Yesterday was all about tackling the internal logic of my game.
Since the enemies are touch-deadly, it’s not a good idea to get too close to them.
And yet his sword is a short and stumpy thing.
As such, I spent some time trying out various different weapons for our red-hooded hero.
Crossbow was my particular favourite, but even still the sprite just didn’t look the same without a sword and shield in his hands.
Instead, then, I’ve opted to put his sword and shield back in his hand, but make the sword be a shooty weapon.
.. Basically he shoots swords at things!
I know.. I know.. That makes absolutely no logical sense, whatsoever, but in terms of the character sprite and the way he’s all 8-bitty and slightly warped in his movements, the shooty-sword thing doesn’t really end up being that bad.
If I come up with a better solution, I’ll be sure to let you know.
A rather unexpected development, as last night we were informed that my Father has passed away.
As you’d expect this will result in a little turmoil over the coming days, and things won’t be flowing in the manner I had laid out.
I’m not really sure what’s going to be happening, what the family’s plans are, or how many people are going to be showing up at the house, so things won’t be running in a usual AGameAWeek manner.
All game-dev will be secondary, but hopefully I can at least get this game finished, because it’d be a shame to waste it at this point.
Daily Doodle : Shininess
Time to get the floor nice and shiny.
Platdude digs out the wizzy machine, and sets it to work.
The path keeps on changing.
No two days the same.
The plan goes awry,
What happens to my game?
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