A brand new game
for Windows, HTML5, 3DS Homebrew, iPhone, Android TV and more,
13th May, 2018
I don't normally post a game on a Saturday, but with all the things I had to remember to do, I figured it best to make an early start on this week's posting incase things got a little crazy!
Thankfully, yesterday seemed to go pretty smoothly. I posted the game here, posted it to itch.io and GameJolt, added a post to GBATemp, and of course SoCoder, too.
Quite a complicated selection of posts, if I'm honest.
But it all went ok, and I managed to get everything up and (hopefully) working in a reasonably short amount of time.
So, what's the plan for today, then!?
I'd like to spent today testing Buffer-Drawing on the 3DS. I'm not sure how well it'll work on there, since I think I might need to leave a frame or two for the buffer to move from "normal" ram to "Video" ram. As such, any realtime drawing will end up having weird glitches in the frames.
I'm not really sure on the best way around that, but that'll be the point of today's experimentations.
If it DOES work, then I have JUST the right game idea in mind to test it.
But the groundwork needs to be laid, first, and most of that relies entirely on the buffer.