Release – 2017-20 – Orbital Projectiles

Even more blasting around a circle!

You can Download Orbital Projectiles here for Windows, play it in your browser, or find it on your Razer Forge TV (via Cortex) or other Droid-TV device of choice, once it’s gotten through review!

The Brief

Another simple little space battle. Fire your missiles around the planet, and strike down the enemy walkers.

Controls

– Aim
– Fire

How not to Lose

If any of the walkers manage to reach your tank, it’s game over.
Keep yourself alive for as long as you possibly can!

What I didn’t do/Possible Improvements

This game went through about 3 or 4 iterations. If you check the folder you’ll see a Blue tank in with the red one.
Initially it was going to be like the classic Scorched Tanks/Gorillaz/Worms style of gameplay, but after a while it started to feel slow and dull and very unlike usual AGameAWeek stylings.
Instead, I focused on making things faster paced, and much more arcade like.
I think I did an OK job.
It might’ve been nice to have powerups and other missile types, together with larger swarms of enemy and larger bosses and whatnot.. but. Meh.. Time is never on my side!

The Download

You can Download Orbital Projectiles here for Windows, play it in your browser, or find it on your Razer Forge TV (via Cortex) or other Droid-TV device of choice, once it’s gotten through review!

  • Rajasekaran Senthil Kumaran

    Title: Well chosen title for the game. The blend of the pink and yellow circle between the blue title looks great.

    Gameplay: The parabolic orbital motion of the projectile looks very natural. The rotation of the projectile along the orbital path looks very smooth. The game is very difficult, I couldn’t last more than 80 to 90 seconds. A projectile touchdown indicator on the planet surface would have made the game easier and a bit longer. At any given time only 3 projectiles can be fired in succession, which makes it necessary to aim correctly. After 50 seconds the enemy walkers overwhelm the player by coming in both the directions at a faster rate.

    Effects: The three different smoke colors with decreasing sizes for each color is very well done. A very unique and pleasing smoke effect.

    Scoring: As the game gets over very fast couldn’t figure out correctly what could lead to better scores. Sometimes found that hitting walkers without wasting projectiles in between leads to better scores, but I am not sure.

    Sound: The projectile sound effect is too good. Background score is short and fast and fits the urgency of the gameplay.