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Late Night Coding
  29th June, 2019

It's gotten a teensy bit cooler, tonight, and I've been able to get some coding done!

The "ingame GUI" for Space Battle isn't looking awful... And that's as good as you're going to get
I might fix up that explosion graphic to make it a bit more "Stand out'y", but otherwise things are definitely a bit more playable.
I've added "double tap" to the controls, like with Atoms. I think that's probably the best bet when dealing with tappable grids like this.

Tomorrow I need to give AL a bit of logic in his gameplay. He's currently playing completely random spots, so there's little or no strategy in his moves.

But.. Yeah, looking good!!

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