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Blog

Developments


I took last night off from development, but that didn't mean I stopped developing!

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Views 20, Upvotes 5, 6th November, 2017
Daily Blog
Blog

Warning : Waffle ahead!


I really need to get back to working on Sheep Goes Right. It's really not a good idea to leave it half-finished like that, but I'm kinda enjoying working on the new Framework so much that I've not had much time to look back at older things.

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Views 21, Upvotes 3, 5th November, 2017
Daily Blog
Blog
I haven't got around to tackling Streams, yet, and have spent all morning working on audio loading functionality.
Mainly that the thing kept breaking when trying to load too many files.
Typical memory leaks and the like were fairly rampant, too.

But I've persevered, and I think it's more or less stable, now.

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Views 29, Upvotes 5, 4th November, 2017
2018 Framework
Blog

Developments


With my little "Waahoo" sound playing, I'm fairly confident that the first step of the audio chaos is finally working the way it should.
.. I think..

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Views 22, Upvotes 3, 4th November, 2017
Daily Blog , 2018 Framework
Blog

View on YouTube

Today's been a struggle and a half!
If you've been following me on Twitter, today, I apologise for the ranting..

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Views 47, Upvotes 4, 3rd November, 2017
2018 Framework
Blog

View on YouTube
Also available on SoundCloud.

Developments


So I guess I need to learn about OpenAL, today...
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Views 28, Upvotes 5, 3rd November, 2017
Daily Blog , 2018 Framework
Blog


First step, trying to get OpenAL to compile.

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Views 24, Upvotes 4, 2nd November, 2017
2018 Framework
Blog
Over on SoCoder, Rockford suggests that the reason my quad-based images are looking skewed is because they're lacking a 3D element.
I guess that makes sense, but I was really hoping I could do some nice quad-based sprites, without resorting to a third dimension.
Bah, humbug.
As it stands, I can "kinda" warp the sprites around, but they look a bit weird when doing it.



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Views 22, Upvotes 3, 2nd November, 2017
Daily Blog , 2018 Framework
Blog

Unclaimed Marbles




Also available On SoundCloud.

I appear to be in a fairly musical mood, this week.
Hopefully that continues, and I can get music working in my framework without going slowly crazy!!!
Views 18, Upvotes 2, 1st November, 2017
Daily Blog
Blog


I finally figured out what was up with my scaling.

It was all down to the fact that Spritesheets get automatically given an 8-pixel gap around all sprites. The maths that resulted from that slight tweak were insane!!!

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Views 1404, Upvotes 13, 1st November, 2017
2018 Framework
Blog


Today's been about neatening the engine in places, and also adding a Random Number Generator.

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Views 1381, Upvotes 14, 1st November, 2017
2018 Framework
Blog

Developments


32 pixels are winding me up!

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Views 20, Upvotes 3, 1st November, 2017
Daily Blog , 2018 Framework
Blog

Unclaimed Living




Also available on SoundCloud

Happy Halloween!
... OK, maybe not the spookiest choonage I've ever done, but it was the only thing that seemed to pop out of tonight's unplanned ALChoon session, so it'll have to do!
Views 14, Upvotes 2, 31st October, 2017
Daily Blog
Blog
Today's tweaks have been numerous and varied, although mostly concentrating on controller based stuff.

As in the Monkey framework, F1 toggles Debug Mode (the framerate on the bottom), and F11 now toggles Fullscreen mode.

Clicking on the screen draws a rock, which looks like a sponge.
I've not begun doing Multitouch, yet.

If you've a gamepad at hand, be sure to plug it in and then push various face buttons to do something. Let me know if ANYTHING works!!
I'll be posting a more complete Gamepad test at a later date, so you can let me know which buttons achieve what functionality.

You can Download the test here.

Let me know of any failures along the way. Thanks for testing!
Views 213, Upvotes 8, 31st October, 2017
2018 Framework
Blog

Developments


I've already added a few "Power" features to the framework, even at this early stage.

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Views 50, Upvotes 4, 31st October, 2017
Daily Blog , 2018 Framework
Blog


Although, when I say "Bitmap Fonts", it's more fundamental sprite functionality!
But I'm doing it to the bitmap font, so that's what gets counted..

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Views 17, Upvotes 3, 30th October, 2017
2018 Framework
Blog


Another basic task undertaken.

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Views 73, Upvotes 3, 30th October, 2017
2018 Framework
Blog
Yesterday's framework test seems to have gotten negative reviews, with a common .dll issue cropping up along the way.
I've uploaded a quick fix, this morning, so if you'd like to give it a whirl, be sure to let me know how well it works.

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Views 19, Upvotes 3, 30th October, 2017
Daily Blog , 2018 Framework
Blog
Spent most of this morning rewriting bits of the basic Image Loader, to work with Spritesheets instead of individual sprites, and then additionally to fix the filename stuff.
A few basic errors have also been implemented.

I'm near enough ready, now, to start working out the Threading stuff, but for the sake of testing, here's the latest download.

Starting to get slightly larger, now, since it also includes 2 images, but otherwise everything's at a more or less maintainable size.
.. I think!

As always, be sure to let me know if it works for you.
Thanks.
Views 16, Upvotes 1, 29th October, 2017
Daily Blog
Blog

Notebook


I've added another page from my old Notebook onto the Patreon page, for Subscribers. If you'd like to take a peek at some random GameDev notes and scrawls from about 15 years ago, that's the place to look!!

Developments


Remarkably, loading a png wasn't all that hard.

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Views 16, Upvotes 3, 29th October, 2017
Daily Blog , 2018 Framework
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(c) Jayenkai 2017 and onwards.
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