Letter Lattice v1.2 : The “I fixed a really stupid bug!” Edition is now live on iOS.
Go grab it!
So, with that little dilemma sorted, time to move on to other projects.
Yesterday I tried getting Clusters of Hex to work on iOS, but the precise requirements of jumping made for a very hard control scheme on the touchscreen.
I’ll probably try a few more methods, but I don’t think this is one that’s going to work on the iPhone at all, which is a shame, because it’s a lovely game!
Additionally, I’ve made a vague start on this year’s Xmas game.
The idea’s been festering away since last Xmas, but I’ve not really got much further than the original plan.
Hopefully having a working folder will help me get into gear.
As for this week’s game, I feel like I’m stuck in a corner.
The engine’s working, and the game’s playable, but … Boxsploding did it better!!
This feels like a bland rehash, and I’m struggling to find a way to make it any more exciting.
Daily Doodle : Relaxing
Platdude’s taking some time out, at the beach.
No adventures, no chores, no DIY. Just some quiet time.
Yesterday a task begun.
Looking back in time is fun.
But making new things work with old,
Is really hard, if truth be told.
If you’d like to stuff my mailbag, (Please do!!) you can do so right here, at http://bit.ly/AGAW_Mail. Send comments, questions, game ideas, thoughts and more, and they’ll usually show up on my daily blog, the very next day.