Blog , 2018 Framework
Blog
Logging into the Mac, I copied the AGameAWeek Framework folders over, and tried to run a lengthy scrambled mass of "Terminal" (stop calling it Command Prompt, Jay!) commands in order to get it compiling.

After about an hour or so of tweaking the command, I got the thing outputting GLFW errors, which is an improvement from what I started with!

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Views 26, Upvotes 7, 5th December, 2017
Daily Blog , 2018 Framework
Blog
It's definitely picking up the controller..

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Views 23, Upvotes 5, 4th December, 2017
Daily Blog , 2018 Framework
Blog
Time for another test.
If you're bored, are running Windows, have a controller or two at hand, and want to help out, please give this test a run.

Download the Test Here
(Windows only, right now. Linux is.. ... Being Linux!)

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Views 40, Upvotes 3, 3rd December, 2017
2018 Framework
Blog
OK, the mouse stuff seems to be working with overscan, now, which is good.
Additionally, the Game Controller code appears to be kinda ok.

I've set up the engine/framework/etc to assume all controllers are "The player's input", so I'm going to be doing 1-player only stuff until I can be bothered to faff about with it some more and implement multiplayer controller code!

Unfortunately, I don't 100% trust what GLFW3 is telling me.
The controller input list here is suggesting that DPad Up is "button #11", whilst my X360 pad is returning true for "button #10" whenever DPad Up is pressed.

I'll have to try a variety of controllers, I think, and try to figure out how best to handle the different types.

Worryingly, it might even be Win10, or the driver code, which is giving the incorrect result.
Arrgh.
Views 21, Upvotes 6, 3rd December, 2017
2018 Framework
Blog
Mouse, and of course, touchscreen.
They both took a bit of a tumble, last night.

The overscan seemed to be working, but I was only testing it with controllers, since the overscan is typically only used on Android TV versions of the games.
Yesterday, however, I chose to reuse the overscan functions on iOS.

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Views 20, Upvotes 5, 3rd December, 2017
Daily Blog , 2018 Framework
Blog
<- 4:3 | iPhone ->

The menu seems to be scaling fairly well, which is nice.
Poor single-pixel Platdude outline looks a bit gnatty, but that's "GL_Nearest" sprite scaling for you :\

I'm confident that, once on an actual device, the resolution increase will help to fix that.

Either way, the screen seems to fit all my test screen resolutions well enough to move ahead with the next task.
Gud gud!!
Views 16, Upvotes 5, 2nd December, 2017
2018 Framework
Blog
I must've spent about 5 hours, yesterday, trying to find the right sound for a new AGameAWeek Jingle.

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Views 16, Upvotes 4, 2nd December, 2017
Daily Blog
Blog
Yesterday was a horrific day.

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Views 23, Upvotes 3, 1st December, 2017
Daily Blog
Blog


A simple AddCredits command, as well as default credits and a bit of scrolling, along with a nice swirly background.
It all comes together to make a nice and simplistic little credits screen.
Views 16, Upvotes 2, 30th November, 2017
2018 Framework
Blog

View on YouTube
Also available on SoundCloud or in the Pulp'ish Album.

I know it's not Friday!

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Views 21, Upvotes 5, 30th November, 2017
Daily Blog
Blog
Yesterday was a code-less day, and I expect today will be much the same.

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Views 21, Upvotes 5, 29th November, 2017
Daily Blog
Blog
*beep*

I added the generic menu beeps, last night.
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Views 24, Upvotes 5, 28th November, 2017
Daily Blog , 2018 Framework
Blog


Or at least, the most basic of options work, anyway.

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Views 22, Upvotes 5, 27th November, 2017
Daily Blog
Site credits : This was all done by Jayenkai
(c) Jayenkai 2017 and onwards.
AGameAWeek - Games by Jayenkai