A brand new game
for Windows, HTML5, 3DS Homebrew, iPhone, Android TV and more,
Back to Normal
5th August, 2018
I took the day off from coding, yesterday. Ten years is more than enough.
I opted instead to just sit around and watch as Twitter went crazy with "AGameAWeek 10" Tweets.
I stopped worrying about mushrooms in Centipong, and how I might have to rewrite significant portions of the C++ Framework to get bundles to work right.
I stopped thinking about possible ideas for Xmas, and how I could make it vaguely different, as opposed to just a minigame collection.
I stopped thinking about what methods I can use to make a lovely scrolling background for a new SpikeDislike.
I stopped trying to come up with an interesting way to crunch level data so that I could possibly implement online level storage for a new JNKPlat.
I stopped wondering what I might have to do to finally get games running on Android, or how to rearrange huge chunks of code to get Metal working on iOS and Mac.
I stopped everything.
I relaxed, and did nothing!
And it was good!!
Today, all of the above continues.