A brand new game
for Windows, HTML5, iPhone, Android TV and more,
It's been a bit of a struggle to find the right gameplay mechanic for this week's game, but inspiration finally hit, late last night, and I think I'm now finally on the right path.
I'm not sure what else I can add to the game's mechanic, other than a bunch of deadly objects and enemies scattered around the place.
There's certainly no real opportunities for powerups and the like, due to the nature of the game's control scheme.
Thankfully I managed to make it play a bit more arcade-like than the bog-standard GUI based puzzle game that it was, yesterday, but trying to keep the game interesting will indeed be a challenge.
Anyhoo, plenty more coding to be done, and a complete graphical overhaul, too, would help.
I didn't do an awful lot at SoCoder2, yesterday. I instead sat watching stats, to see if I could somehow figure out what's causing the occasional server slowdown.
I'm still not sure.