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Blog
  25th April, 2018
Looks like the Switch's Homebrew doors are currently being blown wide open.

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Views 137, Upvotes 4, 25th April, 2018
Daily Blog
Blog
  24th April, 2018
Tonight I started a new project.
#559 - Topsplodings
And that's as far as I got.

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Views 15, Upvotes 2, 24th April, 2018
Topsplodings
Blog
  24th April, 2018
I've now tried a multitude of different methods to get Audio working on my 3DS Homebrew Framework, but so far absolutely nothing seems to be working.

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Views 17, Upvotes 4, 24th April, 2018
Daily Blog , 3ds Homebrew
Blog
  23rd April, 2018
After each game's release, I get a huge influx of opinions and thoughts from a variety of different people.
Let's look at RSKGame's thoughts for this week's game!

You can Download Micro Clampett here.

@RSKGames


I remember playing Mini Clampett last year. It is a very addictive game and as it was the first game to get the online scoreboard feature, lot of competition was there to get the highscores. I tried the hard mode today and got nowhere near top 5 highscores, the huge number of variation of enemies will trip the player within few seconds with only one life in the game.


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Views 38, Upvotes 5, 23rd April, 2018
Player Thoughts
Blog
  23rd April, 2018
My adventures into 3DS Audio are looking a little bit closer.

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Views 14, Upvotes 3, 23rd April, 2018
Daily Blog , 3ds Homebrew
Blog
  22nd April, 2018


Clampett's returned in this odd little platforming game.

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Views 114, Upvotes 6, 22nd April, 2018
Release , 558
Blog
  22nd April, 2018
Back to my usual "End of Project" duties, today.

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Views 13, Upvotes 4, 22nd April, 2018
Daily Blog , 558
Blog
  21st April, 2018


Game #558 is coming along rather well, and is mostly "complete" on the PC side of things.
The 3DS version is still all kinds of quirky, though, with issues such as the level generator taking WAY too long on the hardware. Again, something that the emulator has no trouble at all with, but that the hardware itself struggles to do.

I'm going to have to chop up the generator and build the level up over multiple frames, instead of clogging up the entire system for the duration.

Other than that, though, the game's at least working, so that's good.

.. Still no sound, though..
Views 13, Upvotes 3, 21st April, 2018
558
Blog
  21st April, 2018
OK, I really need to stop working on the 3DS stuff, and get this week's Clampett game done.

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Views 11, Upvotes 3, 21st April, 2018
Daily Blog , 558
Blog
  20th April, 2018
I tried out Flappadiddle again, today, and it was very very broken!!
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Views 14, Upvotes 4, 20th April, 2018
Daily Blog
Blog
  20th April, 2018
128Mb Ram.. That's what the specs on Wiki says that the 3DS should have.
But all these complications I'm having.. The whole thing seems to be tripping up on pretty much anything I throw at it.

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Views 12, Upvotes 3, 20th April, 2018
Daily Blog
Blog
  19th April, 2018
Spent most of this morning working on Error Messages.

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Views 12, Upvotes 4, 19th April, 2018
3ds Homebrew , 2018 Framework
Blog
  19th April, 2018
Whilst working on this week's game, I'm constantly testing it on the 3DS to ensure everything's working correctly.

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Views 13, Upvotes 4, 19th April, 2018
Daily Blog , 558 , 3ds Homebrew
Blog
  18th April, 2018
Turns out, the memory was perfectly fine!

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Views 18, Upvotes 5, 18th April, 2018
3ds Homebrew
Blog
  18th April, 2018
I need to double check, but I think the big Grid[] array might be having issues.

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Views 16, Upvotes 4, 18th April, 2018
Daily Blog , 558
Blog
  17th April, 2018
I said I was going to work on a Mini Clampett sequel this morning, so I cloned the project folder and opened it up, and then went "Hey, I bet I know what's wrong with the 3DS Engine.."

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Views 17, Upvotes 5, 17th April, 2018
3ds Homebrew
Blog
  17th April, 2018
3DS Homebrew is all kinds of broke, right now, and I'm doing my nut trying to figure it out.
I decided, last night, after the millionth crash of the day, that I'd instead focus on something else for the rest of the week.

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Views 14, Upvotes 3, 17th April, 2018
Daily Blog , 558
Blog
  16th April, 2018
Bah, humbug!
After spending hours writing a lovely function, the other week, which takes .png images and chops them down to 1/16th their size, so that they work better in the 3DS's memory, it seems that the memory required to load those initial images before chopping is actually too much for the poor little 3DS to cope with.

After having tried the same engine with the same images, but pre-scaled down, the whole framework is running a LOT better.
This means that..
A ) I'm going to have to do all the bloomin' image scaling by hand.
B ) I'll be needing to remember this when compiling 3DS targets, as it casually ignores anything that isn't already pre-scaled, so it's not really noticeable when you're testing!
but..
C ) I can at least bother to make a better looking Quit button, because..



..just looks terrible!

I also need to try and figure out what's going on with the font rendering, as it's all getting a bit ... weird!!
Views 14, Upvotes 3, 16th April, 2018
3ds Homebrew
Blog
  16th April, 2018
Yeah, I really don't have a lot of RAM to play with in the 3DS, do I!?!

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Views 16, Upvotes 3, 16th April, 2018
Daily Blog , 3ds Homebrew
Blog
  15th April, 2018
It's weird how many people have flooded my Twitter Inbox offering help on how to get various emulators and pirated games to run on my 3DS.

I appreciate that most people hack their 3DS for such purposes, but I'm not that guy. I'm LITERALLY only doing this for my own games!

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Views 31, Upvotes 3, 15th April, 2018
Daily Blog
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