A brand new game
for Windows, HTML5, 3DS Homebrew, iPhone, Android TV and more,
1st April, 2017
Yesterday was mostly tweaks.
I've yet to really add any of the pickups, but spent most of yesterday fiddling with the enemy spawning, and their movement types.
I think I've managed to get most of the enemies wandering around in a decent way, although once I add the pickups that might need to be tightened a little further.
It's a fine line between "Playably Hard" and "Frustratingly Hard"
Finding just the right spot can be tricky.
Daily Doodle : New TV
Platdude's attaching his new telly to the wall.
Hopefully the bracket holds!
The game's building slowly,
But could probably be slicker.
I should stop playing Zelda,
So my coding is quicker.
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