A brand new game
for Windows, HTML5, iPhone, Android TV and more,
I made a brief start on this week's game, but found my mind wandering over to a very different task.
I guess I went and missed a day,
The first in over a year.
A simple bug, and all gets delayed.
It's a larger break I fear.
I wonder what game will be next?
I should try something new and unique.
But with so many games, that isn't so easy.
My lack of ideas is quite bleak.
The pieces click together,
Like a jigsaw full of text.
The code becomes another game,
Which I'm releasing next.
Each week (or whenever I get aroud to releasing a game!) Players submit their thoughts.
I say players, but it's pretty much just RSKGames at this point.
Feel free to submit your own thoughts, and I'll add them to these posts!!
This week, RSKGames looks at The Sheriff of Cardington
Overview: Another week of giving a new twist to a very popular game. This week it is the turn for memory match up pair game. Adding action elements to a card game is a fun surprise.Read More
Should've headed to bed around about 11'ish. Was still slightly awake around midnight, but starting to drift off.
Then an Email.
"New Episode available for download"
Dark Matter's 12th and final Season 3 episode was available, and who was I to leave it until tomorrow!!
iPhones are handy,
My games run quite well.
But Buttons are better,
And Touchscreens are hell.
The town of Cardington is under attack.
Find pairs of monsters, to save all your fellow townsfolk.
Hit that wonderful moment yesterday, when a bunch of code suddenly transforms into a game!
I'm not a fan of tutorials,
But I guess I have to learn.
Teach the players how too play,
A goal they have to earn.
The replacement game is coming along rather well, although there's not much of a game in there, yet.
Tonight I gave Flappadiddle a quick test on iOS.
I've expanded the "ground" on either side, making them slightly taller and wider.
This is where your thumbs will go whilst playing the game.
Unfortunately, they're still a little "too" close to the bottom of the screen, and weird "iOS Slider" glitches are occurring.
You can see at about 35 seconds into the video, I accidentally trigger the bottom slidery thing to pop up briefly.
This is frustrating.
Also, as about 1:30 you'll see me oddly flap straight up, as the controller glitched out a second time, and didn't register me holding left.
Hopefully I can fix these issues, most likely by expanding the "ground" up, a little bit further, although I'm also well aware that I'd need to avoid getting to the point where you're filling 90% of the screen with your giant thumbs!!!
But.. It's workable, I think.
I'll be doing a few more tests over the next few days, and will let you know how it goes.