A brand new game
for Windows, HTML5, iPhone, Android TV and more,
every week,
unless exhausted!
4497 results
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Platdude and his PhantomCatcher friend are hunting for a spectre in the building.
Views 7, Upvotes 1, 11th October, 2017
A few tweaks have to be done to the frontend of Sheep Goes Right.
RSKGames has noticed the Credits screen is an absolute mess, and that there's no Back button on the Level Select.
There's also a weird jiggle to the level select when you first load the game.

Read More
Views 10, Upvotes 3, 10th October, 2017
Daily Blog
Another iOS release.
That's 6 of them this year.
None of them are selling well.
My art style sucks, I fear.
Views 8, Upvotes 1, 10th October, 2017
Investigating the deepest depths of the caves, Platdude gets the feeling he might've gone too deep.
Views 7, Upvotes 0, 10th October, 2017
Hell , Wildlife , Demon
Each week, players send in their thoughts for that week's game.
Or, at least, RSKGames does!

If you want to submit your own thoughts, stick 'em in the comments, or email them in.

This week's game is Sheep Goes Right


Overview: A totally different AGAW game in terms of art style and music but with the familiar mix of twist to the gameplay mechanics and attention to detail. A pleasant surprise is that the game is not endless, it has finite levels and ends with ''Well Done!'' message.

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Views 52, Upvotes 4, 9th October, 2017
Player Thoughts
Sheepy needs to know what's on the other side of the Spike field.
Guide Sheepy carefully.
Views 78, Upvotes 8, 9th October, 2017
Spikedislike , Jump , Platform

It's about flamin' time!!

Read More
Views 111, Upvotes 4, 9th October, 2017
Last night's midnight sheep-testing did NOT go smoothly.
Bloody iPhoneX's fault, again...
Read More
Views 32, Upvotes 1, 9th October, 2017
Daily Blog
Finally the task is over.
A hundred levels tested.
Time to start work on the next game.
But first I must be rested.
Views 10, Upvotes 3, 9th October, 2017
This creature came out of nowhere.
Platdude was so surprise, he nearly dropped his map.
Views 5, Upvotes 1, 9th October, 2017
Sheep Goes Right is now in the hands of Apple.
The iOS edition is "OK", and doesn't appear to do anything out of the ordinary, but we'll have to wait and see whether Apple approve it or not.

Meanwhile, tomorrow I need to figure out how to display the Windows Online Leaderboard on the screen.
The menu in its current state doesn't really leave the usual gap for that, plus I kinda broke the usual online functionality.

I'll have to dig and delve, I think!
If the game turns up without online scoreboards, assume I gave up trying!!
It's only a Star count, after all.
Views 9, Upvotes 2, 8th October, 2017
Daily Blog

View on YouTube


I've got a basic scoring method in the game.
3 stars instead of 3 sheep, but basically a case of "Beat the level on your first try for 3 stars, 2 stars if you lose a life, 1 for losing 2, and anything beyond that gets no stars."
A tally is on the right hand side of the menu, and that's pretty much all the scoring there is.

Read More
Views 37, Upvotes 3, 8th October, 2017
Daily Blog
Listening to my music collection.
I seem to repeat the same tracks.
It's not that I love these tunes that much,
But nothing else attracts.
Views 8, Upvotes 1, 8th October, 2017
Platdude's feeling artistic, today, and is painting a picture of two lovestruck platizens.
Platdude is very artistic!
Views 5, Upvotes 1, 8th October, 2017
Getting closer to release.
The current version of the game is now on my iPad, and I'll be stress testing all the levels to ensure they're the same set of levels that the Windows and HTML versions have.

View on YouTube

Looks gorgeous :D
Which isn't something I get to say very often, about my games.

Views 10, Upvotes 2, 7th October, 2017
Daily Blog
Over on this week's Patreon Notebook Pages Lookback thing, I've stumbled upon an unfinished project!

Head on over, and if you're a subscriber, you can download a rubbishly unfinished test engine that doesn't do much of anything!

Views 14, Upvotes 4, 7th October, 2017
Daily Blog


More work on Sheepy, yesterday, and a fair amount of play testing.
I've got worlds 1-5 working nicely, which will be the PC/HTML editions.
The Pay-for Premium iOS edition will go all the way up to 20, but that means more and more and more and more testing!
Read More
Views 10, Upvotes 2, 7th October, 2017
Daily Blog
So much music done.
The list is insane.
Tunes for the Pulpish,
And more for the game.
Views 10, Upvotes 2, 7th October, 2017
Platdude's been following the map for a few hours, but still can't seem to find the exact spot.
He seems to be getting closer, though.
Views 7, Upvotes 1, 7th October, 2017
Site credits : Site built from the ground up, in php, using Programmer's Notepad 2, and a very bored Jayenkai.
(c) Jayenkai 2017 and onwards.
AGameAWeek - Games by Jayenkai