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  1st April, 2017


Yesterday was mostly tweaks.


I've yet to really add any of the pickups, but spent most of yesterday fiddling with the enemy spawning, and their movement types.
I think I've managed to get most of the enemies wandering around in a decent way, although once I add the pickups that might need to be tightened a little further.
It's a fine line between "Playably Hard" and "Frustratingly Hard"
Finding just the right spot can be tricky.

Daily Doodle : New TV

Platdude's attaching his new telly to the wall.
Hopefully the bracket holds!


The game's building slowly,
But could probably be slicker.
I should stop playing Zelda,
So my coding is quicker.


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Views 2, Upvotes 0, 1st April, 2017
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