“Why did you call it Gee Liz?”
I’m not sure it’s obvious, but the “world” of Gee Liz is a wrapping cylinder. Run constantly to the right and you’ll end up right back at the start again.
I decided it was probably time to make a nice smooth ramp-like platform engine using tiles.
I’ve previously done “lumpy” floors using only lines (see Invisible Munky)
but haven’t ever really tackled it with a tilemap, mostly because that requires me to draw all those matching tiles, and I’m a lazy git!!
With a nicely wrapping tilemap engine, and a fairly fast paced character (I had to slow her down, though!!), I realised it reminded me of the old Amiga title “Wiz’n’Liz”..
That’s where the title came from.
The main character looks nothing like a wizard, or a witch, and so the reference isn’t really too obvious..
But that was the reason I gave it the name I did!!
For most of the week, the game was simply titled “517-Platformer”. How imaginative!
Daily Doodle : The Master Baker
Platdude’s baked a wonderful cake, today.
Wonderfully spongey, full of jam, and a tasty lemony topping.
Time to start another game.
To plan a brand new world.
Creating sprites and sounds and tunes,
And all the code to build.
If you’d like to stuff my mailbag, (Please do!!) you can do so right here, at http://bit.ly/AGAW_Mail. Send comments, questions, game ideas, thoughts and more, and they’ll usually show up on my daily blog, the very next day.