A brand new game
for Windows, HTML5, iPhone, Android TV and more,
every week,
unless exhausted!
5323 results
0 1 2 3 4 ... 219 220 (221) 222 223 ... 262 263 264 265 266 Prev Next
Blog
  12th July, 2011
I woke up bright and early, planning to get a whole load done on my DaisyChains game, today.
I started the day by installing iOS5 v3. This was a bad idea.

It took me about 2 hours to get everything installed, reinstall XCode, get the new iOS5v3 iPod and Xcode working together, and then wait for all the apps to pop back onto the iPod.
*grr*
Read More
Views 0, Upvotes 0, 12th July, 2011
Daily Blog
Blog
  12th July, 2011
Lately I've done a half-a-dozen games where the main player must go left.
I've decided to take a break from that, and made a super-imaginative new plan.

In today's game, the player goes right!Read More
Views 0, Upvotes 0, 12th July, 2011
Release
Blog
  11th July, 2011
A game? Again?
Yup! Made a nice little mazey thing, where you have to trek around a random maze. The maze isn't hard, but it's one of those nice "harder if you don't do it right!" style of things that I have a knack of making.
Not sure why I keep doing those!
I just seem to like their insane difficulty!

Perhaps, in reality, my games are actually really really piss easy, and it's just me that keeps playing them wrong!?
*shrugs*
Read More
Views 0, Upvotes 0, 11th July, 2011
Daily Blog
Blog
  11th July, 2011
A simple little maze game.
Guide "Generic 8-bit chr #3" to grab all the little gems.
You can't step on two same-coloured tiles one after the other, and try not to crumble the floors or that'll kill you, too..
Read More
Views 0, Upvotes 0, 11th July, 2011
Release
Blog
  10th July, 2011
I've always found Flash slightly more complicated than it needs to be.
For a few years I attempted to learn various versions of the official Flash demoes, and SoThink's 900% cheaper clone. They were ok, but they weren't designed for coders. Flash was an artist's tool, with tweening and vector graphics and all that other none-codery stuff.Read More
Views 1, Upvotes 0, 10th July, 2011
Daily Blog
Blog
  10th July, 2011
A simple Breakout game with only one level.

Taking the "Keep it in play" scoring method from Centipong, I've tried to make it so that clearing the first level in breakout doesn't always result in exactly the same damn score every single feckin' time. .. That ALWAYS pissed me off!
So, keep the balls juggling to super-combo your score, and see how many points you can manage from just one wall.
Read More
Views 4, Upvotes 0, 10th July, 2011
Release
Blog
  9th July, 2011
As with most Saturdays, I've done naff all, today.
In my iOS game, I tweaked a few sprites, changed a couple of settings, and added extra lives.
But other than that, I've sat about, relaxed, watched some telly, and then did my long shift at work.

Nothing to report.
Saturdays are dull!

Views 1, Upvotes 0, 9th July, 2011
Daily Blog
Blog
  8th July, 2011
Got the Google Plus thing today and spent about an hour or so playing about with it's features.
Twitter Lists seems the closest thing to it, in that you follow people, separate them into different groups, then flick through the groups to read/interact.
Unlike Twitter Lists, though, here the grouping works both ways.. Now I could happily clump a bunch of iOS reviewers into a single group and quickly fire off a PR'ish spam bucket to all of 'em at once, without pissing off all my regular "we want chat, not spammy spam crap" followers.
This is good!!!

It will probably lead to more spam-followers than Twitter.
Pants...
Read More
Views 1, Upvotes 0, 8th July, 2011
Daily Blog
Blog
  8th July, 2011
A simple little game about running around and eating pellets as they fall.
yeay!
Read More
Views 0, Upvotes 0, 8th July, 2011
Release
Blog
  7th July, 2011
Another week given away to my body's desire to make me be a lazy git!
I'd happily allow it, if I wasn't so damned busy!
Tonight, after a week of doing nothing, I now need to write a blog, write a newsletter, and then wake up and write another game..!
Thanks for that, Mr Migraine!!

So, what's been happening today, then?
Well, first off I wrote Space Battles, which is another bog standard minigame thing.
Baddies, bullets, shooty shooty bang bang.

I initially wanted to do a mouse based Horizontal Shooter type thing, but couldn't think of a way to avoid errant "not inside the game's playarea" clicks. I might play about with some options for that, see where it leads, but it's hard enough doing it with a Windowed game, never mind a browser based one!

Still, the game turned out nicely, and was scraped together in about 2 hours. Mmmm luvly!

I tried to do a bit of a new AL choon today, too, but nothing appeared.
I'm hoping I've not already run out of music-abilities! Uhoh!! Might be going back to scrounging stuff from incompetech again!! (not that that's necessarily a bad thing!)

Additionally, I finally managed to get back into the iDev swing, today, too. Been kinda productive, today, really
I hopped back to the ant game, made a couple of differences for ants, got the "Game Over" thing working, and even added a couple of new sound effects.
If I can get back my ALMojo, I'll see about adding a nice title/ingame thing tomorrow.

Video?! Not yet, maybe later...!

Next up : I gotta go write the newsletter...!!
Views 0, Upvotes 0, 7th July, 2011
Daily Blog
Blog
  7th July, 2011
A nice simple horizontal shooter game with a lot of bullets.
*shrugs*

Still, better than the past few day's games, eh!?
Read More
Views 0, Upvotes 0, 7th July, 2011
Release
Blog
  6th July, 2011
I currently seem to be lasting in 2 hour sessions at the minute.
An hour of wide-awake, followed by an hour of drowsy half asleep nonsense.
That's the followed by a 2 hour nap, and then the cycle restarts with me desperately trying to claw as much stuff into my wide-awake hour as I can before I start to fall asleep again.
SUX!
Read More
Views 6, Upvotes 0, 6th July, 2011
Daily Blog
Blog
  5th July, 2011
I've suffered with migraines my whole life, so whenever one attacks, I can usually get rid of it by about mid-afternoon.
The basic motions are as follows.

Step 1. Paracetamol.
Nothing stronger, since I've taught my body to control the migraines so well.
Plus, if I DO take anything stronger, bad head waveyness occurs!!

Step 2. Dark Room.
A general tip from anyone. Lights out. Curtains shut. Close out the world.

Step 3. Comedy.
This one's a little unorthodox, I'll give you that, but I've always found that rewatching a classic comedy is good for keeping your spirits up.
Red Dwarf, Corner Gas, Friends, Frasier..
The good re-watchables.
They tend to help.

Step 4. Bed.
Rest, Sleep, Relax, Migraine Be Gone.. hurray!
Read More
Views 0, Upvotes 0, 5th July, 2011
Daily Blog
Blog
  3rd July, 2011
Woke up with a migraine, so.. um.. yeah!

Game inside!
Read More
Views 0, Upvotes 0, 3rd July, 2011
Release
Blog
  2nd July, 2011
Saturdays are the one day of the week that I work a semi-decent shift, with a full whole 7 hours spent at work! (blimey!!)
As such, I tend to just kinda laze about through a Saturday. When at home, I treat it as my weekend.
Well, usually.
Today I actually spent an hour making this choon, and slapping it up onto AL's tumbly site.
Other than that, though. Lazy day!

For future reference, unless I've half planned to write something, Saturdays will be the "big shit" blogs
Views 0, Upvotes 0, 2nd July, 2011
Daily Blog
Blog
  1st July, 2011
Today I'm focussing my blog on iOS trials and tribulations. The basic steps of designing a game when working with iOS.
These are pretty simple things, and should be apparent, but .. having played a fair number of iOS games.. they're not always done!

Note, this isn't really about my actual development, as such, more the train of thought that generates the end result.
In a future bloggy thing, I might focus more on the what/where, than the how/why that this does. Let me know if this is a good thing or not, 'cos I'm honestly not really a bloggy type of person, and...
IMO, this is just a 31 year old having a bit of a rant, but if you feel different, let me know!

Anyhoo, here we go!Read More
Views 0, Upvotes 0, 1st July, 2011
Daily Blog
Blog
  1st July, 2011
Another Day, Another Game!

Today's is a little bit tricky, I must admit, but it's a nice and simple one once you get the hang of it.
Tap the colour co-ordinated cursor key, just as the two fellows are meeting, and you score points.
If you're too late, you get no points, and lose a life.
Easy as pie'ish!Read More
Views 0, Upvotes 0, 1st July, 2011
Release
Blog
  30th June, 2011
I'd already got bogged down into doing the Socoder Newsletter, there, when my beepy alarm reminded me to do my new daily bloggy thing!
Good job I set that, or there'd be no blog today!
Read More
Views 0, Upvotes 0, 30th June, 2011
Daily Blog
Blog
  30th June, 2011
Because sometimes you notice Platdude on the bottom of your generic tiles spritesheet and go "hmm.. what could I do quickly with Platdude"...
Read More
Views 0, Upvotes 0, 30th June, 2011
Release
Blog
  29th June, 2011
Today I did a bucket of iOS dev, but not the think I'd been doing previously.
As with a whole lot of other iOS half finished games, it seems that Microbes (MLG) will be stuck in it's special little rut until I can fathom some sort of difficulty level system that actually tries to kill the player, rather than kinda bob about a bit.

Meanwhile...Read More
Views 0, Upvotes 0, 29th June, 2011
Daily Blog
Site credits : All of the above : Jayenkai
(c) Jayenkai 2017 and onwards.
AGameAWeek - Games by Jayenkai