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Friday MusicAL Blog
20th October 2017

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Developments

This week's game is near enough in a playable state.

-=-=-

I added music, yesterday, as well as a few sound effects. The balancing seems nice and easy, although I haven't yet added any differences between the usual Easy, Normal and Hard modes.

But the game is, at least playable, and is coming together fairly well.

It's a shame that yesterday's Framework-work wasn't as successful, as the always-crazy world of Android dev made things infinitely harder than they oughta be. (see Yesterday's post for more!)

Today I'll be rejigging bits and pieces of the game, to try and find different difficulty levels, then working on the usual leftovers.. The game currently has no title, yet, nor does it have a logo, icons, screenshots and the other standard bits and pieces.

But, it's is near enough good to go, so I'm fairly confident that it'll be launching as-per-usual on Monday/Tuesday.
Then it's time for a short break, while I work on the new framework.

.. Hopefully it doesn't take too long!
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