A brand new game
for Windows, HTML5, iPhone, Android TV and more,
every week,
unless exhausted!
Back in the Saddle
  18th September, 2017


Aaah, GameDev!


View on YouTube

Back to that quirky idea I had a week or two ago, and with a fresh lick of paint, the whole thing suddenly feels a lot more gamey.
Certainly having a bit of motion has helped quite a bit.

Difficulty wise, Gameplay modes 1 and 2 seem to work the best, and produce nice and simple "levels", but Gameplay mode 3 is KILLER!!!
I'm going to have to use mode 3 sparingly when in play.
I'd like to add a few more modes, but I'm not entirely sure what they would be!

It could also do with some joypad controls. Currently the game is entirely mouse/touch controlled, which isn't exactly great for OUYA releases. (But is awesome for iOS!)

Still, the game's coming along nicely, and with some added SFX it should start to feel a little more feature complete.

Views 74, Upvotes 2, 18th September, 2017
Daily Blog
Site credits : Jayenkai made this.
(c) Jayenkai 2017 and onwards.
Blog - Back in the Saddle - AGameAWeek