A brand new game
for Windows, HTML5, 3DS Homebrew, iPhone, Android TV and more,
every week,
unless exhausted!
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Blog
  3rd August, 2018
In order to do a new Centipong justice, I need to add nice level transitions, mushroom popping, and other nice stuff. It could probably do with a number of ALChoons, too, to keep it lively.
As such, and given what day it is, tomorrow, I've decided to hold off on the game until next week, so I have ample time to do the game justice.

Hopefully you don't mind.

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Views 14, Upvotes 2
Daily Blog , 574
Blog
  2nd August, 2018


Struggling to find a good speed for the game, at the minute.
For me, I'm so used to Centipong that I can play it at a fairly fast speed, but I know newcomers won't be so happy about that.
I think, then, that the usual Easy/Normal/Hard might instead be Calm/Collected/Chaos, or something like that...

But, yeah, basics seem to be working well enough, and it's nice and fast on 3DS, too.
Views 16, Upvotes 2
Daily Blog , 574
Blog
  2nd August, 2018
This week, RSKGames is one of very few players who've bothered to take a look at a bland and tasteless Generic Snake clone.

You can Download Generic Snake Game here

@RSKGames


All the trailers, screenshots and the hype from the devlogs for the generic snake game might have confused the regular readers of the blog what is all the fuss about. I guess the hype was about the story in the generic snake game.


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Views 47, Upvotes 2
Daily Blog
Blog
  2nd August, 2018


The centipods are certainly more colourful, this time around.

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Views 14, Upvotes 2
Daily Blog , 574
Blog
  1st August, 2018
For the past 24 hours, I've been wondering if I could somehow compile bunches of games into bundle.exe's

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Views 21, Upvotes 2
Daily Blog , 2018 Framework
Blog
  31st July, 2018
I spent most of yesterday contemplating various CentiPong based things, and one of the most difficult decisions is how to organise the visuals on the 3DS side of things.

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Views 27, Upvotes 2
Daily Blog , 574
Blog
  30th July, 2018
I've no plans for this week.
If anyone has any suggestions, let them be known! You can either comment below, stick it in the Mailbag (on the right of the menu bar), or twitter, or email, or whatever other methods you might like to try.

I might try to do a Centipong, but I've never really decided how best to expand it.
Hmm...

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Views 16, Upvotes 1
Daily Blog
Blog
  29th July, 2018


Oh boy! Snake!!

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Views 185, Upvotes 4
573 , Release
Blog
  29th July, 2018
Generic Snake Clone is almost complete.
A couple of tweaks, some screenshots, a bit of double-checking of a few things, then final compiles and I'll probably start doing the uploads..
It should be ready later today, but if not, assume I gave up when I had to try compiling the Mac version!!

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Views 13, Upvotes 1
Daily Blog , 573
Blog
  28th July, 2018
I played through practically the entirety of WarioWare Gold on 3DS, yesterday.
It wasn't as good as I'd hoped for.

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Views 18, Upvotes 2
Daily Blog
Blog
  27th July, 2018
Wooah, we're halfway there..

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Views 20, Upvotes 3
573
Blog
  26th July, 2018
Not a huge amount of progress on the Snake game, since yesterday, or at least nothing major.
Today I need to start thinking about adding audio into the game. Blips and Bleeps would appear to be the most logical way to go, so I'll be using bsfxr as I usually tend to do.

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Views 10, Upvotes 2
Daily Blog , 573
Blog
  25th July, 2018


Generic Snake Clone is now around about 30% of what I'd like.

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Views 13, Upvotes 2
Daily Blog , 573
Blog
  24th July, 2018
It's been a long long time since I did a bog standard Snake clone, and yesterday's code session reminded me of just how utterly simplistic a snake clone can be.

Today I'll be making the tail follow the player, as it currently doesn't clear out as it goes, making things much harder for the player. Once that works, I'll be adding more tail-pieces as the player eats more, and then coming up with a soundtrack that matches the presentation of the game.

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Views 15, Upvotes 2
573
Blog
  23rd July, 2018

View on YouTube

With any luck, assuming I have the time to cram it all into the space of just a week, and that my programmering fingers don't fall off from all of the difficult coding that lies ahead, by next Monday you'll be able to play a fun and exciting game that I have decided to call "Generic Snake Clone".

It will be super and fun and exciting.
You will be able to eat the green dots.
Amazing gameplay lies ahead.

Please be excitementing.
Views 50, Upvotes 2
573
Blog
  23rd July, 2018
As each game is released, so begins the influx of feedback from players.

Let's see what @RSKGames thinks of a bland looking ball in a bland looking maze!

You can Download Might of the Balls here.

@RSKGames


Overview: Roll the ball and color more tiles than the AI opponent within the given time limit without falling of the edges.


Easily one of the least interesting descriptions of recent months!
This game is certainly not the best selling point for AGameAWeek.

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Views 60, Upvotes 4
Playerthoughts , 572
Blog
  23rd July, 2018


Two balls in a maze! What could possibly go wrong?

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Views 86, Upvotes 2
Daily Blog
Blog
  23rd July, 2018
I was doing the compiles for this week's game late last night, and as I sat in front of the Mac I figured I might as well try to do the trailer on there.

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Views 23, Upvotes 2
Daily Blog , Mac
Blog
  22nd July, 2018
Still oodles to do on this week's game, and it's already Sunday, but it is at least coming together.

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Views 17, Upvotes 3
572
Blog
  21st July, 2018
I think I've got the enemy ball AI working to a moderately decent degree, but of course I can't be 100% sure until the rest of the game is coded, and I'm actually facing him as an enemy.

Most of the day's coding was focused on making the enemy do corners a little better. Even with padded out corners, it was still managing to fall into the abyss much more than I'd like.

In the end, I got it balanced reasonably well. It still frequently plummets to its death, but then so does my own player, since it's all a little bit crazy when it gets going!!

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Views 18, Upvotes 2
572
Site credits : Jayenkai, one crazy fool who has far too much time on his hands.
(c) Jayenkai 2017 and onwards.
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