A brand new game
for Windows, HTML5, iPhone, Android TV and more,
The spooky kids have been and gone.
They took all of my sweets.
I guess I'll have to go outside,
And buy myself more treats.
Also available on SoundCloud
... OK, maybe not the spookiest choonage I've ever done, but it was the only thing that seemed to pop out of tonight's unplanned ALChoon session, so it'll have to do!
Today's tweaks have been numerous and varied, although mostly concentrating on controller based stuff.
As in the Monkey framework, F1 toggles Debug Mode (the framerate on the bottom), and F11 now toggles Fullscreen mode.
Clicking on the screen draws a rock, which looks like a sponge.
I've not begun doing Multitouch, yet.
If you've a gamepad at hand, be sure to plug it in and then push various face buttons to do something. Let me know if ANYTHING works!!
I'll be posting a more complete Gamepad test at a later date, so you can let me know which buttons achieve what functionality.
You can Download the test here.
Let me know of any failures along the way. Thanks for testing!
I've already added a few "Power" features to the framework, even at this early stage.
The struggles I'm currently having with C.
They're feeling awfully familiar to me.
I've tried to do this once before,
But gave up before I coded more.
Although, when I say "Bitmap Fonts", it's more fundamental sprite functionality!
But I'm doing it to the bitmap font, so that's what gets counted..
Minor bugs are useful.
Though fixing them takes time.
They help you find the larger bugs.
So that your games run fine.
Spent most of this morning rewriting bits of the basic Image Loader, to work with Spritesheets instead of individual sprites, and then additionally to fix the filename stuff.
A few basic errors have also been implemented.
I'm near enough ready, now, to start working out the Threading stuff, but for the sake of testing, here's the latest download.
Starting to get slightly larger, now, since it also includes 2 images, but otherwise everything's at a more or less maintainable size.
.. I think!
As always, be sure to let me know if it works for you.
Coding my Framework, there's loads to be done.
It's hard to find time for a sleep.
Yet I've lots of old things that are still left to do,
Like a big bunch of levels for Sheep.
Finding it harder than I had foreseen,
Emscripten is driving me crazy.
I want to ignore it, and leave it behind,
But part of me thinks that's just lazy.