A brand new game
for Windows, HTML5, 3DS Homebrew, iPhone, Android TV and more,
Monkey Skeleton 13_02_25
25th February, 2013
I've updated the uploaded Jayenkai Monkey Framework to the latest version that I'm using.
The DownloadJayenkai's Monkey Framework, as of 20th October 2013 | Blog Post
Older versionsJayenkai's Monkey Framework, as of 13th June 2013 | Blog Post
23rd March 2013 | Blog Post
25th February 2013 | Blog Post
28th January 2013 | Blog Post
The Old VersionAll of this stuff is still included
The New AdditionsIt's been a whirlwind of a month, and I've not really kept track of everything I've added and tweaked, but the biggest addition is GameCenter integration.
As long as you're using Monkey v67e or above, the GameCenter stuff will log the player in, and update their highscores and badges automagically. Simply tweak the LeaderBoard and Badge variables up near the top, and all should be happy.
As always, feel free to rejig wherever necessary!
(And if you're compiling for anything other than iOS, it will simply ignore all the GameCenter stuff. You can even do what I'm doing, and compile for Android using v66, and it happily ignores all the new stuff.)
If you do decide to use my framework, let me know